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Pilgrims similar games & best alternatives

Pilgrims

PC (Microsoft Windows), Mac, iOS, Android, Nintendo Switch, Linux • 2019

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Quick resume

Pilgrims is a playful adventure game, created by the team behind Machinarium and Samorost. Roam the land as you please and make new friends, share a laugh with your fellow travelers and help them complete their little stories, your way. How many different solutions can you find?

Global score

96/100

Genres

Adventure, Casual, Indie, Point-and-click, Puzzle

Similar games

    Pros

    • Charming art style and animations
    • Humorous and whimsical storytelling
    • Multiple puzzle solutions and replayability
    • Relaxing and accessible gameplay
    • Unique card-based interaction mechanic

    Cons

    • Very short game length
    • Some trial-and-error required
    • Limited depth in puzzles and story
    • Repetitive map navigation
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to build their own solutions and creatively solve puzzles together, with some linear progression but room for experimentation."

      Capsule for LEGO® Voyagers LEGO® Voyagers

      "Players freely experiment with different characters, items, and puzzle solutions without strict linear constraints."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles are generally easy and intuitive, with some requiring creative thinking; players receive clear feedback and can progress without frustration."

      Capsule for Voodoo Detective Voodoo Detective

      "Puzzles are simple and easy, but players feel effective by discovering multiple solutions and receiving achievement feedback."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and experience without competitive elements or player comparison."

      Capsule for ENA: Dream BBQ ENA: Dream BBQ

      "Focus is on personal exploration and experimentation without competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      3

      "Despite short playtime, many players replay to discover all achievements and endings, showing moderate habitual engagement."

      Capsule for Pineapple on pizza Pineapple on pizza

      "Players replay multiple times to discover all achievements and alternate outcomes, showing moderate habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on individual decision making and puzzle solving; limited or no multiplayer cooperation."

      Capsule for Zero Escape: Zero Time Dilemma Zero Escape: Zero Time Dilemma

      "Gameplay centers on individual puzzle solving and character interactions rather than multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      5

      "Strong emphasis on crafting and combining items in various ways to solve puzzles."

      Capsule for Return to Mysterious Island Return to Mysterious Island

      "Strong emphasis on experimenting with different item and character combinations to solve puzzles in multiple ways."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are playful and equal; no evidence of exerting control or superiority over others."

      Capsule for Wattam Wattam

      "Interactions are playful and equal; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy a charming, humorous world to relax and escape real life stress."

      Capsule for Friendly Fire Friendly Fire

      "Players use the charming, whimsical world and humor to relax and escape real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and curiosity, with no pressure or obligation reported."

      Capsule for The Confession The Confession

      "Players engage voluntarily for fun and curiosity, with no pressure or obligation reported."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Core gameplay revolves around trial-and-error, testing new strategies, and exploring different puzzle solutions and endings."

      Capsule for House House

      "Core gameplay encourages trying new combinations and approaches to puzzles and story outcomes."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore different time periods and environments, uncovering secrets and multiple endings."

      Capsule for LIVE A LIVE LIVE A LIVE

      "Players explore an open map and discover multiple endings and secrets through experimentation."

    • Expression

      Game with the same Expression vibe

      3

      "Players express themselves through choice of character use and tactical style, though no avatar customization."

      Capsule for Shadow Tactics: Blades of the Shogun Shadow Tactics: Blades of the Shogun

      "Players express themselves by choosing different characters and item uses, though no avatar customization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a whimsical, imaginative world with fantasy elements and a fairy-tale style narrative."

      Capsule for The Little Acre The Little Acre

      "Set in a whimsical, fairy tale inspired world with mythical characters and imaginative scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a solo experience with minimal social or community interaction."

      Capsule for Detroit: Become Human Detroit: Become Human

      "Primarily a solo experience with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn puzzle solutions and improve through trial and error, but challenges are not very difficult."

      Capsule for CHUCHEL CHUCHEL

      "Players learn puzzle solutions and experiment with new approaches, though challenges are generally easy."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of point-and-click adventure games."

      Capsule for Syberia: The World Before Syberia: The World Before

      "Sedentary gameplay typical of point-and-click adventure games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and progress; not designed for passive or background play."

      Capsule for The Darkside Detective The Darkside Detective

      "Requires focused attention to solve puzzles and progress; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No close social relationships formed within the game; interactions are limited to personal play."

      Capsule for 100 Capitalist Cats 100 Capitalist Cats

      "Social interactions are limited to character interactions within the game; no close player relationships."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; players control individual characters only."

      Capsule for Freedom Planet Freedom Planet

      "No leadership or management roles; players control individual characters without directing others."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect cards, unlock skins, and progress through story and achievements."

      Capsule for Trombone Champ Trombone Champ

      "Players collect items and characters as cards, unlocking achievements and story outcomes."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm, charming atmosphere with light puzzles promotes relaxation and flow."

      Capsule for Detective Grimoire Detective Grimoire

      "Calm, charming atmosphere with light puzzles supports relaxation and positive mood."

    • Sensation

      Game with the same Sensation vibe

      3

      "Pleasant art, animations, and sound effects provide enjoyable sensory stimulation."

      Capsule for SpellRogue SpellRogue

      "Enjoyable art, sound, and humorous animations provide pleasant sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on personal enjoyment and achievement."

      Capsule for Mail Time Mail Time

      "No social status or recognition systems; focus is on personal enjoyment and achievement."

    • Story

      Game with the same Story vibe

      3

      "Simple but charming narrative with multiple endings and character interactions."

      Capsule for Pink Heaven Pink Heaven

      "Narrative is simple but charming, with multiple endings and character-driven scenarios."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzles require some problem solving but are generally straightforward and simple."

      Capsule for Cats in Time Cats in Time

      "Puzzles require some problem solving but are generally straightforward and simple."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Game is low-risk and calm, with minimal suspense or tension."

      Capsule for Eventide: Slavic Fable Eventide: Slavic Fable

      "Game is low risk and lighthearted, with minimal suspense or tension."

    • Value

      Game with the same Value vibe

      2

      "Players generally feel the game is worth the price, though some mention it is short and better on sale."

      Capsule for The Gallery - Episode 2: Heart of the Emberstone The Gallery - Episode 2: Heart of the Emberstone

      "Players generally feel the game is worth its low price, especially on sale, given its charm and replayability."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; interactions are playful and humorous rather than destructive."

      Capsule for Pikuniku Pikuniku

      "Violence is minimal, cartoonish, and mostly playful rather than destructive."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival elements or threats; stable and safe game environment."

      Capsule for The Tiny Bang Story The Tiny Bang Story

      "No survival elements or threats; stable, safe game environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Creativity. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026