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Fate/Samurai Remnant similar games & best alternatives

Fate/Samurai Remnant

PC (Microsoft Windows), Nintendo Switch, PlayStation 4, PlayStation 5 • 2023

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Quick resume

“Your wish shall perish...” A Holy Grail War begins in Edo Japan. A brand new Fate action RPG presented by TYPE-MOON and KOEI TECMO GAMES.

Global score

91/100

Genres

Action, Role-playing (RPG)

Similar games

    Pros

    • Engaging story with multiple endings
    • Deep character development and interactions
    • Challenging and satisfying combat system
    • Rich fantasy setting with historical elements
    • Strong replayability with new game plus and dlc

    Cons

    • Some repetitive combat and exploration
    • Maps can feel empty or fragmented
    • Pc port and controls have minor issues
    • Story pacing can be slow or dense
    • Dlc quality varies and some content is gated

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose which character to play first and make some story decisions affecting endings, indicating moderate control over actions."

      Capsule for 11-11 Memories Retold 11-11 Memories Retold

      "Players can choose different combat stances, switch between master and servants, and make story decisions affecting endings, indicating moderate player control."

    • Competence

      Game with the same Competence vibe

      4

      "Combat requires skillful dodging, timing, and learning enemy patterns, especially on higher difficulties; boss fights are challenging and rewarding."

      Capsule for Darksiders III Darksiders III

      "Combat requires skillful dodging, timing, and mastery of multiple stances; boss fights are challenging and rewarding."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no mention of PvP or leaderboards; gameplay centers on personal progress and story."

      Capsule for TRIANGLE STRATEGY TRIANGLE STRATEGY

      "Focus is on single-player experience with no mention of PvP or leaderboards; players engage at their own pace."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with multiple endings, side quests, and new game plus encourages repeated playthroughs."

      Capsule for Deus Ex: Human Revolution - Director's Cut Deus Ex: Human Revolution - Director's Cut

      "Multiple endings, new game plus, side quests, and DLC encourage long playtime and replayability."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Players work through puzzles involving multiple AI characters and their interactions, implying cooperation among characters though single-player experience."

      Capsule for The Fall Part 2: Unbound The Fall Part 2: Unbound

      "Players work alongside AI-controlled servants and can switch control temporarily, reflecting cooperative mechanics within single-player."

    • Creativity

      Game with the same Creativity vibe

      2

      "Customization of combat styles and keyblade forms allows some creative expression in gameplay."

      Capsule for KINGDOM HEARTS III + Re Mind (DLC) KINGDOM HEARTS III + Re Mind (DLC)

      "Customization of combat styles, gear upgrades, and skill trees allow some creative expression in gameplay."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize teamwork and mutual respect; no evidence of dominance or power assertion over others."

      Capsule for Tales of Zestiria Tales of Zestiria

      "Interactions emphasize teamwork and mutual respect between master and servants; no evidence of exerting superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Immersive fantasy world and engaging gameplay provide strong escape from real life."

      Capsule for Age of Wonders Shadow Magic Age of Wonders Shadow Magic

      "Immersive story, rich world, and engaging gameplay provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and fandom; no indication of obligation or pressure."

      Capsule for Persona 5 Tactica Persona 5 Tactica

      "Players engage voluntarily out of interest and fandom; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with various weapons, skills, and builds; the game encourages trying different combat styles."

      Capsule for Onigiri Onigiri

      "Players experiment with different combat stances, servants, and strategies, especially in new game plus."

    • Exploration

      Game with the same Exploration vibe

      3

      "Open world with multiple locations, side quests, and hidden areas encourage discovery."

      Capsule for 7,62 High Calibre 7,62 High Calibre

      "Open world with multiple districts and side quests encourages discovery, though some areas feel empty."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization through skill trees and gear allows some personal expression."

      Capsule for The Witcher 2: Assassins of Kings Enhanced Edition The Witcher 2: Assassins of Kings Enhanced Edition

      "Character customization through gear and skill trees allows some personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with magic, supernatural powers, and mythical story."

      Capsule for Prince of Persia: The Forgotten Sands™ Prince of Persia: The Forgotten Sands™

      "Strong fantasy elements with mythical servants, magical combat, and supernatural storylines."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social elements through character relationships but primarily a single-player narrative experience."

      Capsule for The Great Ace Attorney Chronicles The Great Ace Attorney Chronicles

      "Some social elements through story and character interactions, but primarily single-player experience."

    • Growth

      Game with the same Growth vibe

      4

      "Progression through skill trees, equipment upgrades, and learning combat tactics supports growth."

      Capsule for Warriors: Rise to Glory Warriors: Rise to Glory

      "Skill trees, character progression, and learning combat mechanics support player growth."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for Duelists of Eden Duelists of Eden

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and story; not designed for casual or background play."

      Capsule for Yakuza: Like a Dragon Yakuza: Like a Dragon

      "Requires focused attention during combat and story; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connection with characters and story, though limited to narrative rather than social interaction."

      Capsule for A Space For The Unbound - Prologue A Space For The Unbound - Prologue

      "Character bonds and interactions provide emotional connection, though limited to narrative context."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage a party of characters, making strategic decisions."

      Capsule for Avernum: Escape From the Pit Avernum: Escape From the Pit

      "Players lead the master character and coordinate with servants, making strategic decisions."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on acquiring items, upgrading gear, and unlocking new abilities."

      Capsule for Atlas Fallen: Reign Of Sand Atlas Fallen: Reign Of Sand

      "Strong emphasis on acquiring gear, upgrading skills, and unlocking new abilities."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and immersive, though combat can be tense."

      Capsule for Zoria: Prologue (2020) Zoria: Prologue (2020)

      "While some combat can be tense, many players find the story and exploration relaxing and immersive."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual effects, sound design, and dynamic combat provide engaging sensory stimulation."

      Capsule for Anomaly 2 Anomaly 2

      "Visuals, sound design, and combat effects provide engaging sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on personal story and progression rather than social recognition or popularity."

      Capsule for STAR WARS™ Knights of the Old Republic™ STAR WARS™ Knights of the Old Republic™

      "Focus is on personal story and progression rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative with deep character development, multiple endings, and emotional engagement."

      Capsule for Crystalline Crystalline

      "Highly praised narrative with deep character development and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      4

      "Tactical combat and strategic map decisions require planning and problem solving"

      Capsule for Legends of Eisenwald Legends of Eisenwald

      "Combat and leyline map battles require planning, timing, and tactical thinking."

    • Thrill

      Game with the same Thrill vibe

      3

      "Boss fights and challenging encounters provide suspense and excitement."

      Capsule for Death's Gambit: Afterlife Death's Gambit: Afterlife

      "Boss fights and challenging encounters provide suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report strong value for price with engaging story and replayability."

      Capsule for The Coffin of Andy and Leyley The Coffin of Andy and Leyley

      "Players report strong value for price due to story length, replayability, and content."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves defeating enemies through hack-and-slash and shooting mechanics."

      Capsule for NieR:Automata™ NieR:Automata™

      "Combat involves hack-and-slash fighting, boss battles, and destruction of enemies."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage resources and avoid failure in challenging battles."

      Capsule for Toukiden 2 Toukiden 2

      "Players must manage resources and avoid failure in challenging combat scenarios."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story, Leadership. It leans lower than usual among comparable games on Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026