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Sepia Tears similar games & best alternatives

Sepia Tears

PC (Microsoft Windows), Mac, Android, Linux • 2016

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Quick resume

A visual novel about a memory that a boy named Mark tries very hard to forget, and a girl named Myra who unearths it.

Global score

88/100

Genres

Casual, Indie, Simulator, Free To Play, Visual Novel

Similar games

    Pros

    • Free to play
    • Emotional and engaging story
    • Relatable characters
    • Pleasant soundtrack
    • Easy achievements

    Cons

    • Linear plot with limited choices
    • Somewhat rough art style
    • Slow pacing at times
    • Lack of voice acting
    • Minimal replayability

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      2

      "Players can make choices affecting dialogue and some story outcomes, but overall the plot is mostly linear with limited meaningful branching."

      Capsule for Leviathan: The Last Day of the Decade Leviathan: The Last Day of the Decade

      "Players make a few meaningful choices that slightly affect the story, but the overall plot is mostly linear with limited branching."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves decision-making with consequences and some strategic thinking, though gameplay mechanics are simple and accessible."

      Capsule for Headliner: NoviNews Headliner: NoviNews

      "The game involves reading and decision making with some skill in understanding narrative and language, but no complex gameplay mechanics."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or comparison with others; the experience is personal and story-driven."

      Capsule for Voices from the Sea Voices from the Sea

      "No competitive elements; the experience is personal and story-driven without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report being engaged for long sessions and multiple playthroughs to explore different endings and character stories."

      Capsule for Tavern Talk - A Cozy Visual Novel Tavern Talk - A Cozy Visual Novel

      "Many players report being drawn in to finish the story in one or few sittings, indicating engagement and desire to continue."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player visual novel with no multiplayer or cooperative features."

      Capsule for Sakura Spirit Sakura Spirit

      "Single-player visual novel with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players engage with unique environments and narrative but limited ability to modify or create content."

      Capsule for The Alien Cube The Alien Cube

      "Players engage with a crafted story and art style, but have limited ability to create or modify content."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; interactions are narrative and personal."

      Capsule for Beacon Pines Beacon Pines

      "No social dominance or power dynamics; interactions are narrative and personal."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for story immersion and distraction, with emotional engagement and stress relief."

      Capsule for CounterSide CounterSide

      "The game offers emotional immersion and distraction through story and atmosphere, helping players escape real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and curiosity without external pressure or obligation."

      Capsule for GNOG GNOG

      "Players engage voluntarily for enjoyment, emotional experience, and curiosity without external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some minor experimentation with choices and story paths, but mostly a linear experience."

      Capsule for My Furry Protogen 2 🐾 My Furry Protogen 2 🐾

      "Limited experimentation with choices; mostly linear story with few decision points."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Story unfolds in a fixed setting with little exploration; focus on character and plot rather than discovery."

      Capsule for ATRI -My Dear Moments- ATRI -My Dear Moments-

      "Story unfolds in familiar settings with little exploration; focus is on narrative rather than discovery."

    • Expression

      Game with the same Expression vibe

      -2

      "Some character customization exists via equipment, but no significant avatar personalization or cosmetic modification."

      Capsule for Timespinner Timespinner

      "Some character customization through choices, but no avatar personalization or cosmetic modifications."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "While grounded in a realistic school setting, the exaggerated characters and humorous scenarios add a light fantasy element."

      Capsule for Bully: Scholarship Edition Bully: Scholarship Edition

      "The story contains some mysterious and surreal elements but is grounded in a realistic high school setting."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction or community involvement."

      Capsule for Glittermitten Grove Glittermitten Grove

      "Primarily a solo experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn about characters and story themes, and some players report language learning benefits."

      Capsule for Summer Pockets Summer Pockets

      "Players develop understanding of story and characters, and may improve language skills through reading."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of visual novels with no physical activity involved."

      Capsule for STEINS;GATE STEINS;GATE

      "Sedentary gameplay typical of visual novels with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused reading and attention; not designed for background or idle play."

      Capsule for Café Stella and the Reaper's Butterflies Café Stella and the Reaper's Butterflies

      "Requires focused reading and attention; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Emotional connection to characters and story fosters a sense of closeness and empathy."

      Capsule for To the Moon To the Moon

      "Emotional connection to characters and story fosters a sense of closeness and empathy."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      2

      "Progression is narrative-based with collectibles and achievements that unlock background story elements."

      Capsule for The Invisible Hours The Invisible Hours

      "Progression is narrative-based with story advancement and achievement collection."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players find the game relaxing and immersive with a calm, melancholic atmosphere."

      Capsule for Syberia Syberia

      "Many players find the game calming and emotionally soothing despite some melancholic themes."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory elements provide moderate sensory stimulation appropriate for a visual novel."

      Capsule for BAD END BAD END

      "Visual and auditory elements provide moderate sensory stimulation appropriate for a visual novel."

    • Status

      Game with the same Status vibe

      -4

      "Achievements exist but social recognition and status are minimal or absent."

      Capsule for Viscera Cleanup Detail: Shadow Warrior Viscera Cleanup Detail: Shadow Warrior

      "Achievements exist but social recognition or status seeking is minimal or absent."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with emotional depth, character development, and plot twists."

      Capsule for Anna's Quest Anna's Quest

      "Strong narrative focus with emotional depth, character development, and plot twists."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Minimal strategic decision-making; choices have limited impact on story outcome."

      Capsule for Lucy -The Eternity She Wished For- Lucy -The Eternity She Wished For-

      "Minimal strategic thinking required; choices have limited impact on story outcomes."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and emotional tension in story, but overall controlled and calm experience."

      Capsule for Trick and Treat - Visual Novel Trick and Treat - Visual Novel

      "Some suspense and emotional tension in story, but overall controlled and calm experience."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for being free with quality story content, offering excellent return on time investment."

      Capsule for Trick and Treat - Visual Novel Trick and Treat - Visual Novel

      "Highly praised for being a free, quality visual novel offering good return on time invested."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or destructive gameplay; focus is on emotional and narrative experience."

      Capsule for Goodnight Universe Goodnight Universe

      "No violent or destructive gameplay elements; focus is on narrative and emotional content."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe narrative environment."

      Capsule for Florence Florence

      "No survival or threat avoidance mechanics; stable and safe narrative environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Exploration, Expression, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026