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ATRI -My Dear Moments- similar games & best alternatives

ATRI -My Dear Moments-

PC (Microsoft Windows) • 2020

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Quick resume

"As the world sank, I found you." In the near future, a sudden and unexplained sea rise has left much of human civilization underwater. In a little town slowly being enveloped by the ocean, an unforgettable summer is about to begin for a boy and a mysterious robot girl...

Global score

98/100

Genres

Adventure, Casual

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    Pros

    • Emotional and immersive story
    • Beautiful art and soundtrack
    • Well-developed characters
    • Multiple endings
    • Accessible for visual novel newcomers

    Cons

    • Limited player choices
    • Short length
    • Some pacing issues
    • Low resolution graphics
    • Minimal world-building

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players make meaningful choices that significantly affect the story and game progression, including branching paths and multiple endings."

      Capsule for The Witcher 2: Assassins of Kings Enhanced Edition The Witcher 2: Assassins of Kings Enhanced Edition

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    • Competence

      Game with the same Competence vibe

      -3

      "Gameplay involves mostly reading with minimal interaction or skill challenge, focusing on story progression."

      Capsule for The Song of Saya The Song of Saya

      "Gameplay is mostly reading with minimal interaction, focusing on narrative rather than skill challenges."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; experience is solitary and narrative-driven without comparison to others."

      Capsule for Masochisia Masochisia

      "No competitive elements; experience is solitary and story-driven without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report strong attachment to story and characters, with multiple endings encouraging replay and extended engagement."

      Capsule for Primordia Primordia

      "Players report emotional attachment and willingness to replay for different endings and to savor the story."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player visual novel experience with no multiplayer or cooperative gameplay."

      Capsule for Demonheart Demonheart

      "Single-player visual novel experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some player expression through choices and multiple endings, but mostly follows a predefined story structure."

      Capsule for Your Turn To Die -Death Game By Majority- Your Turn To Die -Death Game By Majority-

      "Some player expression through choice of endings, but mostly following a preset narrative structure."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; interactions are narrative and character-driven."

      Capsule for The Fruit of Grisaia The Fruit of Grisaia

      "No social dominance or power dynamics; interactions are narrative and character-driven."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through immersive post-apocalyptic fantasy world, adult themes, and narrative engagement."

      Capsule for Desert Stalker Desert Stalker

      "Strong escapism through immersive story, emotional engagement, and a post-apocalyptic fictional world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and emotional connection, not obligation."

      Capsule for Shelter 2 Shelter 2

      "Players engage voluntarily out of personal interest and emotional connection, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Limited experimentation due to linear narrative and few choices; mostly following established story paths."

      Capsule for Perceptions of the Dead Perceptions of the Dead

      "Limited experimentation due to linear story and few choices; mostly following established narrative."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Story unfolds in familiar settings with little exploration; focus is on narrative rather than discovery."

      Capsule for Sepia Tears Sepia Tears

      "Story unfolds in a fixed setting with little exploration; focus on character and plot rather than discovery."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal customization or personalization; the game uses preset visuals and narrative style without player modification."

      Capsule for Egg Squeeze Egg Squeeze

      "Minimal customization or personalization; players mainly consume preset visuals and story."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a fictional post-apocalyptic future with sci-fi and robot characters."

      Capsule for planetarian HD planetarian HD

      "Fictional post-apocalyptic setting with humanoid robots and speculative themes."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solitary experience with limited social interaction or community involvement."

      Capsule for Rising Angels: Reborn Rising Angels: Reborn

      "Primarily a solitary experience with limited social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      4

      "Players experience character development, story progression, and personal emotional growth."

      Capsule for In Stars And Time In Stars And Time

      "Players experience character development and emotional growth through story progression."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of visual novels; no physical activity involved."

      Capsule for Dysfunctional Systems: Learning to Manage Chaos Dysfunctional Systems: Learning to Manage Chaos

      "Sedentary gameplay typical of visual novels; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused reading and attention; not designed for background or idle play."

      Capsule for Senren*Banka Senren*Banka

      "Requires focused reading and attention; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "Strong emotional connections to characters and themes foster deep personal engagement."

      Capsule for Tell Me Why Tell Me Why

      "Strong emotional connections formed with characters and story; deep personal engagement."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player narrative focus."

      Capsule for OMORI OMORI

      "No leadership or group management elements; single-player narrative focus."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story chapters and unlocking multiple endings; no item or power accumulation."

      Capsule for Dead Reset Dead Reset

      "Progression through story and unlocking multiple endings; no item or power accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calming, emotional, and immersive experience that many find relaxing and cathartic."

      Capsule for Google Spotlight Stories: Pearl Google Spotlight Stories: Pearl

      "Generally calming and emotionally cathartic experience with moments of tension and release."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyment from music, art style, and emotional storytelling provide sensory and emotional stimulation."

      Capsule for Limbus Company Limbus Company

      "Enjoyment derived from art, music, and emotional storytelling rather than intense sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition mechanics; experience is private and personal."

      Capsule for Higurashi When They Cry Hou - Ch.4 Himatsubushi Higurashi When They Cry Hou - Ch.4 Himatsubushi

      "No social status or recognition mechanics; experience is private and personal."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is the core of the experience, with deep plot, character development, and emotional engagement."

      Capsule for fault - milestone two side:above fault - milestone two side:above

      "Narrative immersion is the core of the experience with strong emotional and thematic engagement."

    • Strategy

      Game with the same Strategy vibe

      -4

      "Minimal strategic or problem-solving elements; choices are straightforward and limited."

      Capsule for Café Stella and the Reaper's Butterflies Café Stella and the Reaper's Butterflies

      "Minimal strategic or problem-solving elements; choices are limited and straightforward."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and tension in story, but overall controlled and predictable experience."

      Capsule for Invisible Apartment Invisible Apartment

      "Some emotional suspense and tension in story, but overall controlled and predictable experience."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers strong emotional and narrative return for their time and money."

      Capsule for A Story Beside A Story Beside

      "Players feel the game offers good emotional and narrative return for time and money invested."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on constructive narrative and relationships."

      Capsule for Perfect Tides Perfect Tides

      "No combat or destructive gameplay; focus on constructive storytelling and emotional connection."

    • Survival

      Game with the same Survival vibe

      1

      "Story involves survival themes but gameplay does not involve active threat management."

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      "Story involves survival themes but gameplay does not involve active threat management."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Survival. It leans lower than usual among comparable games on Idle.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026