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The Multi-Medium similar games & best alternatives

The Multi-Medium

PC (Microsoft Windows), Mac, Linux • 2023

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Quick resume

The Multi-Medium is a visually unique 2D puzzle platform adventure in which you play as an interdimensional explorer lost in the multiverse. Travel to diverse worlds, each drawn or painted by hand in a different medium and style, in search of your place in the cosmos.

Global score

96/100

Genres

Adventure, Casual, Indie, Platform, Puzzle

Similar games

    Pros

    • Unique hand-drawn art styles
    • Relaxing and smooth gameplay
    • Engaging soundtrack
    • Creative level mechanics
    • Emotional and charming narrative

    Cons

    • Short game length
    • Some minor bugs and hitbox issues
    • Puzzles generally easy
    • Some mechanics feel repetitive
    • Occasional control sensitivity problems

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore levels with some freedom and choose difficulty settings; gameplay involves player-directed platforming and puzzle solving."

      Capsule for Klonoa Phantasy Reverie Series Klonoa Phantasy Reverie Series

      "Players can explore levels to find hidden walls and collectibles, and each level introduces unique mechanics, allowing some freedom in how to approach puzzles and platforming."

    • Competence

      Game with the same Competence vibe

      2

      "The game offers some skill challenges in platforming and boss fights, but overall combat is easy and forgiving with limited complexity."

      Capsule for ITORAH ITORAH

      "The game offers simple puzzles and platforming with some boss fights that provide mild challenge, but overall it is easy and forgiving."

    • Competition

      Game with the same Competition vibe

      -4

      "Game is single-player with no competitive elements; focus is on personal pace and exploration."

      Capsule for Eventide: Slavic Fable Eventide: Slavic Fable

      "The game is a single-player experience focused on personal pace and exploration without any competitive elements."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report multiple playthroughs to explore alternate paths and discover secrets, indicating some habitual engagement despite short playtime."

      Capsule for The Complex: Expedition The Complex: Expedition

      "Players report enjoying multiple playthroughs and exploring collectibles, indicating some habitual engagement despite the game's short length."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player puzzle platformer with no cooperative multiplayer elements."

      Capsule for Blocks That Matter Blocks That Matter

      "The game is a solo puzzle platformer with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative with unique hand-drawn art, character designs, and humorous narrative; players appreciate the originality and artistic expression."

      Capsule for Shooty Shooty Robot Invasion Shooty Shooty Robot Invasion

      "The game is highly creative, featuring hand-drawn art in multiple distinct artistic mediums, unique level mechanics, and a strong emphasis on artistic expression."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is personal and non-competitive."

      Capsule for Monster Boy and the Cursed Kingdom Monster Boy and the Cursed Kingdom

      "No evidence of exerting control or superiority over others; the game is a personal, non-competitive experience."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players describe the game as a comforting, immersive experience that helps escape real-life stress and emotional struggles."

      Capsule for Rat Quest Rat Quest

      "Players describe the game as a relaxing, chill, and visually immersive experience that provides emotional and artistic escapism."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily out of intrinsic interest and enjoyment of the game's story, puzzles, and characters."

      Capsule for Prodigal Prodigal

      "Players engage with the game out of personal interest and intrinsic motivation, enjoying its artistic and narrative qualities voluntarily."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Each level introduces new mechanics encouraging players to explore and adapt."

      Capsule for PICO PARK:Classic Edition PICO PARK:Classic Edition

      "Each level introduces new mechanics and artistic styles, encouraging players to explore and adapt to fresh gameplay elements."

    • Exploration

      Game with the same Exploration vibe

      4

      "The game features many secrets, hidden areas, and collectibles that reward curiosity and discovery."

      Capsule for Fida Puti Samurai Fida Puti Samurai

      "The game encourages exploration of levels to find hidden walls and collectibles, rewarding curiosity."

