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FORM similar games & best alternatives

FORM

PC (Microsoft Windows) • 2017

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Quick resume

Enter a surreal adventure where puzzles are built from dreams and memories. Solve the mystery behind an ancient artifact. Advance through a world that transforms around you. Transcend this existence.

Global score

91/100

Genres

Adventure, Casual, Indie, Puzzle

Similar games

    Pros

    • Stunning visuals and immersive vr environment
    • Intuitive and creative puzzle design
    • Excellent sound design and atmosphere
    • Unique surreal sci-fi fantasy experience
    • Well polished and smooth gameplay

    Cons

    • Very short playtime (~1 hour)
    • Puzzles are generally easy and not challenging
    • Low replayability
    • Minimal narrative depth
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore and interact with the environment in VR, figuring out puzzles and progressing at their own pace."

      Capsule for Accounting (Legacy) Accounting (Legacy)

      "Players freely manipulate puzzle elements and explore the environment intuitively with VR controls, indicating a good degree of control over actions."

    • Competence

      Game with the same Competence vibe

      1

      "Puzzles are generally easy and intuitive, providing light mental challenge but not demanding high skill."

      Capsule for Insomnia: Theater in the Head Insomnia: Theater in the Head

      "Puzzles are generally easy and intuitive, providing some skill engagement but not challenging enough to strongly emphasize competence."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on personal experience and puzzle solving."

      Capsule for MADiSON MADiSON

      "No evidence of competitive elements; focus is on personal puzzle solving and immersive experience."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game length (~2 hours) and limited replay value lead to low habitual or extended play sessions."

      Capsule for Mind Over Magnet Mind Over Magnet

      "Short playtime (~1 hour) and low replayability lead to limited habitual play or long sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements."

      Capsule for SIGNALIS SIGNALIS

      "Single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Varied surreal environments and puzzles encourage creative problem solving and exploration"

      Capsule for Master Reboot Master Reboot

      "Unique puzzle designs and surreal environments encourage creative problem solving and exploration."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics present; experience is solitary and equal."

      Capsule for The Children of Clay The Children of Clay

      "No social dominance or power dynamics present; experience is solitary and equal."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strongly immersive, surreal world and story provide a deep escape from reality."

      Capsule for Control Ultimate Edition Control Ultimate Edition

      "Strong immersive VR environment and surreal narrative provide a powerful escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest and enjoyment rather than obligation."

      Capsule for Starstruck Vagabond Starstruck Vagabond

      "Players engage voluntarily for intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore VR mechanics, interact with environment, and try different puzzle solutions."

      Capsule for Moss Moss

      "Players try various puzzle mechanics and interact with novel VR elements, encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore detailed alien environments, uncover puzzles, and find hidden items, though maps are limited in number."

      Capsule for The Hive The Hive

      "Players explore surreal, alien environments and discover puzzle elements, though movement is limited."

    • Expression

      Game with the same Expression vibe

      -4

      "No customization or avatar personalization; presentation is fixed and standardized."

      Capsule for 198X 198X

      "No customization or avatar personalization; presentation is fixed and standardized."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Highly imaginative sci-fi setting with alien worlds, strange creatures, and surreal narrative."

      Capsule for Vangers Vangers

      "Strong sci-fi and surreal fantasy themes with imaginative alien worlds and abstract puzzles."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely individual experience."

      Capsule for Alice: Madness Returns Alice: Madness Returns

      "No social or community features; purely individual experience."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning through puzzle solving, but puzzles are simple and offer limited skill development."

      Capsule for Gomo Gomo

      "Some learning occurs through puzzle solving, but puzzles are mostly simple and do not strongly emphasize skill growth."

    • Health

      Game with the same Health vibe

      -3

      "Primarily seated or standing VR play with minimal physical activity."

      Capsule for Star Wars: Droid Repair Bay Star Wars: Droid Repair Bay

      "Primarily seated or standing VR play with minimal physical activity; no exercise or rehab focus."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention during play; not designed for background or idle gaming."

      Capsule for 100 hidden aliens 100 hidden aliens

      "Requires focused attention during play; not designed for background or casual idle gaming."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship building; experience is solitary."

      Capsule for Loot Box Quest Loot Box Quest

      "No social interactions or relationship building; experience is solitary."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through puzzles and unlocking new areas, but no item collection or upgrades."

      Capsule for TOHU TOHU

      "Progression through puzzles and unlocking new areas, but no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm, immersive atmosphere with balanced challenge creates a relaxing experience."

      Capsule for Stray Stray

      "Calm, immersive atmosphere with balanced challenge provides a relaxing flow state."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from visuals, sound, and immersive VR environment."

      Capsule for Aircar Aircar

      "Strong sensory stimulation through visuals, sound design, and immersive VR environment."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems involved."

      Capsule for Riddle Joker Riddle Joker

      "No social recognition or status systems involved."

    • Story

      Game with the same Story vibe

      2

      "A narrative is present and unfolds through puzzles, but it is light and not the main focus."

      Capsule for Palindrome Syndrome: Escape Room Palindrome Syndrome: Escape Room

      "Light narrative present but story is vague and secondary to puzzle experience."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzles require some problem solving but are generally straightforward and not deeply strategic."

      Capsule for The Emerald Maiden: Symphony of Dreams The Emerald Maiden: Symphony of Dreams

      "Puzzles require some problem solving but are mostly straightforward and not deeply strategic."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Experience is more contemplative and calm rather than suspenseful or thrilling."

      Capsule for Taiji Taiji

      "Experience is more contemplative and calm than suspenseful or thrilling."

    • Value

      Game with the same Value vibe

      0

      "Mixed user sentiment on value; short length but good quality; recommended mainly on sale."

      Capsule for Splice Splice

      "Mixed user sentiment on value; high polish and experience quality but short length leads to divided opinions."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or destructive gameplay; focus on constructive puzzle solving."

      Capsule for English Country Tune English Country Tune

      "No violence or destructive gameplay; focus on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe environment."

      Capsule for FRACT OSC FRACT OSC

      "No survival or threat avoidance mechanics; stable and safe environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Continuation, Value, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026