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LEAVES - The Journey similar games & best alternatives

LEAVES - The Journey

PC (Microsoft Windows) • 2017

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Quick resume

Travel to the mystic lands of Mononino and help the Treefruities to recover the lost leaves of their home tree. Search for clues to master the many puzzles and challenges on your journey.

Global score

80/100

Genres

Adventure, Indie

Similar games

    Pros

    • Unique surreal art style
    • Varied and challenging puzzles
    • Calming atmosphere and sound
    • Good value for price
    • Engaging exploration

    Cons

    • Some ui and navigation issues
    • Occasional bugs reported
    • Lack of story depth
    • Tedious backtracking
    • No fast travel

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore surreal environments and solve puzzles with no imposed routines or strict guidance."

      Capsule for Samorost 2 Samorost 2

      "Players freely explore a surreal world and solve puzzles at their own pace with no forced linearity or scripted routines."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles vary in difficulty, some challenging and requiring problem solving, with feedback and progression tied to puzzle completion."

      Capsule for True Fear: Forsaken Souls Part 2 True Fear: Forsaken Souls Part 2

      "Puzzles vary from easy to challenging, requiring logical thinking and problem solving, with feedback through puzzle completion."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or player comparison; focus is on individual exploration and puzzle solving."

      Capsule for Theatre Of The Absurd Theatre Of The Absurd

      "No competitive elements or player comparison; focus is on individual puzzle solving and exploration."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players engage in repeated short sessions with some grinding and replaying levels for upgrades and achievements, showing moderate attachment."

      Capsule for Battle Group 2 Battle Group 2

      "Players often engage in multiple sessions and some replay for achievements, showing moderate attachment."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer features."

      Capsule for Little Inferno Little Inferno

      "Entirely single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      4

      "Unique puzzle designs and surreal environments encourage creative problem solving and exploration."

      Capsule for FORM FORM

      "Players engage in creative problem solving and exploration within a unique surreal art world."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; gameplay is solitary and respectful."

      Capsule for Toki Tori Toki Tori

      "No social dominance or power dynamics; gameplay is solitary and respectful."

    • Escapism

      Game with the same Escapism vibe

      4

      "The surreal, artistic world and challenging puzzles provide an immersive escape from reality."

      Capsule for The Bridge The Bridge

      "The surreal, dreamlike atmosphere and immersive puzzles provide a strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and intrinsic interest in puzzles and story."

      Capsule for Carto Carto

      "Players engage voluntarily for intrinsic interest and enjoyment of puzzles and art."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore shifting environments and puzzles that require trying different approaches and thinking outside the box."

      Capsule for Luto Luto

      "Players explore and test puzzle solutions, often thinking outside the box to progress."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of surreal environments and discovery of secrets and story elements is central to gameplay."

      Capsule for The Void The Void

      "Exploration of many unique, surreal locations is central to gameplay and puzzle solving."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; focus is on puzzle interaction rather than avatar or environment personalization."

      Capsule for The Mr. Rabbit Magic Show The Mr. Rabbit Magic Show

      "Limited customization or self-expression; focus is on puzzle interaction rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Highly imaginative, surreal, and abstract fantasy world with no realistic grounding"

      Capsule for Hylics Hylics

      "Strongly imaginative, surreal, and artistic fantasy world with no realistic elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solitary play."

      Capsule for Monument Valley Monument Valley

      "No social or community features; solitary play experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop logical thinking and puzzle-solving skills through gameplay."

      Capsule for Lines X Free Lines X Free

      "Players develop puzzle-solving skills and logical thinking through gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active puzzle solving; not suited for passive or background play."

      Capsule for Escape Memoirs: Mini Stories Escape Memoirs: Mini Stories

      "Requires focused attention and active puzzle solving rather than passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; purely individual experience."

      Capsule for FRACT OSC FRACT OSC

      "No social or emotional relationship building; purely individual experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player puzzle focus."

      Capsule for The Room The Room

      "No leadership or group management roles; single-player puzzle focus."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking and using new plant forms to advance puzzles and story."

      Capsule for Sprout Sprout

      "Progression through collecting leaves and unlocking new areas and puzzles."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Atmosphere and music create a calming experience, though some puzzles induce mental challenge and tension."

      Capsule for Superliminal Superliminal

      "Generally calming atmosphere and music, though some puzzles cause frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory stimuli with humorous and chaotic effects."

      Capsule for Goat Simulator 3 Goat Simulator 3

      "Enjoyable visual and auditory surreal stimuli, though some find sound repetitive."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative conveyed through environment and quests; story is simple and not deeply immersive."

      Capsule for Bloody Walls Bloody Walls

      "Minimal narrative conveyed through environment and puzzles, not a strong story focus."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical reasoning and planning to solve."

      Capsule for Unmechanical Unmechanical

      "Puzzles require logical reasoning and planning to solve."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low suspense or risk; gameplay is calm and contemplative rather than thrilling."

      Capsule for Storyteller Storyteller

      "Low suspense or risk; gameplay is calm and contemplative rather than thrilling."

    • Value

      Game with the same Value vibe

      3

      "Good value for price especially on sale; provides several hours of enjoyable gameplay."

      Capsule for Go Home Dinosaurs! Go Home Dinosaurs!

      "Good value for price especially on sale; provides several hours of engaging gameplay."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; gameplay centers on constructive puzzle solving."

      Capsule for The Room Three The Room Three

      "No violence; gameplay centers on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe environment."

      Capsule for FRACT OSC FRACT OSC

      "No survival or threat avoidance mechanics; stable and safe environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Thrill, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026