    • Expression

      Game with the same Expression vibe

      4

      "Customization of levels and visual effects allows players to express themselves artistically."

      Capsule for AfterBeat AfterBeat

      "Strong emphasis on artistic expression through hand-drawn visuals and unique art styles per level, though limited player customization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features a stylized, abstract world with a meta-narrative and surreal elements, providing an imaginative experience."

      Capsule for SUPERHOT SUPERHOT

      "The game features imaginative, surreal worlds and an interdimensional traveler protagonist, blending fantasy elements with abstract art."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "The experience is solitary with minimal social interaction or community involvement."

      Capsule for Cronos: The New Dawn Cronos: The New Dawn

      "The experience is solitary with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn new puzzle mechanics and drawing tools as they progress, though challenges remain relatively simple."

      Capsule for Draw a Stickman: EPIC 2 Draw a Stickman: EPIC 2

      "Players learn new mechanics as they progress through levels, though puzzles are generally simple and not highly challenging."

    • Health

      Game with the same Health vibe

      -5

      "The game is a sedentary video game experience with no physical activity elements."

      Capsule for Once Upon A KATAMARI Once Upon A KATAMARI

      "The game is a sedentary, traditional video game experience with no physical activity components."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention for platforming and puzzle solving; not designed for background or idle play."

      Capsule for Greak: Memories of Azur Greak: Memories of Azur

      "The game requires focused attention with platforming and puzzle solving, not suited for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; gameplay is solo."

      Capsule for Ratropolis Ratropolis

      "No evidence of close social relationships or emotional sharing; the game is a solo experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and unlock achievements to advance story and exploration."

      Capsule for The Cursed Forest The Cursed Forest

      "Players collect artifacts and unlock achievements, providing a sense of progression through exploration and completion."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game is described as chill, relaxing, with soothing music and a calm atmosphere."

      Capsule for Above Snakes: Prologue Above Snakes: Prologue

      "The game is described as chill, relaxing, and emotionally soothing with smooth gameplay and calming music."

    • Sensation

      Game with the same Sensation vibe

      4

      "The game provides rich sensory stimulation through gorgeous art, music, and fluid animations."

      Capsule for Bō: Path of the Teal Lotus Bō: Path of the Teal Lotus

      "The game offers rich sensory stimulation through diverse hand-drawn art styles and a varied, high-quality soundtrack."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on individual experience."

      Capsule for System Shock System Shock

      "No social recognition or status systems; focus is on individual experience."

    • Story

      Game with the same Story vibe

      3

      "The game features a narrative with characters, humor, and an overarching plot, though story is simple and lighthearted."

      Capsule for Adventures of Pip Adventures of Pip

      "The game features a narrative with characters and an overarching plot, though it is simple and somewhat abstract."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzles require some problem solving but are generally straightforward and not highly complex."

      Capsule for Paradigm Paradigm

      "Puzzles require some problem solving but are generally straightforward and not highly complex."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Game is mostly easy and relaxing with minimal suspense or risk; some boss fights add mild tension."

      Capsule for Eiyuden Chronicle: Rising Eiyuden Chronicle: Rising

      "The game is mostly calm and relaxing with only mild tension in some boss fights and timed events."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers strong value for its price with high-quality art, music, and gameplay."

      Capsule for Skate Story Skate Story

      "Players feel the game offers good value for its price given the quality of art, music, and gameplay experience."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; focus is on puzzle solving and platforming rather than combat."

      Capsule for Max: The Curse of Brotherhood Max: The Curse of Brotherhood

      "Minimal combat focused on puzzle platforming; violence is not a primary focus."

    • Survival

      Game with the same Survival vibe

      -3

      "Some platforming hazards and combat threats exist, but overall low-risk gameplay with frequent checkpoints."

      Capsule for Insecticide Part 1 Insecticide Part 1

      "The game features low-risk platforming and puzzles with forgiving checkpoints, not focused on survival."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Intimacy, Fellowship, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026