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Master Reboot similar games & best alternatives

Master Reboot

PC (Microsoft Windows), Wii U, Mac, PlayStation 3 • 2013

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Quick resume

Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal. Master Reboot is a haunting first-person sci-fi adventure.

Global score

75/100

Genres

Action, Adventure, Indie, Puzzle

Similar games

    Pros

    • Unique and immersive atmosphere
    • Engaging and mysterious story
    • Varied and creative puzzles
    • Diverse surreal environments
    • Balanced horror and exploration

    Cons

    • Some clunky controls and platforming
    • Short game length
    • Lack of save points within levels
    • Occasional frustrating puzzles
    • Limited graphical fidelity and polish

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore different areas, solve puzzles, and combine items with some degree of choice."

      Capsule for Crime Secrets: Crimson Lily Crime Secrets: Crimson Lily

      "Players explore memories with some freedom in order of unlocking, solving puzzles and choosing paths within levels"

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles provide moderate challenge requiring problem-solving skills, but gameplay is generally straightforward and accessible."

      Capsule for Detention Detention

      "Puzzles vary in difficulty, some platforming and stealth elements require skill, but overall gameplay is accessible and not highly challenging"

    • Competition

      Game with the same Competition vibe

      -5

      "No multiplayer or competitive elements; focus is on personal exploration and story."

      Capsule for The Cursed Forest The Cursed Forest

      "No competitive or multiplayer elements; focus is on personal exploration and story"

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report replaying for secrets and achievements, though the game is relatively short and some mention wanting more content."

      Capsule for Slayers X: Terminal Aftermath: Vengance of the Slayer Slayers X: Terminal Aftermath: Vengance of the Slayer

      "Players report wanting to continue playing to uncover story and secrets, with some replay for achievements"

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single player experience, no cooperative gameplay"

      Capsule for Sweetest Monster Sweetest Monster

      "Single player experience with no cooperative gameplay"

    • Creativity

      Game with the same Creativity vibe

      3

      "Players engage in creative problem solving and exploration within surreal and unique puzzle designs, though within predefined game structures."

      Capsule for Cube Escape Collection Cube Escape Collection

      "Varied surreal environments and puzzles encourage creative problem solving and exploration"

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others"

      Capsule for ISLANDERS ISLANDERS

      "No elements of exerting control or superiority over others"

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersive atmosphere and narrative provide an escape from reality into a haunting sci-fi horror world."

      Capsule for SIGNALIS SIGNALIS

      "Immersive atmosphere and story provide escape into a surreal sci-fi horror world"

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for intrinsic interest in puzzles and story."

      Capsule for Magrunner: Dark Pulse Magrunner: Dark Pulse

      "Players engage voluntarily out of interest in story, puzzles, and atmosphere"

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different puzzle approaches and explore the environment to discover solutions."

      Capsule for Still There Still There

      "Players explore different puzzle types and environments, experimenting with solutions"

    • Exploration

      Game with the same Exploration vibe

      4

      "Core gameplay revolves around exploring strange, dreamlike environments and uncovering narrative fragments."

      Capsule for LISA: The First LISA: The First

      "Core gameplay involves exploring diverse, surreal memory levels and uncovering story fragments"

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on narrative and environment rather than self-expression."

      Capsule for Alone in the Dark Alone in the Dark

      "Limited character customization; focus is on narrative and environment rather than self-expression"

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Fictional dystopian sci-fi setting with surreal and psychological horror elements."

      Capsule for I Have No Mouth, and I Must Scream I Have No Mouth, and I Must Scream

      "Futuristic sci-fi setting with surreal, dreamlike memories and horror elements"

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player game with minimal social interaction."

      Capsule for Half-Life: Alyx Half-Life: Alyx

      "Single player game with minimal social interaction"

    • Growth

      Game with the same Growth vibe

      2

      "Players engage in puzzle solving and interpretation, encouraging some learning and personal insight."

      Capsule for Eclipsium Eclipsium

      "Players develop puzzle-solving skills and piece together story for personal insight"

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity"

      Capsule for The Old City: Leviathan The Old City: Leviathan

      "Sedentary gameplay with no physical activity"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and progress; not designed for background or casual play."

      Capsule for [Chilla's Art] Missing Children | 行方不明 [Chilla's Art] Missing Children | 行方不明

      "Requires focused attention to solve puzzles and progress; not casual or background play"

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connection beyond solitary narrative experience."

      Capsule for Lifeless Planet Premier Edition Lifeless Planet Premier Edition

      "Minimal social or emotional interaction beyond narrative; solitary experience"

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements"

      Capsule for ISLANDERS ISLANDERS

      "No leadership or group management elements"

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story advancement, puzzle completion, and collecting memories and achievements."

      Capsule for Figment Figment

      "Progression through unlocking memories, collecting story fragments and achievements"

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmosphere can be tense and suspenseful but also allows moments of calm exploration."

      Capsule for Prey Prey

      "Atmosphere is immersive and sometimes tense, but overall balanced with moments of calm exploration"

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory design provide eerie and immersive sensory stimulation."

      Capsule for Year Walk Year Walk

      "Visual and auditory design create a distinctive, sometimes eerie sensory experience"

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems"

      Capsule for Minoria Minoria

      "No social status or recognition systems"

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with story revealed through notes, dialogue, and exploration."

      Capsule for Whispering Willows Whispering Willows

      "Strong narrative focus with story revealed through exploration and collectibles"

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require some problem solving and logical thinking, but are generally straightforward."

      Capsule for Poco Poco

      "Puzzles require reasoning and problem solving but are generally straightforward"

    • Thrill

      Game with the same Thrill vibe

      3

      "Jump scares and psychological horror elements create suspense and moments of tension and relief."

      Capsule for Dead Take Dead Take

      "Jump scares and horror elements provide moments of suspense and tension"

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, especially on sale, given story and atmosphere."

      Capsule for The Survey The Survey

      "Generally considered good value especially when purchased on sale for its story and atmosphere"

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal combat; focus on evasion and puzzle solving rather than destruction."

      Capsule for Paper Lily - Chapter 1 Paper Lily - Chapter 1

      "Minimal combat; focus on exploration and puzzle solving rather than destruction"

    • Survival

      Game with the same Survival vibe

      1

      "Some stealth and avoidance elements present but not dominant; moderate threat level."

      Capsule for Who's Lila? Who's Lila?

      "Some avoidance and stealth elements create mild survival tension but not dominant"

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration, Story. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026