ATRI -My Dear Moments- similar games & best alternatives
ATRI -My Dear Moments-
2020
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Quick resume
"As the world sank, I found you." In the near future, a sudden and unexplained sea rise has left much of human civilization underwater. In a little town slowly being enveloped by the ocean, an unforgettable summer is about to begin for a boy and a mysterious robot girl...
Global score
98/100
Genres
Adventure, Casual
Similar games
Pros
- Emotional and immersive story
- Beautiful art and soundtrack
- Well-developed characters
- Multiple endings
- Accessible for visual novel newcomers
Cons
- Limited player choices
- Short length
- Some pacing issues
- Low resolution graphics
- Minimal world-building
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players make meaningful choices that significantly affect the story and game progression, including branching paths and multiple endings."
The Witcher 2: Assassins of Kings Enhanced Edition
"Players make a few meaningful choices that affect endings, but the story is mostly linear with limited branching."
-
Competence
Game with the same Competence vibe
-3"Gameplay involves mostly reading with minimal interaction or skill challenge, focusing on story progression."
The Song of Saya
"Gameplay is mostly reading with minimal interaction, focusing on narrative rather than skill challenges."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; experience is solitary and narrative-driven without comparison to others."
Masochisia
"No competitive elements; experience is solitary and story-driven without comparison to others."
-
Continuation
Game with the same Continuation vibe
3"Players report strong attachment to story and characters, with multiple endings encouraging replay and extended engagement."
Primordia
"Players report emotional attachment and willingness to replay for different endings and to savor the story."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player visual novel experience with no multiplayer or cooperative gameplay."
Demonheart
"Single-player visual novel experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Some player expression through choices and multiple endings, but mostly follows a predefined story structure."
Your Turn To Die -Death Game By Majority-
"Some player expression through choice of endings, but mostly following a preset narrative structure."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; interactions are narrative and character-driven."
The Fruit of Grisaia
"No social dominance or power dynamics; interactions are narrative and character-driven."
-
Escapism
Game with the same Escapism vibe
5"Strong escapism through immersive post-apocalyptic fantasy world, adult themes, and narrative engagement."
Desert Stalker
"Strong escapism through immersive story, emotional engagement, and a post-apocalyptic fictional world."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and emotional connection, not obligation."
Shelter 2
"Players engage voluntarily out of personal interest and emotional connection, not obligation."
-
Experimenting
Game with the same Experimenting vibe
-2"Limited experimentation due to linear narrative and few choices; mostly following established story paths."
Perceptions of the Dead
"Limited experimentation due to linear story and few choices; mostly following established narrative."
-
Exploration
Game with the same Exploration vibe
-3"Story unfolds in familiar settings with little exploration; focus is on narrative rather than discovery."
Sepia Tears
"Story unfolds in a fixed setting with little exploration; focus on character and plot rather than discovery."
-
Expression
Game with the same Expression vibe
-3"Minimal customization or personalization; the game uses preset visuals and narrative style without player modification."
Egg Squeeze
"Minimal customization or personalization; players mainly consume preset visuals and story."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a fictional post-apocalyptic future with sci-fi and robot characters."
planetarian HD
"Fictional post-apocalyptic setting with humanoid robots and speculative themes."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solitary experience with limited social interaction or community involvement."
Rising Angels: Reborn
"Primarily a solitary experience with limited social interaction or community involvement."
-
Growth
Game with the same Growth vibe
4"Players experience character development, story progression, and personal emotional growth."
In Stars And Time
"Players experience character development and emotional growth through story progression."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of visual novels; no physical activity involved."
Dysfunctional Systems: Learning to Manage Chaos
"Sedentary gameplay typical of visual novels; no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused reading and attention; not designed for background or idle play."
Senren*Banka
"Requires focused reading and attention; not designed for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
4"Strong emotional connections to characters and themes foster deep personal engagement."
Tell Me Why
"Strong emotional connections formed with characters and story; deep personal engagement."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative focus."
OMORI
"No leadership or group management elements; single-player narrative focus."
-
Progression
Game with the same Progression vibe
3"Progression through story chapters and unlocking multiple endings; no item or power accumulation."
Dead Reset
"Progression through story and unlocking multiple endings; no item or power accumulation."
-
Relaxation
Game with the same Relaxation vibe
4"Calming, emotional, and immersive experience that many find relaxing and cathartic."
Google Spotlight Stories: Pearl
"Generally calming and emotionally cathartic experience with moments of tension and release."
-
Sensation
Game with the same Sensation vibe
3"Enjoyment from music, art style, and emotional storytelling provide sensory and emotional stimulation."
Limbus Company
"Enjoyment derived from art, music, and emotional storytelling rather than intense sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social status or recognition mechanics; experience is private and personal."
Higurashi When They Cry Hou - Ch.4 Himatsubushi
"No social status or recognition mechanics; experience is private and personal."
-
Story
Game with the same Story vibe
5"Narrative immersion is the core of the experience, with deep plot, character development, and emotional engagement."
fault - milestone two side:above
"Narrative immersion is the core of the experience with strong emotional and thematic engagement."
-
Strategy
Game with the same Strategy vibe
-4"Minimal strategic or problem-solving elements; choices are straightforward and limited."
Café Stella and the Reaper's Butterflies
"Minimal strategic or problem-solving elements; choices are limited and straightforward."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and tension in story, but overall controlled and predictable experience."
Invisible Apartment
"Some emotional suspense and tension in story, but overall controlled and predictable experience."
-
Value
Game with the same Value vibe
4"Players feel the game offers strong emotional and narrative return for their time and money."
A Story Beside
"Players feel the game offers good emotional and narrative return for time and money invested."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on constructive narrative and relationships."
Perfect Tides
"No combat or destructive gameplay; focus on constructive storytelling and emotional connection."
-
Survival
Game with the same Survival vibe
1"Story involves survival themes but gameplay does not involve active threat management."
Cabin Fever
"Story involves survival themes but gameplay does not involve active threat management."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Survival. It leans lower than usual among comparable games on Idle.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026