Pilgrims similar games & best alternatives
Pilgrims
2019
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Quick resume
Pilgrims is a playful adventure game, created by the team behind Machinarium and Samorost. Roam the land as you please and make new friends, share a laugh with your fellow travelers and help them complete their little stories, your way. How many different solutions can you find?
Global score
96/100
Genres
Adventure, Casual, Indie, Point-and-click, Puzzle
Similar games
Pros
- Charming art style and animations
- Humorous and whimsical storytelling
- Multiple puzzle solutions and replayability
- Relaxing and accessible gameplay
- Unique card-based interaction mechanic
Cons
- Very short game length
- Some trial-and-error required
- Limited depth in puzzles and story
- Repetitive map navigation
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to build their own solutions and creatively solve puzzles together, with some linear progression but room for experimentation."
LEGO® Voyagers
"Players freely experiment with different characters, items, and puzzle solutions without strict linear constraints."
-
Competence
Game with the same Competence vibe
2"Puzzles are generally easy and intuitive, with some requiring creative thinking; players receive clear feedback and can progress without frustration."
Voodoo Detective
"Puzzles are simple and easy, but players feel effective by discovering multiple solutions and receiving achievement feedback."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal exploration and experience without competitive elements or player comparison."
ENA: Dream BBQ
"Focus is on personal exploration and experimentation without competitive elements or player comparison."
-
Continuation
Game with the same Continuation vibe
3"Despite short playtime, many players replay to discover all achievements and endings, showing moderate habitual engagement."
Pineapple on pizza
"Players replay multiple times to discover all achievements and alternate outcomes, showing moderate habitual engagement."
-
Cooperation
Game with the same Cooperation vibe
-3"Gameplay centers on individual decision making and puzzle solving; limited or no multiplayer cooperation."
Zero Escape: Zero Time Dilemma
"Gameplay centers on individual puzzle solving and character interactions rather than multiplayer or teamwork."
-
Creativity
Game with the same Creativity vibe
5"Strong emphasis on crafting and combining items in various ways to solve puzzles."
Return to Mysterious Island
"Strong emphasis on experimenting with different item and character combinations to solve puzzles in multiple ways."
-
Domination
Game with the same Domination vibe
-5"Interactions are playful and equal; no evidence of exerting control or superiority over others."
Wattam
"Interactions are playful and equal; no evidence of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Players enjoy a charming, humorous world to relax and escape real life stress."
Friendly Fire
"Players use the charming, whimsical world and humor to relax and escape real-life stress."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and curiosity, with no pressure or obligation reported."
The Confession
"Players engage voluntarily for fun and curiosity, with no pressure or obligation reported."
-
Experimenting
Game with the same Experimenting vibe
5"Core gameplay revolves around trial-and-error, testing new strategies, and exploring different puzzle solutions and endings."
House
"Core gameplay encourages trying new combinations and approaches to puzzles and story outcomes."
-
Exploration
Game with the same Exploration vibe
3"Players explore different time periods and environments, uncovering secrets and multiple endings."
LIVE A LIVE
"Players explore an open map and discover multiple endings and secrets through experimentation."
-
Expression
Game with the same Expression vibe
3"Players express themselves through choice of character use and tactical style, though no avatar customization."
Shadow Tactics: Blades of the Shogun
"Players express themselves by choosing different characters and item uses, though no avatar customization."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a whimsical, imaginative world with fantasy elements and a fairy-tale style narrative."
The Little Acre
"Set in a whimsical, fairy tale inspired world with mythical characters and imaginative scenarios."
-
Fellowship
Game with the same Fellowship vibe
-3"Primarily a solo experience with minimal social or community interaction."
Detroit: Become Human
"Primarily a solo experience with minimal social or community interaction."
-
Growth
Game with the same Growth vibe
2"Players learn puzzle solutions and improve through trial and error, but challenges are not very difficult."
CHUCHEL
"Players learn puzzle solutions and experiment with new approaches, though challenges are generally easy."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of point-and-click adventure games."
Syberia: The World Before
"Sedentary gameplay typical of point-and-click adventure games."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and progress; not designed for passive or background play."
The Darkside Detective
"Requires focused attention to solve puzzles and progress; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"No close social relationships formed within the game; interactions are limited to personal play."
100 Capitalist Cats
"Social interactions are limited to character interactions within the game; no close player relationships."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; players control individual characters only."
Freedom Planet
"No leadership or management roles; players control individual characters without directing others."
-
Progression
Game with the same Progression vibe
3"Players collect cards, unlock skins, and progress through story and achievements."
Trombone Champ
"Players collect items and characters as cards, unlocking achievements and story outcomes."
-
Relaxation
Game with the same Relaxation vibe
4"Calm, charming atmosphere with light puzzles promotes relaxation and flow."
Detective Grimoire
"Calm, charming atmosphere with light puzzles supports relaxation and positive mood."
-
Sensation
Game with the same Sensation vibe
3"Pleasant art, animations, and sound effects provide enjoyable sensory stimulation."
SpellRogue
"Enjoyable art, sound, and humorous animations provide pleasant sensory stimulation."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on personal enjoyment and achievement."
Mail Time
"No social status or recognition systems; focus is on personal enjoyment and achievement."
-
Story
Game with the same Story vibe
3"Simple but charming narrative with multiple endings and character interactions."
Pink Heaven
"Narrative is simple but charming, with multiple endings and character-driven scenarios."
-
Strategy
Game with the same Strategy vibe
1"Puzzles require some problem solving but are generally straightforward and simple."
Cats in Time
"Puzzles require some problem solving but are generally straightforward and simple."
-
Thrill
Game with the same Thrill vibe
-3"Game is low-risk and calm, with minimal suspense or tension."
Eventide: Slavic Fable
"Game is low risk and lighthearted, with minimal suspense or tension."
-
Value
Game with the same Value vibe
2"Players generally feel the game is worth the price, though some mention it is short and better on sale."
The Gallery - Episode 2: Heart of the Emberstone
"Players generally feel the game is worth its low price, especially on sale, given its charm and replayability."
-
Violence
Game with the same Violence vibe
-3"Minimal violence; interactions are playful and humorous rather than destructive."
Pikuniku
"Violence is minimal, cartoonish, and mostly playful rather than destructive."
-
Survival
Game with the same Survival vibe
-5"No survival elements or threats; stable and safe game environment."
The Tiny Bang Story
"No survival elements or threats; stable, safe game environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Creativity. It leans lower than usual among comparable games on Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026