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fault - milestone one similar games & best alternatives

fault - milestone one

PC (Microsoft Windows), Mac, PlayStation 4, PlayStation Vita, Nintendo Switch, Linux • 2014

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Quick resume

fault is a series of Science Fantasy Cinematic Novels using a unique 3D Camera system for a visually immersive reading experience. Follow Selphine, the bubbly Princess and her sharp-witted Royal Guardian, Ritona, on their journey of a lifetime back to their homeland of Rughzenhaide.

Global score

92/100

Genres

Adventure, Visual Novel, Indie, Simulator

Similar games

    Pros

    • Engaging and emotional story
    • Beautiful art and character design
    • Excellent soundtrack
    • Rich world-building with in-game encyclopedia
    • Available in multiple languages including chinese and russian

    Cons

    • Very limited player interaction and choices
    • Short playtime (~4-8 hours)
    • Lack of voice acting
    • Some pacing and exposition issues
    • Ends on a cliffhanger requiring sequel

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -5

      "Kinetic visual novel with no player choices or branching paths; story progresses linearly without player control."

      Capsule for Lynne Lynne

      "Kinetic visual novel with almost no player choices and no impact on story progression"

    • Competence

      Game with the same Competence vibe

      -3

      "Gameplay is mostly reading with minimal interaction, focusing on narrative rather than skill challenges."

      Capsule for ATRI -My Dear Moments- ATRI -My Dear Moments-

      "Reading-focused gameplay with minimal interaction and no skill challenges"

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or comparison with other players."

      Capsule for ChuSingura46+1 S ChuSingura46+1 S

      "No competitive elements or comparison with other players"

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long reading sessions and strong attachment, wanting to replay or continue with sequels."

      Capsule for WITCH ON THE HOLY NIGHT WITCH ON THE HOLY NIGHT

      "Players engage in long reading sessions and anticipate sequels, showing attachment"

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual reading with no multiplayer or teamwork."

      Capsule for Love at First Sight Love at First Sight

      "Single-player experience focused on individual reading without multiplayer or teamwork"

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage with a crafted story world and solve puzzles, but limited player-driven creation or modification."

      Capsule for Newfound Courage Newfound Courage

      "Rich world-building and lore with an in-game encyclopedia, but no player creation or modification"

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power exertion over others."

      Capsule for ChuSingura46+1 S ChuSingura46+1 S

      "No social dominance or power exertion over others"

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive world and story provide strong escape from real life"

      Capsule for ELEX ELEX

      "Immersive story and world provide strong escape from reality"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation"

      Capsule for Horizon Zero Dawn™ Remastered Horizon Zero Dawn™ Remastered

      "Players engage voluntarily out of interest and enjoyment rather than obligation"

    • Experimenting

      Game with the same Experimenting vibe

      -4

      "Fixed linear story with no branching or experimental gameplay; players follow established narrative routines."

      Capsule for Corona Blossom Vol.1 Gift From the Galaxy Corona Blossom Vol.1 Gift From the Galaxy

      "Linear story with no branching or experimentation in gameplay"

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore a richly detailed world map with lore and events, discovering new story elements."

      Capsule for The Banner Saga The Banner Saga

      "Exploration of a richly detailed fantasy/science world through narrative and lore"

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or player expression; fixed presentation."

      Capsule for The Charnel House Trilogy The Charnel House Trilogy

      "No character customization or player expression, fixed presentation"

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong sci-fi fantasy setting with imaginative characters and story elements."

      Capsule for Cosmic Star Heroine Cosmic Star Heroine

      "Strong fantasy elements blended with science fiction in an imaginative setting"

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo experience with minimal social interaction or community involvement."

      Capsule for Contrast Contrast

      "Solo experience with minimal social interaction or community involvement"

    • Growth

      Game with the same Growth vibe

      3

      "Players learn more about story, lore, and character backgrounds, enhancing understanding and narrative knowledge."

      Capsule for Corpse Party: Book of Shadows Corpse Party: Book of Shadows

      "Players gain knowledge of complex lore and character backgrounds, promoting learning"

    • Health

      Game with the same Health vibe

      -5

      "Sedentary reading experience with no physical activity"

      Capsule for Stella of The End Stella of The End

      "Sedentary reading experience with no physical activity"

    • Idle

      Game with the same Idle vibe

      -4

      "Requires sustained attention and focus to read and appreciate the story fully."

      Capsule for WITCH ON THE HOLY NIGHT WITCH ON THE HOLY NIGHT

      "Requires sustained attention and focus to read through the story"

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional engagement with characters and story; limited social connection."

      Capsule for Fahrenheit: Indigo Prophecy Remastered Fahrenheit: Indigo Prophecy Remastered

      "Emotional engagement with characters and story, though no direct social bonding"

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements"

      Capsule for ISLANDERS ISLANDERS

      "No leadership or group management elements"

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story and unlocking achievements, but no item or power accumulation."

      Capsule for Dysfunctional Systems: Learning to Manage Chaos Dysfunctional Systems: Learning to Manage Chaos

      "Story progression and unlocking achievements, but no item or power accumulation"

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Engaging narrative flow balances tension and emotional catharsis."

      Capsule for Arcadie: Second-Born Arcadie: Second-Born

      "Engaging narrative provides emotional catharsis and flow for readers"

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable art and music provide moderate sensory stimulation."

      Capsule for Without Within Without Within

      "Enjoyable music and art provide sensory stimulation, but limited dynamic stimuli"

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems"

      Capsule for The Old City: Leviathan The Old City: Leviathan

      "No social recognition or status systems"

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative immersion with complex plot, character development, and psychological themes."

      Capsule for Sanitarium Sanitarium

      "Highly praised narrative immersion with complex plot and character development"

    • Strategy

      Game with the same Strategy vibe

      -4

      "No strategic or problem-solving gameplay; purely linear reading with one choice."

      Capsule for Creature Romances: Kokonoe Kokoro Creature Romances: Kokonoe Kokoro

      "No strategic or problem-solving gameplay, purely linear reading"

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and emotional tension in story, but no gameplay risk or challenge."

      Capsule for The Fruit of Grisaia The Fruit of Grisaia

      "Some suspense and emotional tension in story, but no gameplay risk or challenge"

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value in story quality, art, and music despite relatively short playtime."

      Capsule for fault - milestone two side:above fault - milestone two side:above

      "Players feel good value from story, art, and music despite short length"

    • Violence

      Game with the same Violence vibe

      -2

      "Some violent themes in story but gameplay focuses on narrative choices rather than combat or destruction."

      Capsule for 428: Shibuya Scramble 428: Shibuya Scramble

      "Story contains some violent themes but gameplay focuses on narrative, not combat"

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or failure avoidance mechanics."

      Capsule for Ultimate Booster Experience Ultimate Booster Experience

      "No survival or failure avoidance mechanics"

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Exploration, Intimacy. It leans lower than usual among comparable games on Idle.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026