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de Blob similar games & best alternatives

de Blob

PC (Microsoft Windows), iOS, PlayStation 4, Xbox One, Wii, Nintendo Switch • 2017

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Quick resume

The evil I.N.K.T. Corporation has declared 'Color is a Crime!' and leeched Chroma City of all its beauty and interest. The race to rescue Chroma City has just begun, and only de Blob can save the world from a black-and-white future with his unique abilities to color the world back to life.

Global score

88/100

Genres

Action, Adventure, Casual, Indie, Platform, Puzzle

Similar games

    Pros

    • Unique and creative painting mechanic
    • Vibrant colorful art style
    • Dynamic and catchy jazz/funk soundtrack
    • Relaxing and satisfying gameplay
    • Nostalgic appeal and charming story

    Cons

    • Camera and control issues especially on pc
    • Long levels with no mid-level saving
    • Repetitive objectives and challenges
    • Some frustrating platforming moments
    • Limited graphical options and polish

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore levels, choose how to complete objectives, and use various items creatively."

      Capsule for Just Crow Things Just Crow Things

      "Players have freedom to explore large levels, choose colors, and decide how to paint the environment, though within some level constraints and timed challenges."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves skillful drawing mechanics and puzzle solving that provide some challenge but overall is accessible and not highly difficult."

      Capsule for Atma Atma

      "Gameplay involves platforming and painting challenges with some skill required, but overall difficulty is moderate and accessible."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progress and completion rather than competing against others; multiplayer is cooperative and casual."

      Capsule for Viscera Cleanup Detail: Santa's Rampage Viscera Cleanup Detail: Santa's Rampage

      "Focus is on personal progress and completion rather than competing against others; multiplayer modes are casual and limited."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report habitual play and long sessions; some frustration but overall attachment to the game."

      Capsule for Chivalry: Medieval Warfare Chivalry: Medieval Warfare

      "Players report long levels and habitual play, with some frustration from repetition but overall attachment to the game."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some games offer cooperative multiplayer modes, but majority of play is single-player or independent."

      Capsule for SEGA Mega Drive and Genesis Classics SEGA Mega Drive and Genesis Classics

      "Includes some multiplayer modes with cooperative elements, but main gameplay is primarily single-player."

    • Creativity

      Game with the same Creativity vibe

      4

      "Core mechanic involves creative use of a magic marker to draw and manipulate environment elements."

      Capsule for Max: The Curse of Brotherhood Max: The Curse of Brotherhood

      "Core mechanic is painting and color mixing to customize the environment, encouraging creative expression."

    • Domination

      Game with the same Domination vibe

      -4

      "Game emphasizes solidarity and equality against oppressive forces rather than domination over others."

      Capsule for Isopod: A Webbed Spin-off Isopod: A Webbed Spin-off

      "Game emphasizes shared experience and resistance against oppressive forces rather than exerting control over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape with charming atmosphere and music."

      Capsule for Feel The Snow Feel The Snow

      "Players use the game as a relaxing, colorful escape with uplifting music and a positive atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and nostalgia, not out of obligation or pressure."

      Capsule for FATE FATE

      "Players engage voluntarily for enjoyment and nostalgia, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different color combinations and puzzle solutions, especially in harder modes."

      Capsule for Nihilumbra Nihilumbra

      "Players experiment with color combinations and painting strategies, though level objectives are somewhat fixed."

    • Exploration

      Game with the same Exploration vibe

      3

      "Large, complex levels with secrets and collectibles encourage discovery and navigation."

      Capsule for Turbo Overkill Turbo Overkill

      "Large levels encourage discovering collectibles and secrets, though environments are somewhat repetitive."

    • Expression

      Game with the same Expression vibe

      4

      "Customization extends beyond function to cosmetic decorations and paint, allowing self-expression."

      Capsule for Crossout Crossout

      "Painting the world and customizing colors serves as a form of self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features imaginative settings and characters with a light narrative and cartoonish style."

