Samorost 2 similar games & best alternatives
Samorost 2
2009
Related articles
Quick resume
Samorost 2 tells a surreal story of a space gnome whose dog just got kidnapped by mischievous aliens. Set out on a short expedition to rescue the pup, deal with curious strangers and relax to the soothing music by Tomáš "Floex" Dvořák.
Global score
87/100
Genres
Adventure, Casual, Indie, Point-and-click, Puzzle
Similar games
Pros
- Unique and charming art style
- Relaxing and immersive soundtrack
- Creative and whimsical puzzles
- Pleasant, surreal atmosphere
- Accessible gameplay for casual players
Cons
- Very short game length
- Some puzzles require pixel hunting
- Lack of replayability beyond initial experience
- No multiplayer or social features
- Minor bugs reported in some versions
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players freely explore a surreal world and solve puzzles at their own pace with no forced linearity or scripted routines."
LEAVES - The Journey
"Players freely explore surreal environments and solve puzzles with no imposed routines or strict guidance."
-
Competence
Game with the same Competence vibe
3"Puzzles require thinking and problem solving but are generally accessible and not overly difficult."
The Book of Unwritten Tales
"Puzzles require observation and logical thinking but are generally accessible and not overly difficult."
-
Competition
Game with the same Competition vibe
-4"No competitive elements; gameplay is single-player and focused on personal puzzle solving."
Myst III: Exile
"No competitive elements; gameplay is single-player and focused on personal puzzle solving."
-
Continuation
Game with the same Continuation vibe
2"Players express desire to replay to discover new areas and experience atmosphere again, though game is short."
The Complex: Found Footage
"Players enjoy the charming atmosphere and often replay to experience details, though game is short."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no multiplayer or cooperative features."
Mini Motorways
"Entirely single-player with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
5"Highly creative and unique art style, surreal and psychedelic visuals, and inventive puzzle design."
Happy Game
"Highly creative with unique art style, surreal worlds, and inventive puzzle design."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative and peaceful tone."
Spilled!
"No elements of dominance or power over others; cooperative and peaceful tone."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, immersive escape into a surreal, whimsical world."
Landlord of the Woods
"Players use the game as a relaxing, immersive escape into a whimsical, surreal world."
-
Expectation
Game with the same Expectation vibe
-4"Engagement driven by intrinsic interest and enjoyment rather than obligation or external pressure."
BattleBit Remastered
"Engagement driven by intrinsic interest and enjoyment rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Encourages exploration and trying different interactions with environment and puzzles."
Stray
"Encourages exploration and experimentation with environment to solve puzzles."
-
Exploration
Game with the same Exploration vibe
4"Players explore surreal landscapes and discover new behaviors and interactions; some linearity but rich discovery."
Paper Beast
"Players explore various surreal planets and environments, discovering interactive elements."
-
Expression
Game with the same Expression vibe
-3"Limited customization or self-expression; focus is on experiencing the preset artistic environment."
NaissanceE
"Limited customization; focus is on experiencing the fixed artistic world rather than personal expression."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy elements with imaginative characters, story, and surreal scenarios."
Garten of Banban 7
"Strong fantasy and surreal elements with imaginative settings and characters."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo experience with minimal social interaction or community involvement."
That Which Gave Chase
"Solo experience with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and learn game mechanics, though challenges are moderate."
Abyss: The Wraiths of Eden
"Players develop puzzle-solving skills and learn game logic, though challenges are moderate."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles; not suited for background or idle play."
GET OUT!
"Requires focused attention to solve puzzles; not suited for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social or emotional connection beyond the single-player narrative experience."
Oddworld: Abe's Oddysee®
"Minimal social or emotional connections beyond the single-player narrative experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely individual gameplay."
The Swapper
"No leadership or group management elements; purely individual gameplay."
-
Progression
Game with the same Progression vibe
2"Progression through story and puzzles, but no item collection or upgrades."
Evan's Remains
"Progression through story and puzzles with some achievements; no complex item collection."
-
Relaxation
Game with the same Relaxation vibe
4"Relaxing atmosphere with soothing music and gentle puzzles designed for calm, stress-free play."
My Brother Rabbit
"Relaxing atmosphere with soothing music and gentle puzzle challenges."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual and auditory experience with vibrant art style and memorable soundtrack."
Song of Nunu: A League of Legends Story
"Enjoyable visual and auditory experience with unique art and ambient soundtrack."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems; focus is on personal experience."
Brothers - A Tale of Two Sons
"No social status or recognition systems; focus is on personal experience."
-
Story
Game with the same Story vibe
3"Narrative is conveyed visually without dialogue, telling a simple but touching story through environment and character actions."
Papetura
"Simple, charming narrative conveyed visually without text or dialogue."
-
Strategy
Game with the same Strategy vibe
2"Puzzles require some logical thinking and planning but are generally straightforward."
Samorost 3
"Puzzles require some logical thinking and planning but are generally straightforward."
-
Thrill
Game with the same Thrill vibe
-3"Low risk and tension gameplay focused on calm exploration rather than suspense or excitement."
Lili: Child of Geos - Complete Edition
"Low tension gameplay focused on calm exploration rather than suspense or risk."
-
Value
Game with the same Value vibe
1"Mixed value perception; praised for story and art but criticized for short length and high full price."
Journal
"Mixed value perception due to short length but praised for artistic quality and charm."
-
Violence
Game with the same Violence vibe
-5"No violence; gameplay centers on exploration and puzzle solving."
Obduction
"No violence; gameplay centers on peaceful puzzle solving and exploration."
-
Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable, safe environments."
Bluey: The Videogame
"No survival or threat elements; stable, safe environments."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Thrill, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026