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Leviathan: The Last Day of the Decade similar games & best alternatives

Leviathan: The Last Day of the Decade

PC (Microsoft Windows), Mac • 2014

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Quick resume

"Leviathan: The Last Day of the Decade" is a detective story told by a dweller of a cruel dark fantasy world affected by the pandemic. The world ruled by a five noble-born kins under the suzerainty of the undead Plague King.

Global score

79/100

Genres

Adventure, Indie, Visual Novel, Puzzle

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    Pros

    • Unique and richly detailed dark fantasy world
    • Engaging and morally complex story
    • Well-developed characters with emotional depth
    • Beautiful art and atmospheric music
    • Blend of visual novel and point-and-click adventure elements

    Cons

    • Rushed and unsatisfying ending with many loose plot threads
    • Limited meaningful player choice impact
    • Some awkward character behavior and inconsistent writing
    • Technical issues including save corruption and bugs
    • Lack of replayability due to linear narrative

    Motivations

    • Autonomy

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      "Players make many dialogue choices affecting responses and some scenes, but the overall story is linear with limited branching."

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    • Competence

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      "Gameplay involves simple puzzles and point-and-click exploration with some mini-games; not highly challenging but requires some problem solving."

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    • Competition

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      "Single-player visual novel with no competitive elements or comparison to others."

      Capsule for Sakura Angels Sakura Angels

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    • Continuation

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      "Players show interest in replaying to explore different choices and endings, though some find replayability limited or tedious."

      Capsule for Omen Exitio: Plague Omen Exitio: Plague

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    • Cooperation

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      "Entirely single-player experience with no cooperative gameplay."

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    • Creativity

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      "Players engage in exploration, puzzle solving, and discovering secrets in a richly designed world."

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    • Domination

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    • Escapism

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      "Dark fantasy setting and immersive story provide strong escape from real life."

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    • Expectation

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      "Players engage voluntarily out of interest and curiosity rather than obligation."

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    • Experimenting

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      "Some exploration of dialogue choices and puzzle solving, but mostly within established narrative routines."

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    • Exploration

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      "Players explore detailed environments and uncover lore, though within limited and familiar settings."

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    • Expression

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      "Limited character customization, but players express themselves through choices and moral alignment."

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    • Fantasy

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      "Strong fantasy elements including steampunk setting, parallel universes, supernatural powers, and imaginative fiction."

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    • Fellowship

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      "No social or community features; strictly single-player narrative."

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    • Growth

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      "Players learn story details, character motivations, and investigative clues; some skill in puzzle solving involved."

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    • Health

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      "Sedentary gameplay typical of visual novels with no physical activity."

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    • Idle

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      "Requires focused reading and interaction; not designed for passive or background play."

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      "Requires focused reading and interaction; not suitable for passive or background play."

    • Intimacy

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      2

      "Some emotional engagement with characters and romance subplots, but limited to narrative context."

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      "Emotional engagement with characters and story; some romantic subplots but limited depth."

    • Leadership

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      "No leadership or group management elements."

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    • Progression

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      "Some item collection and achievement hunting, but no significant power or resource accumulation."

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    • Relaxation

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      3

      "Atmospheric and immersive experience with a balance of calm exploration and occasional tension."

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    • Sensation

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      "Visual and auditory elements are pleasant and atmospheric but not intense or highly stimulating."

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    • Status

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      "No social recognition or status systems."

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    • Story

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      5

      "Narrative-driven game with strong character development, moral dilemmas, and impactful choices."

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      "Narrative-driven game with complex plot, character development, and moral ambiguity."

    • Strategy

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      "Some puzzle-solving and decision-making require basic strategic thinking but limited complexity."

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    • Thrill

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      3

      "Suspenseful and dark story elements create emotional tension and thrill, especially in certain routes."

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    • Value

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      "Generally considered good value especially on sale, with replayability and story depth justifying price."

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    • Violence

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    • Survival

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    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Expression, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026