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Beholder 2 similar games & best alternatives

Beholder 2

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Android, Nintendo Switch, Linux • 2018

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Quick resume

You are an intern at the central ministry of a totalitarian state with your whole career ahead of you. Work your way up the ladder by scheming against employees, spying on your boss, and completing paperwork. Or do you turn against the state and expose corruption. The choice is still yours to make!

Global score

87/100

Genres

Adventure, Indie, Simulator, Strategy

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    Pros

    • Engaging dystopian story with multiple endings
    • Meaningful player choices and moral dilemmas
    • Atmospheric art style and music
    • Good value for price
    • Improved gameplay over original beholder

    Cons

    • Tedious and repetitive mini-games
    • Slow walking and animations
    • Some bugs and ui issues
    • Limited replay value for some players
    • Story can feel less impactful than original

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players make meaningful choices affecting story and character fates, with freedom to direct actions and decisions."

      Capsule for The Banner Saga 3 The Banner Saga 3

      "Players make meaningful choices affecting story and character fates, with freedom to be good or evil, but within a structured bureaucratic system."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves puzzle solving and coding challenges that require skill and problem-solving, though some tasks are simple."

      Capsule for One Dreamer: Prologue One Dreamer: Prologue

      "Gameplay involves completing various mini-games and puzzles requiring skill and strategy, though some tasks can become tedious."

    • Competition

      Game with the same Competition vibe

      2

      "While there is no direct multiplayer competition, players compete against their own high scores and achievements, fostering indirect competition."

      Capsule for UBERMOSH Vol.5 UBERMOSH Vol.5

      "Players compete indirectly by outmaneuvering coworkers for promotions, but no direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players often replay to explore different story outcomes and endings, showing attachment and habitual engagement."

      Capsule for The Novelist The Novelist

      "Engaging story and multiple endings encourage replay, though some find gameplay repetitive which may limit long-term attachment."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some social interaction via multiplayer and community, but mostly focused on individual drifting performance rather than teamwork."

      Capsule for Torque Drift Torque Drift

      "Some interactions with coworkers involve helping or sabotaging, but mostly focused on individual advancement."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players creatively explore different story paths and character interactions through choices, though within a predefined narrative."

      Capsule for Crimson Gray Crimson Gray

      "Players can choose different approaches to problems and character interactions, though within predefined narrative paths."

    • Domination

      Game with the same Domination vibe

      3

      "Players often sabotage and control others, exerting dominance through gameplay mechanics."

      Capsule for Gremlins, Inc. Gremlins, Inc.

      "Game encourages exerting control over coworkers through framing and sabotage to gain promotions."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strongly immersive dystopian world offering escape from reality through dark narrative and atmosphere."

      Capsule for Dead Synchronicity: Tomorrow Comes Today Dead Synchronicity: Tomorrow Comes Today

      "Strong dystopian setting and immersive narrative provide escape from real life into a dark fictional world."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest and intrinsic motivation rather than obligation or external pressure."

      Capsule for Shadows of Doubt Shadows of Doubt

      "Players engage voluntarily out of interest and intrinsic motivation rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple choices and endings encourage trying different approaches and exploring consequences."

      Capsule for Tokyo Dark Tokyo Dark

      "Multiple choices and different endings encourage trying new strategies and exploring consequences."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore various locations in the convent and other settings, though environments are relatively small and focused."

      Capsule for Edna & Harvey: Harvey's New Eyes Edna & Harvey: Harvey's New Eyes

      "Players explore different floors and environments within the ministry and some external locations, though limited in scope."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization, but players express themselves through choices and interactions."

      Capsule for Night in the Woods Night in the Woods

      "Limited character customization, but players express themselves through choices and moral alignment."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a dystopian sci-fi universe with exaggerated comic book style and imaginative enemies and scenarios."

      Capsule for Void Bastards Void Bastards

      "Set in a dystopian fictional world with exaggerated totalitarian elements and dark humor."

    • Fellowship

      Game with the same Fellowship vibe

      -1

      "Limited community feeling; interactions mostly with NPCs individually rather than group or multiplayer socializing."

      Capsule for Mineko's Night Market Mineko's Night Market

      "Interactions with NPCs exist but social connection is limited; focus is on individual goals."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, knowledge, and character builds through gameplay progression."

      Capsule for Toukiden 2 Toukiden 2

      "Players develop skills and knowledge through gameplay and character progression."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; some players report frustration and stress from difficulty."

      Capsule for Ancestors: The Humankind Odyssey Ancestors: The Humankind Odyssey

      "Sedentary gameplay with no physical activity; some players report frustration and stress."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention; some animations and walking sequences are slow and unskippable."

      Capsule for Red Comrades Save the Galaxy: Reloaded Red Comrades Save the Galaxy: Reloaded

      "Requires active attention and decision making; slow walking and animations may cause some downtime."

    • Intimacy

      Game with the same Intimacy vibe

      0

      "Limited evidence of close relationships; social interactions mostly casual or surface-level."

      Capsule for Closers Closers

      "Limited close relationships; interactions are mostly functional or superficial."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead employees and manage operations, making strategic decisions and delegating tasks."

      Capsule for Weedcraft Inc Weedcraft Inc

      "Players lead by managing coworkers through manipulation and strategic decisions to climb ranks."

    • Progression

      Game with the same Progression vibe

      4

      "Clear progression through unlocking rooms, upgrading staff, and collecting story and adult content."

      Capsule for Love Tavern Love Tavern

      "Clear progression through ministry floors, promotions, and unlocking story content."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Tense and suspenseful atmosphere creates emotional strain rather than relaxation."

      Capsule for Until Dawn™ Until Dawn™

      "Tense atmosphere and moral dilemmas create sustained emotional strain rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Atmospheric music and art provide sensory engagement, though gameplay is mostly text and menus."

      Capsule for Sigma Theory: Global Cold War Sigma Theory: Global Cold War

      "Art style and music provide atmospheric sensory stimulation, though gameplay is subdued."

    • Status

      Game with the same Status vibe

      3

      "Players gain recognition through faction ranks, achievements, and social standing in the game world."

      Capsule for Hero's Adventure: Road to Passion Hero's Adventure: Road to Passion

      "Advancing in the ministry and gaining authority provides social status within the game world."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with multiple endings, character development, and plot twists."

      Capsule for Corpse Party Corpse Party

      "Strong narrative focus with multiple endings, plot twists, and character development."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, resource management, and tactical decision-making in politics, business, and family."

      Capsule for House of Legacy House of Legacy

      "Requires planning, resource management, and decision making to navigate bureaucracy and social dynamics."

    • Thrill

      Game with the same Thrill vibe

      3

      "Emotional suspense and tension from high stakes, potential bad endings, and narrative twists."

      Capsule for Hush Hush - Only Your Love Can Save Them Hush Hush - Only Your Love Can Save Them

      "Suspense from moral choices, risk of failure, and unexpected plot twists."

    • Value

      Game with the same Value vibe

      4

      "Good value for price with engaging gameplay and replayability."

      Capsule for Cosmic Star Heroine Cosmic Star Heroine

      "Good value for price with engaging content and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Includes combat avoidance and encounters with hostile entities; some violent themes."

      Capsule for Mists of Aiden Mists of Aiden

      "Includes themes of betrayal, sabotage, and some violent outcomes though not focused on combat."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources while confronting threats."

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      "Players must avoid failure and death by managing resources and navigating threats."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Fellowship, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026