Master Reboot similar games & best alternatives
Master Reboot
2013
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Quick resume
Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal. Master Reboot is a haunting first-person sci-fi adventure.
Global score
75/100
Genres
Action, Adventure, Indie, Puzzle
Similar games
Pros
- Unique and immersive atmosphere
- Engaging and mysterious story
- Varied and creative puzzles
- Diverse surreal environments
- Balanced horror and exploration
Cons
- Some clunky controls and platforming
- Short game length
- Lack of save points within levels
- Occasional frustrating puzzles
- Limited graphical fidelity and polish
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore different areas, solve puzzles, and combine items with some degree of choice."
Crime Secrets: Crimson Lily
"Players explore memories with some freedom in order of unlocking, solving puzzles and choosing paths within levels"
-
Competence
Game with the same Competence vibe
2"Puzzles provide moderate challenge requiring problem-solving skills, but gameplay is generally straightforward and accessible."
Detention
"Puzzles vary in difficulty, some platforming and stealth elements require skill, but overall gameplay is accessible and not highly challenging"
-
Competition
Game with the same Competition vibe
-5"No multiplayer or competitive elements; focus is on personal exploration and story."
The Cursed Forest
"No competitive or multiplayer elements; focus is on personal exploration and story"
-
Continuation
Game with the same Continuation vibe
2"Players report replaying for secrets and achievements, though the game is relatively short and some mention wanting more content."
Slayers X: Terminal Aftermath: Vengance of the Slayer
"Players report wanting to continue playing to uncover story and secrets, with some replay for achievements"
-
Cooperation
Game with the same Cooperation vibe
-5"Single player experience, no cooperative gameplay"
Sweetest Monster
"Single player experience with no cooperative gameplay"
-
Creativity
Game with the same Creativity vibe
3"Players engage in creative problem solving and exploration within surreal and unique puzzle designs, though within predefined game structures."
Cube Escape Collection
"Varied surreal environments and puzzles encourage creative problem solving and exploration"
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others"
ISLANDERS
"No elements of exerting control or superiority over others"
-
Escapism
Game with the same Escapism vibe
4"Strong immersive atmosphere and narrative provide an escape from reality into a haunting sci-fi horror world."
SIGNALIS
"Immersive atmosphere and story provide escape into a surreal sci-fi horror world"
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for intrinsic interest in puzzles and story."
Magrunner: Dark Pulse
"Players engage voluntarily out of interest in story, puzzles, and atmosphere"
-
Experimenting
Game with the same Experimenting vibe
3"Players try different puzzle approaches and explore the environment to discover solutions."
Still There
"Players explore different puzzle types and environments, experimenting with solutions"
-
Exploration
Game with the same Exploration vibe
4"Core gameplay revolves around exploring strange, dreamlike environments and uncovering narrative fragments."
LISA: The First
"Core gameplay involves exploring diverse, surreal memory levels and uncovering story fragments"
-
Expression
Game with the same Expression vibe
-3"Limited character customization; focus is on narrative and environment rather than self-expression."
Alone in the Dark
"Limited character customization; focus is on narrative and environment rather than self-expression"
-
Fantasy
Game with the same Fantasy vibe
4"Fictional dystopian sci-fi setting with surreal and psychological horror elements."
I Have No Mouth, and I Must Scream
"Futuristic sci-fi setting with surreal, dreamlike memories and horror elements"
-
Fellowship
Game with the same Fellowship vibe
-5"Single-player game with minimal social interaction."
Half-Life: Alyx
"Single player game with minimal social interaction"
-
Growth
Game with the same Growth vibe
2"Players engage in puzzle solving and interpretation, encouraging some learning and personal insight."
Eclipsium
"Players develop puzzle-solving skills and piece together story for personal insight"
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity"
The Old City: Leviathan
"Sedentary gameplay with no physical activity"
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and progress; not designed for background or casual play."
[Chilla's Art] Missing Children | 行方不明
"Requires focused attention to solve puzzles and progress; not casual or background play"
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social or emotional connection beyond solitary narrative experience."
Lifeless Planet Premier Edition
"Minimal social or emotional interaction beyond narrative; solitary experience"
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements"
ISLANDERS
"No leadership or group management elements"
-
Progression
Game with the same Progression vibe
3"Progression through story advancement, puzzle completion, and collecting memories and achievements."
Figment
"Progression through unlocking memories, collecting story fragments and achievements"
-
Relaxation
Game with the same Relaxation vibe
2"Atmosphere can be tense and suspenseful but also allows moments of calm exploration."
Prey
"Atmosphere is immersive and sometimes tense, but overall balanced with moments of calm exploration"
-
Sensation
Game with the same Sensation vibe
3"Visual and auditory design provide eerie and immersive sensory stimulation."
Year Walk
"Visual and auditory design create a distinctive, sometimes eerie sensory experience"
-
Status
Game with the same Status vibe
-5"No social status or recognition systems"
Minoria
"No social status or recognition systems"
-
Story
Game with the same Story vibe
5"Strong narrative focus with story revealed through notes, dialogue, and exploration."
Whispering Willows
"Strong narrative focus with story revealed through exploration and collectibles"
-
Strategy
Game with the same Strategy vibe
2"Puzzles require some problem solving and logical thinking, but are generally straightforward."
Poco
"Puzzles require reasoning and problem solving but are generally straightforward"
-
Thrill
Game with the same Thrill vibe
3"Jump scares and psychological horror elements create suspense and moments of tension and relief."
Dead Take
"Jump scares and horror elements provide moments of suspense and tension"
-
Value
Game with the same Value vibe
3"Generally considered good value for price, especially on sale, given story and atmosphere."
The Survey
"Generally considered good value especially when purchased on sale for its story and atmosphere"
-
Violence
Game with the same Violence vibe
-3"Minimal combat; focus on evasion and puzzle solving rather than destruction."
Paper Lily - Chapter 1
"Minimal combat; focus on exploration and puzzle solving rather than destruction"
-
Survival
Game with the same Survival vibe
1"Some stealth and avoidance elements present but not dominant; moderate threat level."
Who's Lila?
"Some avoidance and stealth elements create mild survival tension but not dominant"
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration, Story. It leans lower than usual among comparable games on Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026