Leviathan: The Last Day of the Decade similar games & best alternatives
Leviathan: The Last Day of the Decade
2014
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Quick resume
"Leviathan: The Last Day of the Decade" is a detective story told by a dweller of a cruel dark fantasy world affected by the pandemic. The world ruled by a five noble-born kins under the suzerainty of the undead Plague King.
Global score
79/100
Genres
Adventure, Indie, Visual Novel, Puzzle
Similar games
Pros
- Unique and richly detailed dark fantasy world
- Engaging and morally complex story
- Well-developed characters with emotional depth
- Beautiful art and atmospheric music
- Blend of visual novel and point-and-click adventure elements
Cons
- Rushed and unsatisfying ending with many loose plot threads
- Limited meaningful player choice impact
- Some awkward character behavior and inconsistent writing
- Technical issues including save corruption and bugs
- Lack of replayability due to linear narrative
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make many dialogue choices affecting responses and some scenes, but the overall story is linear with limited branching."
Kaori After Story
"Players can make choices affecting dialogue and some story outcomes, but overall the plot is mostly linear with limited meaningful branching."
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Competence
Game with the same Competence vibe
1"Gameplay involves simple puzzles and point-and-click exploration with some mini-games; not highly challenging but requires some problem solving."
Purrgatory
"Gameplay involves point-and-click exploration and simple puzzles that require some attention but are not highly challenging."
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Competition
Game with the same Competition vibe
-5"Single-player visual novel with no competitive elements or comparison to others."
Sakura Angels
"Single-player visual novel with no competitive elements or player comparison."
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Continuation
Game with the same Continuation vibe
2"Players show interest in replaying to explore different choices and endings, though some find replayability limited or tedious."
Omen Exitio: Plague
"Players often replay earlier episodes to explore different choices; however, some lose interest due to the rushed ending and incomplete story."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative gameplay."
Sifu
"Entirely single-player experience with no cooperative gameplay."
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Creativity
Game with the same Creativity vibe
3"Players engage in exploration, puzzle solving, and discovering secrets in a richly designed world."
Corn Kidz 64
"Players explore a richly detailed, unique world with some freedom to investigate and interact with various elements."
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Domination
Game with the same Domination vibe
-5"No elements of exerting power over other players; interactions are narrative and equal among characters."
Sixtieth Kilometer
"No elements of exerting power or control over other players; focus is on personal story."
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Escapism
Game with the same Escapism vibe
4"Dark fantasy setting and immersive story provide strong escape from real life."
Grim Legends 3: The Dark City
"Dark fantasy setting and immersive story provide a strong escape from reality."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest and curiosity rather than obligation."
Hacker Simulator: Free Trial
"Players engage voluntarily out of interest and curiosity rather than obligation."
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Experimenting
Game with the same Experimenting vibe
2"Some exploration of dialogue choices and puzzle solving, but mostly within established narrative routines."
Tails Noir: Prologue
"Some exploration of dialogue choices and minor puzzle solving, but overall follows a set narrative."
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Exploration
Game with the same Exploration vibe
2"Players explore detailed environments and uncover lore, though within limited and familiar settings."
Westworld Awakening
"Players explore multiple locations and uncover lore, though environments are limited and mostly familiar after first playthrough."
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Expression
Game with the same Expression vibe
1"Limited character customization, but players express themselves through choices and moral alignment."
Beholder 2
"Limited character customization; some choices allow expression of morality or personality."
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Fantasy
Game with the same Fantasy vibe
5"Strong fantasy elements including steampunk setting, parallel universes, supernatural powers, and imaginative fiction."
BioShock Infinite
"Strong fantasy elements with demons, magic, steampunk technology, and a dark dystopian world."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player narrative."
What Never Was
"No social or community features; purely single-player narrative."
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Growth
Game with the same Growth vibe
2"Players learn story details, character motivations, and investigative clues; some skill in puzzle solving involved."
Stories from Sol: The Gun-Dog
"Players learn about the complex story, characters, and world; some skill in puzzle solving and decision making."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of visual novels with no physical activity."
Senren*Banka
"Sedentary gameplay typical of visual novels with no physical activity."
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Idle
Game with the same Idle vibe
-3"Requires focused reading and interaction; not designed for passive or background play."
Hooked on You: A Dead by Daylight Dating Sim™
"Requires focused reading and interaction; not suitable for passive or background play."
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Intimacy
Game with the same Intimacy vibe
2"Some emotional engagement with characters and romance subplots, but limited to narrative context."
Sword and Fairy 7
"Emotional engagement with characters and story; some romantic subplots but limited depth."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
1"Some item collection and achievement hunting, but no significant power or resource accumulation."
Little Misfortune
"Some item collection and inventory management, but no significant power or skill progression."
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Relaxation
Game with the same Relaxation vibe
3"Atmospheric and immersive experience with a balance of calm exploration and occasional tension."
Lifeless Planet Premier Edition
"Atmospheric and immersive experience with moments of tension balanced by exploration and story."
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Sensation
Game with the same Sensation vibe
2"Visual and auditory elements are pleasant and atmospheric but not intense or highly stimulating."
Martial Law
"Visual and auditory elements create mood and atmosphere but are not highly stimulating or intense."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
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Story
Game with the same Story vibe
5"Narrative-driven game with strong character development, moral dilemmas, and impactful choices."
Dragon Age II: Ultimate Edition
"Narrative-driven game with complex plot, character development, and moral ambiguity."
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Strategy
Game with the same Strategy vibe
1"Some puzzle-solving and decision-making require basic strategic thinking but limited complexity."
Tell Me Why
"Limited strategic thinking required; mostly puzzle solving and decision making in dialogue."
-
Thrill
Game with the same Thrill vibe
3"Suspenseful and dark story elements create emotional tension and thrill, especially in certain routes."
Amnesia™: Memories
"Dark and suspenseful story elements create tension and emotional engagement."
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Value
Game with the same Value vibe
2"Generally considered good value especially on sale, with replayability and story depth justifying price."
Crimson Gray
"Generally considered good value especially on sale; some disappointment due to incomplete story."
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Violence
Game with the same Violence vibe
2"Contains themes of murder and psychological violence, but gameplay is non-violent."
Alfred Hitchcock - Vertigo
"Story involves murder, dark themes, and some violent acts, but gameplay is non-violent."
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Survival
Game with the same Survival vibe
1"Themes of survival and avoiding death appear in story, but no gameplay mechanics focused on survival."
Memory's Dogma CODE:01
"Themes of survival in a plague-ridden world, but gameplay does not focus on survival mechanics."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Expression, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026