The Old City: Leviathan similar games & best alternatives
The Old City: Leviathan
2014
Related articles
Quick resume
The Old City: Leviathan is an experiment in first person exploration that focuses entirely on story. All that exists is you and the world. Set in a decaying city from a civilization long past, The Old City: Leviathan puts the player in the shoes of a sewer dwelling isolationist.
Global score
72/100
Genres
Adventure, Indie
Similar games
Pros
- Beautiful and immersive environments
- Deep philosophical and existential narrative
- Excellent voice acting and soundtrack
- Non-linear exploration with multiple paths
- Thought-provoking and unique experience
Cons
- Minimal gameplay mechanics beyond walking
- Heavy reading requirement with dense text
- Slow movement speed and some tedious backtracking
- Short overall length
- Story can be confusing or obscure for some players
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players freely explore a non-linear world with minimal guidance and choose their own path and playstyle."
Hyper Light Drifter
"Players freely explore a non-linear environment with choice of paths and discovery order, no forced gameplay mechanics"
-
Competence
Game with the same Competence vibe
-3"Gameplay is simple walking and exploration with minimal challenge or skill required."
Deer Man
"Gameplay is limited to walking and exploration with no puzzles or combat, minimal skill challenge"
-
Competition
Game with the same Competition vibe
-5"No competitive elements or comparison to others; focus is on personal exploration."
How To Cope With Boredom and Loneliness
"No competitive elements or comparison to others, focus is on personal exploration and interpretation"
-
Continuation
Game with the same Continuation vibe
2"Players report immersive experience encouraging longer play sessions, though some find pacing slow and may disengage."
Under The Waves
"Some players report immersive experience leading to extended play sessions, others note short length and possible frustration"
-
Cooperation
Game with the same Cooperation vibe
-5"Single player experience with no multiplayer or cooperative elements"
Joe Dever's Lone Wolf HD Remastered
"Single player experience with no multiplayer or cooperative elements"
-
Creativity
Game with the same Creativity vibe
3"Players engage with environmental puzzles and exploration in a handcrafted world, though no creation or modification mechanics."
Postmouse
"Players engage in exploration and piecing together story from environmental clues, but no creation or modification"
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; solitary experience."
Kona
"No social dominance or power dynamics, solitary experience"
-
Escapism
Game with the same Escapism vibe
4"Strong immersion in a surreal, oppressive world offers escape from reality through intense narrative and atmosphere."
Pathologic 2
"Strong immersion in a surreal, post-apocalyptic world offering mental escape and philosophical reflection"
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by curiosity and intrinsic interest in story and atmosphere."
The Music Machine
"Players engage voluntarily driven by curiosity and interest in story and atmosphere"
-
Experimenting
Game with the same Experimenting vibe
2"Some exploration and discovery of hidden details and alternate outcomes encourage experimentation."
Fears to Fathom - Home Alone
"Exploration of multiple paths and discovery of hidden notes encourages some experimentation"
-
Exploration
Game with the same Exploration vibe
5"Core gameplay revolves around discovering new areas, secrets, and piecing together story through environmental clues."
Haydee 2
"Core gameplay is about discovering new areas, secrets, and piecing together story from environment"
-
Expression
Game with the same Expression vibe
-4"No character customization or player expression; fixed visuals and story"
Shan Gui (山桂)
"No character customization or player expression, fixed narrative and environment"
-
Fantasy
Game with the same Fantasy vibe
3"Game blends sci-fi elements like time travel and supernatural phenomena with realistic post-apocalyptic setting."
Chernobylite Complete Edition
"Game blends post-apocalyptic realism with surreal, mythological and dreamlike elements"
-
Fellowship
Game with the same Fellowship vibe
-5"Solo experience with minimal social interaction or community feeling."
CASE: Animatronics
"Solo experience with minimal social interaction or community feeling"
-
Growth
Game with the same Growth vibe
3"Players develop understanding of complex story and characters, requiring learning and interpretation."
The 25th Ward: The Silver Case
"Players develop understanding of complex philosophical narrative and world through exploration and reading"
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity"
Master Reboot
"Sedentary gameplay with no physical activity"
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to explore and read; not designed for background or casual play."
The Music Machine
"Requires focused attention to read and explore, not suitable for casual or background play"
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationships formed; solitary experience."
Darkness Within 1: In Pursuit of Loath Nolder
"No social or emotional relationships formed, solitary mental experience"
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements"
ISLANDERS
"No leadership or group management elements"
-
Progression
Game with the same Progression vibe
2"Progression through levels and discovery of notes, but no item collection or upgrades."
Doorways: Old Prototype
"Progression through story and discovery of notes, but no item or skill accumulation"
-
Relaxation
Game with the same Relaxation vibe
3"Atmospheric and immersive experience provides relaxation despite some frustrating puzzles."
Cradle
"Atmospheric and immersive experience provides contemplative relaxation despite some unsettling themes"
-
Sensation
Game with the same Sensation vibe
3"Visuals, sound design, and music create a rich sensory experience with emotional impact."
Ghost Song
"Visuals, sound design and music create strong sensory and emotional impact"
-
Status
Game with the same Status vibe
-5"No social recognition or status systems"
fault - milestone one
"No social recognition or status systems"
-
Story
Game with the same Story vibe
5"Strong narrative focus with multiple endings and deep existential themes."
Momotype
"Strong narrative focus with philosophical, mythological and existential themes deeply embedded"
-
Strategy
Game with the same Strategy vibe
-4"No strategic or problem-solving gameplay; focus is on exploration and observation."
Proteus
"No strategic or problem-solving gameplay, focus on exploration and interpretation"
-
Thrill
Game with the same Thrill vibe
1"Some tension from unsettling atmosphere and narrative ambiguity, but no high suspense or risk."
How Fish Is Made
"Some moments of tension and unease from atmosphere and narrative, but no traditional thrills or scares"
-
Value
Game with the same Value vibe
3"Generally considered good value for price given short length and atmospheric experience."
[Chilla's Art] Inunaki Tunnel | 犬鳴トンネル
"Good value for price given unique experience and immersive atmosphere, though short length noted"
-
Violence
Game with the same Violence vibe
-4"No combat or destruction; focus on exploration and narrative."
Draugen
"No combat or destruction, focus on exploration and narrative"
-
Survival
Game with the same Survival vibe
-5"No survival mechanics or threats; stable environment."
Greetings
"No survival mechanics or threats, stable environment"
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Strategy, Competence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026