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Schedule I similar games & best alternatives

Schedule I

PC (Microsoft Windows) • 2025

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Quick resume

From small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.

Global score

98/100

Genres

Action, Indie, Simulator, Strategy, Early Access

Similar games

    Pros

    • Addictive and engaging gameplay loop
    • Active solo developer with frequent updates
    • Cooperative multiplayer mode
    • Creative drug mixing and customization
    • Unique dark humor and atmosphere

    Cons

    • Early access bugs and performance issues
    • Late game can become repetitive
    • Limited endgame content currently
    • Lack of controller support
    • Some players find automation tedious solo

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, build, craft, and choose their own pace and style of play in an open world with many options."

      Capsule for Forgotten Seas Forgotten Seas

      "Players have freedom to choose how to run their drug empire, mix products, automate tasks, and explore the open world at their own pace."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill challenges in balancing management and defense; some players note easy mid-late game but overall requires strategic planning and multitasking."

      Capsule for Zombie Graveyard Simulator Zombie Graveyard Simulator

      "Game involves skillful management, multitasking, and mastering mini-games; some players find late game repetitive but early and mid-game offer meaningful challenges."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on personal progression and cooperative play rather than competitive ranking or leaderboards."

      Capsule for Heroes of Hammerwatch Heroes of Hammerwatch

      "Focus is primarily on personal progression and cooperative play rather than competitive ranked modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, addictive gameplay loops, and habitual engagement with the game."

      Capsule for Ale Abbey - Monastery Brewery Tycoon Ale Abbey - Monastery Brewery Tycoon

      "Many players report long playtimes, addictive gameplay loops, and habitual engagement with the game."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports co-op multiplayer with up to 4 players, encouraging teamwork though solo play is also popular."

      Capsule for Bloons TD 6 Bloons TD 6

      "Supports multiplayer co-op with up to four players working together to build the empire."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players create custom drug mixes and decorate hideouts, showing creative expression within game systems."

      Capsule for Drug Dealer Simulator Drug Dealer Simulator

      "Players can create custom drug mixes with unique effects and customize their character and properties."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize cooperation and shared progression rather than exerting control or superiority over others."

      Capsule for Leviaclaw Leviaclaw

      "Interactions emphasize shared progression and cooperation rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a humorous distraction with immersive storytelling and dark comedy to escape real life."

      Capsule for Scheming Through The Zombie Apocalypse: The Beginning Scheming Through The Zombie Apocalypse: The Beginning

      "Players use the game as a fun, addictive distraction with immersive dark humor and a unique world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is driven by intrinsic interest and personal desire rather than obligation or external pressure."

      Capsule for Heroes of Hammerwatch Heroes of Hammerwatch

      "Engagement is driven by intrinsic interest and personal desire rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with drug recipes, delivery methods, and strategies to optimize outcomes."

      Capsule for Drug Dealer Simulator Drug Dealer Simulator

      "Game rewards experimentation with drug mixing, automation setups, and strategic decisions."

    • Exploration

      Game with the same Exploration vibe

      3

      "Open world city with multiple districts and mission areas encourages exploration and discovery."

      Capsule for Satellite Reign Satellite Reign

      "Open world city encourages exploration and discovery of new locations and content."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic options allow for player self-expression."

      Capsule for Red Eclipse Red Eclipse

      "Character customization and property decoration allow for player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game offers an imaginative fictional experience of drug dealing with exaggerated scenarios."

      Capsule for Drug Dealer Simulator Drug Dealer Simulator

      "Game features exaggerated, satirical drug dealing scenarios with humorous, fictional elements."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer co-op foster a sense of belonging and shared experience."

      Capsule for MudRunner MudRunner

      "Community and multiplayer co-op foster a sense of belonging and shared experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in multitasking, strategy, and coordination, improving over time."

      Capsule for Party Club Party Club

      "Players develop skills in management, strategy, and multitasking as they progress."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features; intense focus on screen time."

      Capsule for Doomsday Hunters Doomsday Hunters

      "Sedentary gameplay focused on screen time; no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires constant player attention and active multitasking rather than passive or background play."

      Capsule for Waterpark Simulator Waterpark Simulator

      "Requires active attention and multitasking rather than passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level multiplayer cooperation without deep emotional connections."

      Capsule for Q-UP Q-UP

      "Social interactions are mostly surface-level multiplayer cooperation without deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players manage and assign workers and dealers, exercising leadership over their drug empire operations."

      Capsule for Drug Lord Tycoon Drug Lord Tycoon

      "Players manage and direct employees and dealers, exercising leadership within their empire."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating items, upgrades, and expanding the business."

      Capsule for Weed Shop 3 Weed Shop 3

      "Strong focus on accumulating items, upgrades, money, and expanding operations."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and enjoyable, balancing challenge with flow."

      Capsule for Rocksmith® 2014 Edition REMASTERED LEARN & PLAY Rocksmith® 2014 Edition REMASTERED LEARN & PLAY

      "Many players find the game relaxing and enjoyable, balancing challenge with flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sound are pleasant but not intense; the game provides moderate sensory stimulation."

      Capsule for Golf It! Golf It!

      "Visuals and audio are decent but not stunning; game offers enjoyable sensory feedback without intense stimulation."

    • Status

      Game with the same Status vibe

      -2

      "Recognition mostly within small multiplayer groups; no broad social status or leaderboards."

      Capsule for Star Trek™: Bridge Crew Star Trek™: Bridge Crew

      "Recognition mostly within community and multiplayer groups; no major social status or ranking systems."

    • Story

      Game with the same Story vibe

      1

      "Light narrative with humorous dialogue and lore, but story is not the main focus."

      Capsule for Orbo's Odyssey Orbo's Odyssey

      "Some narrative elements and dark humor present, but story is not the main focus."

    • Strategy

      Game with the same Strategy vibe

      4

      "Game requires strategic planning, resource management, and problem solving to maximize profits."

      Capsule for Turmoil Turmoil

      "Game involves planning, resource management, and problem solving to optimize operations."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in story, but overall low risk and tension gameplay."

      Capsule for Runaway, A Road Adventure Runaway, A Road Adventure

      "Some suspense from police encounters and risk management, but overall low tension gameplay."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for price with many hours of content and frequent updates."

      Capsule for Beach Buggy Racing 2: Island Adventure Beach Buggy Racing 2: Island Adventure

      "Players report high value for price with many hours of engaging content and frequent updates."

    • Violence

      Game with the same Violence vibe

      1

      "Some combat and arrest mechanics exist but are limited; focus is more on strategy and escape than violence."

      Capsule for Prison Life Prison Life

      "Some combat and police encounters exist but are minor compared to management and simulation aspects."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid police and manage health, though threats are moderate and gameplay is forgiving."

      Capsule for Shark Simulator Shark Simulator

      "Players must avoid police and manage risks, but game is generally forgiving and low-risk."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Intimacy, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026