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Grounded 2 similar games & best alternatives

Grounded 2

PC (Microsoft Windows), Xbox Series X|S • 2025

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Quick resume

Shrunk again, but the world is much larger. In this open-world, single-player or co-op survival adventure, craft weapons and armor, build your base, and traverse the playground on your buggy. But something else is out there—and it hasn’t forgotten you.

Global score

81/100

Genres

Action, Adventure, Early Access, Role-playing (RPG)

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    Pros

    • Engaging cooperative multiplayer
    • Large and immersive map
    • Creative base building and crafting
    • Fun and challenging combat
    • Meaningful story progression

    Cons

    • Poor optimization and performance issues
    • Frequent crashes reported
    • Limited graphics customization
    • Some ui and control quirks
    • Early access bugs and instability

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore the open world, choose combat approaches, and customize skills, though some routines and repetitive tasks exist."

      Capsule for No More Heroes 3 No More Heroes 3

      "Players have freedom to explore, build bases, choose combat styles, and progress at their own pace, though some features like the omni-tool limit direct control over tools."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers a high skill ceiling with complex mechanics, strategic planning, and tactical combat that rewards mastery and provides meaningful feedback."

      Capsule for Drop Duchy Drop Duchy

      "The game offers a high skill ceiling with challenging combat, base building, and exploration, providing meaningful feedback and progression."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on personal progression and cooperative play rather than competitive ranked modes or leaderboards."

      Capsule for Schedule I Schedule I

      "Focus is primarily on personal survival and cooperative play rather than competitive ranked modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions and habitual engagement with the game content and progression."

      Capsule for Forgotten Seas Forgotten Seas

      "Many players report long play sessions and habitual engagement, with strong attachment to the game world and ongoing updates."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Co-op multiplayer is a major feature with teamwork, reviving allies, and shared progression enhancing cooperative play."

      Capsule for Heroes of Hammerwatch II Heroes of Hammerwatch II

      "Co-op multiplayer is a major feature, with shared progression and teamwork emphasized, though some players also enjoy solo play."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive crafting, base building, and world customization allow creative expression and experimentation."

      Capsule for Don't Starve Don't Starve

      "Extensive base building, crafting, and customization options encourage creative expression and modification of the environment."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared experiences and cooperation rather than exerting control or superiority over others."

      Capsule for Uncraft World Uncraft World

      "Interactions emphasize shared experiences and cooperation rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game as a relaxing, immersive escape with creative freedom and stress relief."

      Capsule for BeamNG.drive BeamNG.drive

      "Players use the game as a fun, immersive escape into a whimsical backyard survival world, often as a stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and love for the franchise, not out of obligation or pressure."

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      "Players engage voluntarily out of intrinsic interest and love for the franchise, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

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      "Players explore mechanics, test strategies, and experiment with building and combat approaches."

      Capsule for Infinite Veil Infinite Veil

      "Players enjoy exploring new mechanics, testing combat strategies, and experimenting with building and mounts."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large persistent map with multiple biomes and secrets encourages discovery and curiosity-driven play."

      Capsule for NIMRODS NIMRODS

      "The large, diverse map with secrets and new biomes strongly encourages discovery and curiosity-driven exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Players can customize characters with outfits and transmog options, expressing personal style alongside gameplay builds."

      Capsule for Spell Disk Spell Disk

      "Some character customization and cosmetic options exist, though limited transmog and outfit mixing is noted as a desired improvement."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features imaginative fiction with anthropomorphic trees, fantasy creatures, and whimsical story elements."

      Capsule for The Adventures of Tree The Adventures of Tree

      "The game features imaginative fiction with giant bugs, tiny characters, and a whimsical backyard setting."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and multiplayer focus with shared goals and social interaction."

      Capsule for Fast and Low Fast and Low

      "Strong community and multiplayer focus with shared goals and social interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock new tools, and progress through story and crafting systems."

      Capsule for Little-Known Galaxy Little-Known Galaxy

      "Players develop skills, learn new mechanics, and progress through story and crafting systems."

    • Health

      Game with the same Health vibe

      -5

      "The game is sedentary and played on PC with no physical activity involved."

      Capsule for Making History: The Great War Making History: The Great War

      "The game is sedentary and played on PC with no physical activity or rehab elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active engagement rather than casual or background play."

      Capsule for Planet Coaster Planet Coaster

      "Requires focused attention and continuous engagement rather than casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Multiplayer encourages social bonding and shared experiences, though not deeply emotional."

      Capsule for One-armed cook One-armed cook

      "Multiplayer allows for social bonding and cooperative play, though not focused on deep emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take leadership roles in multiplayer groups, but many play cooperatively without strict hierarchy."

      Capsule for 7 Days to Die 7 Days to Die

      "Some players take leadership roles in multiplayer groups, but overall gameplay emphasizes cooperation over hierarchy."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling, item collection, crafting, and unlocking new skills and upgrades."

      Capsule for Warhammer 40,000: Inquisitor - Prophecy Warhammer 40,000: Inquisitor - Prophecy

      "Strong emphasis on collecting items, upgrading tools, building bases, and advancing through story and crafting."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players experience flow and enjoyment balancing challenge and skill, though some tension exists in combat."

      Capsule for Kingdom Come: Deliverance II Kingdom Come: Deliverance II

      "Players experience flow and fun, though some tension exists due to survival challenges and combat."

    • Sensation

      Game with the same Sensation vibe

      4

      "Enjoyable sensory stimulation from graphics, sound effects, and intense combat."

      Capsule for Serious Sam 3: BFE Serious Sam 3: BFE

      "Enjoyable sensory experience with detailed graphics, sound design, and exciting combat moments."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on personal and cooperative achievement rather than social recognition or popularity."

      Capsule for Lost Castle 2 Lost Castle 2

      "Focus is on personal and cooperative achievement rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      3

      "The game features a coherent narrative with character development and cutscenes enhancing immersion."

      Capsule for Shadow Tactics: Blades of the Shogun Shadow Tactics: Blades of the Shogun

      "The game features a meaningful narrative structure and character interactions, enhancing immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, resource management, and tactical decision making for survival and combat"

      Capsule for Subsistence Subsistence

      "Combat and survival require planning, resource management, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      4

      "Players enjoy suspenseful combat, risk-taking, and relief from overcoming difficult challenges."

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      "Players enjoy suspenseful encounters, risk from enemies, and relief after overcoming challenges."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value for time and money with frequent updates and content."

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      "Players perceive good value for money and time invested, especially given ongoing updates and content."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves destroying enemy insects with various weapons; violence is cartoonish and humorous."

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      "Combat against bugs involves destruction and fighting, though not gratuitous violence."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around managing resources, avoiding threats, and staying alive in a hostile environment."

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      "Core gameplay revolves around avoiding threats, managing resources, and staying alive in a hostile environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival, Exploration, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026