fault - milestone one similar games & best alternatives
fault - milestone one
2014
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Quick resume
fault is a series of Science Fantasy Cinematic Novels using a unique 3D Camera system for a visually immersive reading experience. Follow Selphine, the bubbly Princess and her sharp-witted Royal Guardian, Ritona, on their journey of a lifetime back to their homeland of Rughzenhaide.
Global score
92/100
Genres
Adventure, Visual Novel, Indie, Simulator
Similar games
Pros
- Engaging and emotional story
- Beautiful art and character design
- Excellent soundtrack
- Rich world-building with in-game encyclopedia
- Available in multiple languages including chinese and russian
Cons
- Very limited player interaction and choices
- Short playtime (~4-8 hours)
- Lack of voice acting
- Some pacing and exposition issues
- Ends on a cliffhanger requiring sequel
Motivations
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Autonomy
Game with the same Autonomy vibe
-5"Kinetic visual novel with no player choices or branching paths; story progresses linearly without player control."
Lynne
"Kinetic visual novel with almost no player choices and no impact on story progression"
-
Competence
Game with the same Competence vibe
-3"Gameplay is mostly reading with minimal interaction, focusing on narrative rather than skill challenges."
ATRI -My Dear Moments-
"Reading-focused gameplay with minimal interaction and no skill challenges"
-
Competition
Game with the same Competition vibe
-5"No competitive elements or comparison with other players."
ChuSingura46+1 S
"No competitive elements or comparison with other players"
-
Continuation
Game with the same Continuation vibe
3"Players report long reading sessions and strong attachment, wanting to replay or continue with sequels."
WITCH ON THE HOLY NIGHT
"Players engage in long reading sessions and anticipate sequels, showing attachment"
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual reading with no multiplayer or teamwork."
Love at First Sight
"Single-player experience focused on individual reading without multiplayer or teamwork"
-
Creativity
Game with the same Creativity vibe
2"Players engage with a crafted story world and solve puzzles, but limited player-driven creation or modification."
Newfound Courage
"Rich world-building and lore with an in-game encyclopedia, but no player creation or modification"
-
Domination
Game with the same Domination vibe
-5"No social dominance or power exertion over others."
ChuSingura46+1 S
"No social dominance or power exertion over others"
-
Escapism
Game with the same Escapism vibe
4"Immersive world and story provide strong escape from real life"
ELEX
"Immersive story and world provide strong escape from reality"
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation"
Horizon Zero Dawn™ Remastered
"Players engage voluntarily out of interest and enjoyment rather than obligation"
-
Experimenting
Game with the same Experimenting vibe
-4"Fixed linear story with no branching or experimental gameplay; players follow established narrative routines."
Corona Blossom Vol.1 Gift From the Galaxy
"Linear story with no branching or experimentation in gameplay"
-
Exploration
Game with the same Exploration vibe
3"Players explore a richly detailed world map with lore and events, discovering new story elements."
The Banner Saga
"Exploration of a richly detailed fantasy/science world through narrative and lore"
-
Expression
Game with the same Expression vibe
-4"No character customization or player expression; fixed presentation."
The Charnel House Trilogy
"No character customization or player expression, fixed presentation"
-
Fantasy
Game with the same Fantasy vibe
4"Strong sci-fi fantasy setting with imaginative characters and story elements."
Cosmic Star Heroine
"Strong fantasy elements blended with science fiction in an imaginative setting"
-
Fellowship
Game with the same Fellowship vibe
-5"Solo experience with minimal social interaction or community involvement."
Contrast
"Solo experience with minimal social interaction or community involvement"
-
Growth
Game with the same Growth vibe
3"Players learn more about story, lore, and character backgrounds, enhancing understanding and narrative knowledge."
Corpse Party: Book of Shadows
"Players gain knowledge of complex lore and character backgrounds, promoting learning"
-
Health
Game with the same Health vibe
-5"Sedentary reading experience with no physical activity"
Stella of The End
"Sedentary reading experience with no physical activity"
-
Idle
Game with the same Idle vibe
-4"Requires sustained attention and focus to read and appreciate the story fully."
WITCH ON THE HOLY NIGHT
"Requires sustained attention and focus to read through the story"
-
Intimacy
Game with the same Intimacy vibe
2"Emotional engagement with characters and story; limited social connection."
Fahrenheit: Indigo Prophecy Remastered
"Emotional engagement with characters and story, though no direct social bonding"
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements"
ISLANDERS
"No leadership or group management elements"
-
Progression
Game with the same Progression vibe
2"Progression through story and unlocking achievements, but no item or power accumulation."
Dysfunctional Systems: Learning to Manage Chaos
"Story progression and unlocking achievements, but no item or power accumulation"
-
Relaxation
Game with the same Relaxation vibe
3"Engaging narrative flow balances tension and emotional catharsis."
Arcadie: Second-Born
"Engaging narrative provides emotional catharsis and flow for readers"
-
Sensation
Game with the same Sensation vibe
2"Enjoyable art and music provide moderate sensory stimulation."
Without Within
"Enjoyable music and art provide sensory stimulation, but limited dynamic stimuli"
-
Status
Game with the same Status vibe
-5"No social recognition or status systems"
The Old City: Leviathan
"No social recognition or status systems"
-
Story
Game with the same Story vibe
5"Highly praised narrative immersion with complex plot, character development, and psychological themes."
Sanitarium
"Highly praised narrative immersion with complex plot and character development"
-
Strategy
Game with the same Strategy vibe
-4"No strategic or problem-solving gameplay; purely linear reading with one choice."
Creature Romances: Kokonoe Kokoro
"No strategic or problem-solving gameplay, purely linear reading"
-
Thrill
Game with the same Thrill vibe
2"Some suspense and emotional tension in story, but no gameplay risk or challenge."
The Fruit of Grisaia
"Some suspense and emotional tension in story, but no gameplay risk or challenge"
-
Value
Game with the same Value vibe
3"Players perceive good value in story quality, art, and music despite relatively short playtime."
fault - milestone two side:above
"Players feel good value from story, art, and music despite short length"
-
Violence
Game with the same Violence vibe
-2"Some violent themes in story but gameplay focuses on narrative choices rather than combat or destruction."
428: Shibuya Scramble
"Story contains some violent themes but gameplay focuses on narrative, not combat"
-
Survival
Game with the same Survival vibe
-5"No survival or failure avoidance mechanics."
Ultimate Booster Experience
"No survival or failure avoidance mechanics"
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Exploration, Intimacy. It leans lower than usual among comparable games on Idle.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026