      Capsule for Pepper Grinder Pepper Grinder

      "Game features a fictional colorful world with cartoonish characters and an imaginative setting."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social interaction through multiplayer and community, but mostly solo play with limited social connection."

      Capsule for Sword Art Online: Fatal Bullet Sword Art Online: Fatal Bullet

      "Some social elements via multiplayer and community, but mostly a solo experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop platforming skills and learn level layouts, though overall challenge is moderate."

      Capsule for New Super Lucky's Tale New Super Lucky's Tale

      "Players develop platforming skills and learn level layouts, though challenges are not highly complex."

    • Health

      Game with the same Health vibe

      -5

      "Primarily sedentary gameplay with no physical activity or rehab elements."

      Capsule for Lightyear Frontier Lightyear Frontier

      "Primarily sedentary gameplay with no physical activity or rehab elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during short levels; not designed for background or idle play."

      Capsule for Snuggle Truck Snuggle Truck

      "Requires focused attention during long levels; not suited for short or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; mostly individual play with minimal emotional sharing."

      Capsule for Planet Coaster Planet Coaster

      "Limited social interaction; mostly individual play with minimal emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles; gameplay is individual or cooperative without hierarchical dynamics."

      Capsule for Deathsmiles Deathsmiles

      "No leadership roles; gameplay is individual or cooperative without hierarchical dynamics."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, upgrades, and achievements, progressing through levels and challenges."

      Capsule for The Typing of The Dead: Overkill The Typing of The Dead: Overkill

      "Players collect items, complete challenges, and unlock achievements to progress through levels."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game is described as relaxing, with soothing music and calming gameplay."

      Capsule for Mythic Wonders: The Philosopher's Stone Mythic Wonders: The Philosopher's Stone

      "Game is described as relaxing and satisfying, with a soothing soundtrack and flow-inducing gameplay."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant visuals, jazzy soundtrack, and dynamic animations provide strong sensory stimulation and emotional engagement."

      Capsule for Cuphead Cuphead

      "Vibrant visuals and dynamic jazz/funk soundtrack provide strong sensory stimulation and enjoyment."

    • Status

      Game with the same Status vibe

      -3

      "Achievements exist but social recognition or popularity is not a major focus."

      Capsule for Bum Simulator Bum Simulator

      "Achievements exist but social recognition or popularity is not a major focus."

    • Story

      Game with the same Story vibe

      2

      "Simple narrative about rioting against oppressive regimes with some cutscenes and thematic elements."

      Capsule for Anarcute Anarcute

      "Narrative about restoring color and overthrowing an oppressive regime is present but simple and lighthearted."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some strategic searching and area focus due to coloring mechanic, but overall straightforward gameplay."

      Capsule for FIND KITTENS: The last of cats FIND KITTENS: The last of cats

      "Some planning involved in color mixing and challenge completion, but overall gameplay is straightforward."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Gameplay is low tension and relaxing, with some challenge but minimal suspense or risk."

      Capsule for Technotopia Technotopia

      "Game is low risk and lacks suspense; challenges are mild and mostly relaxing."

    • Value

      Game with the same Value vibe

      3

      "Players find good value especially when purchased in bundles or on sale, appreciating the content and nostalgia."

      Capsule for Counter-Strike: Condition Zero Counter-Strike: Condition Zero

      "Players find good value especially on sale, appreciating the content and nostalgic experience."

    • Violence

      Game with the same Violence vibe

      -4

      "Combat is minimal and cartoonish; focus is on evasion and cooperative play."

      Capsule for ToeJam & Earl: Back in the Groove! ToeJam & Earl: Back in the Groove!

      "Combat is minimal and cartoonish; focus is on painting and constructive gameplay."

    • Survival

      Game with the same Survival vibe

      -3

      "Low risk environment; failure results in restart but no survival mechanics."

      Capsule for Tanuki Sunset Tanuki Sunset

      "Low threat environment; failure results in restart but no harsh survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Expression. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026