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Toukiden 2 similar games & best alternatives

Toukiden 2

PC (Microsoft Windows), PlayStation 4, PlayStation Vita, PlayStation 3 • 2017

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Quick resume

Slayers! Go forth and eradicate the Oni menace! Experience the latest hunting action game featuring a dynamic targeted destruction system! The latest installment in the hunting action series "Toukiden".

Global score

80/100

Genres

Action, Role-playing (RPG)

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    Pros

    • Solid combat and weapon variety
    • Open world exploration
    • Cooperative multiplayer
    • Character and build customization
    • Stable 60fps performance

    Cons

    • Lack of mouse support and poor keyboard controls
    • Multiplayer lobbies region locked and limited
    • Some repetitive and easy combat
    • Story pacing uneven
    • Price considered high by some players

    Motivations

    • Autonomy

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      "Players can explore an open world, choose missions and upgrade their character and vehicle, but the story progression is linear and some gameplay elements are fixed."

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    • Competence

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      "Combat requires strategic use of skills and character customization, providing a sense of mastery, though some fights become repetitive."

      Capsule for Ara Fell: Enhanced Edition Ara Fell: Enhanced Edition

      "Combat requires skill and mastery of weapon combos and mitama builds, but some fights can be easy or repetitive."

    • Competition

      Game with the same Competition vibe

      -2

      "Multiplayer exists but is limited and often inactive; gameplay focuses on solo progression and personal goals rather than competitive ranking."

      Capsule for Sword Art Online: Hollow Realization Deluxe Edition Sword Art Online: Hollow Realization Deluxe Edition

      "Multiplayer is cooperative with no ranked or competitive modes; focus is on team play or solo progression."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report replaying for multiple endings and spending hours exploring and grinding."

      Capsule for Eternal Senia Eternal Senia

      "Players report many hours of gameplay with grinding and replay value, though some find endgame limited."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on co-op multiplayer with up to 4 players, shared missions, and AI teammates for solo play."

      Capsule for Rocketbirds 2 Evolution Rocketbirds 2 Evolution

      "Strong emphasis on multiplayer co-op missions and AI companions assisting in fights."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with various character, weapon, and upgrade combinations to create unique builds."

      Capsule for 20 Minutes Till Dawn 20 Minutes Till Dawn

      "Players customize characters, weapons, and mitama combinations to create unique builds."

    • Domination

      Game with the same Domination vibe

      -3

      "Multiplayer is cooperative with shared decision-making; no evidence of dominance or power imposition."

      Capsule for Stolen Realm Stolen Realm

      "Multiplayer is cooperative and balanced; no evidence of dominance or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive fantasy world and story as a form of escape and entertainment."

      Capsule for Immortals of Aveum™ Immortals of Aveum™

      "Players enjoy immersive fantasy world and story as a form of escape and entertainment."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for enjoyment and interest rather than obligation."

      Capsule for The Journey Down: Chapter One The Journey Down: Chapter One

      "Players engage voluntarily for enjoyment and interest rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different weapons and upgrade strategies to find effective combinations."

      Capsule for Raptor: Call of The Shadows - 2015 Edition Raptor: Call of The Shadows - 2015 Edition

      "Players experiment with different weapons, skills, and builds to find effective combinations."

    • Exploration

      Game with the same Exploration vibe

      4

      "Open-world design encourages discovery of new areas, secrets, and dynamic events."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Open world design encourages discovery of new areas, secrets, and side quests."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of character appearance through armor and weapons allows self-expression."

      Capsule for Tails of Iron Tails of Iron

      "Character customization and armor/weapon appearance allow player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with supernatural themes, spirits, and Japanese folklore."

      Capsule for Senren*Banka Senren*Banka

      "Strongly fantasy oriented with Japanese mythology, demons, and supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer interactions foster a sense of group identity and shared experience."

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      "Community and multiplayer interaction foster a sense of group identity and cooperation."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and knowledge through gameplay and character progression."

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      "Players develop skills, knowledge, and character builds through gameplay progression."

    • Health

      Game with the same Health vibe

      -3

      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for Alien Hominid Invasion Alien Hominid Invasion

      "Typical sedentary gaming experience with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during combat and exploration."

      Capsule for Absolver Absolver

      "Requires focused attention and continuous engagement during combat and exploration."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in multiplayer but limited emotional sharing or close relationships."

      Capsule for Age of Empires: Definitive Edition Age of Empires: Definitive Edition

      "Some social interaction in multiplayer, but limited emotional sharing or close relationships."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players can lead team strategies in multiplayer, but no strong emphasis on leadership roles."

      Capsule for Rock of Ages 2: Bigger & Boulder™ Rock of Ages 2: Bigger & Boulder™

      "Players can guide team tactics in multiplayer but no strong leadership roles emphasized."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on acquiring items, upgrading weapons, and character development."

      Capsule for FINAL FANTASY VII REBIRTH FINAL FANTASY VII REBIRTH

      "Strong focus on acquiring and upgrading weapons, armor, and mitama for character power."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game provides fun and flow but also fast-paced and tense combat moments."

      Capsule for Murder Miners Murder Miners

      "Combat can be tense but overall gameplay provides flow and enjoyable pacing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory effects provide stimulating and exciting sensory feedback."

      Capsule for Battlerite Battlerite

      "Visual and auditory elements provide stimulating and exciting sensory feedback."

    • Status

      Game with the same Status vibe

      -2

      "Limited social recognition or status mechanics; multiplayer is cooperative without competitive ranking."

      Capsule for Tobacco Shop Simulator Tobacco Shop Simulator

      "Limited social recognition; multiplayer is cooperative without competitive ranking."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion with character development, overarching plot, and mystery that engages players."

      Capsule for Ys IX: Monstrum Nox Ys IX: Monstrum Nox

      "Narrative immersion with characters and plot drives player engagement."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and build customization require planning and tactical thinking."

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      "Combat and build customization require planning and tactical thinking."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in boss fights, but overall moderate tension."

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      "Some suspense and challenge in boss fights, but overall moderate tension."

    • Value

      Game with the same Value vibe

      -1

      "Some players feel the price is high for content, but many find good value especially on sale."

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      "Some players feel price is high for content and port quality; others find good value."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and destruction through traps that kill or incapacitate enemies."

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      "Enjoyment of combat and destruction of monsters and their body parts."

    • Survival

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      2

      "Players manage resources and avoid defeat in challenging battles, though failure has limited penalties."

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    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Fantasy. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026