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Red Eclipse similar games & best alternatives

Red Eclipse

PC (Microsoft Windows), Mac, Linux • 2019

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Quick resume

Building on over 15 years of gameplay design, Red Eclipse continues to focus on fast paced, agile, easily accessible first person shooter gameplay. For creators, the full power of the Tesseract engine is at your fingertips in the included realtime multiplayer editor.

Global score

86/100

Genres

Action, Indie, Free To Play, Shooter

Similar games

    Pros

    • Free and open source with no microtransactions
    • Robust in-game map editor and modding support
    • Fast-paced, skill-based movement and combat
    • Active and friendly community
    • Runs well on low-end hardware

    Cons

    • Small and sparse playerbase limits multiplayer experience
    • Some clunky movement and ui elements
    • Limited number of maps currently
    • Occasional bugs and performance issues
    • Lack of tutorial and onboarding for new players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, weapons, mods, and play styles; game supports modding and custom content creation."

      Capsule for Left 4 Dead 2 Left 4 Dead 2

      "Players have freedom to customize characters, choose weapons, create maps, and modify game elements; strong player control and modding support."

    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling with emphasis on aiming, positioning, and ability usage; players report rewarding skill-based gameplay."

      Capsule for Battlerite Royale Battlerite Royale

      "High skill ceiling with challenging movement and aiming mechanics; players report rewarding skill development and mastery."

    • Competition

      Game with the same Competition vibe

      3

      "Multiplayer includes ranked modes and leaderboards, but playerbase is small and matchmaking can be laggy; competition exists but is limited."

      Capsule for HARDCORE MECHA HARDCORE MECHA

      "Competitive multiplayer with ranked modes and leaderboards is limited by small playerbase, but game supports competitive play and skill comparison."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players enjoy short bursts and local multiplayer sessions; some mention limited long-term engagement due to small community."

      Capsule for Orbital Gear Orbital Gear

      "Players enjoy long sessions and habitual play, though small community size limits continuous engagement for some."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Supports team modes and cooperative play with friends, but mostly played solo or with bots due to low player population."

      Capsule for Vengeance Vengeance

      "Team-based modes and cooperative map editing exist, but many players also engage in solo or bot matches."

    • Creativity

      Game with the same Creativity vibe

      5

      "Robust in-game map editor and Lua scripting enable extensive player creativity and customization."

      Capsule for Reflex Arena Reflex Arena

      "Robust in-game map editor and moddability encourage extensive player creativity and content creation."

    • Domination

      Game with the same Domination vibe

      -3

      "Community described as friendly and cooperative; no strong evidence of dominance or toxic behavior."

      Capsule for RIFT RIFT

      "Community described as friendly and collaborative; no strong evidence of domination or toxic behavior."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and stress relief with immersive fast-paced action."

      Capsule for Diabotical Rogue Diabotical Rogue

      "Players use game as fun distraction and stress relief with immersive fast-paced gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage out of intrinsic interest and passion for arena shooters, not obligation or external pressure."

      Capsule for Reflex Arena Reflex Arena

      "Players engage voluntarily out of intrinsic interest and passion for arena shooters; no pressure or obligation noted."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Frequent updates, mutators, and diverse game modes encourage trying new gameplay styles and strategies."

      Capsule for Move or Die Move or Die

      "Wide variety of game modes, mutators, and modding options encourage experimentation and trying new playstyles."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different maps and game modes, though limited in number."

      Capsule for Unspottable Unspottable

      "Players explore various maps and game modes, though maps are limited in number currently."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic options allow for player self-expression."

      Capsule for J-Jump Arena J-Jump Arena

      "Character customization and cosmetic options allow for player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Game features fictional sci-fi weapons and characters but grounded in classic arena shooter style."

      Capsule for Deathmatch Classic Deathmatch Classic

      "Futuristic and stylized arena shooter setting with parkour and sci-fi elements, but grounded in plausible gameplay."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Small but active community with social interaction via Discord and cooperative play."

      Capsule for Valgrave: Immortal Plains Valgrave: Immortal Plains

      "Small but passionate community with active Discord and social interaction; cooperative play encouraged."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in movement, aiming, and strategy; learning curve and mastery emphasized."

      Capsule for Grapple Tournament Grapple Tournament

      "Players develop skills in movement, aiming, and map creation; learning curve acknowledged."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related features; typical sedentary gaming experience."

      Capsule for Ship of Fools Ship of Fools

      "No physical activity or health-related features; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement due to fast-paced gameplay and skill demands."

      Capsule for ShootMania Storm ShootMania Storm

      "Requires focus and continuous engagement due to fast-paced gameplay and skill demands."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Friendly community interactions and cooperative play encourage some social bonding."

      Capsule for Sky Knights Sky Knights

      "Friendly community interactions and cooperative play foster some social bonds, though not deeply intimate."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players lead in multiplayer or community content creation, but no strong leadership roles noted."

      Capsule for HOT WHEELS UNLEASHED™ HOT WHEELS UNLEASHED™

      "Some players take leadership roles in community and server management, but no strong emphasis on leadership."

    • Progression

      Game with the same Progression vibe

      2

      "Progression mainly through skill mastery and cosmetic customization; limited in-game item accumulation."

      Capsule for Rooftops & Alleys: The Parkour Game Rooftops & Alleys: The Parkour Game

      "Customization and unlocks are available from start; progression is more skill-based than item-based."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game provides fun and flow but also involves tension and challenge, balancing relaxation with excitement."

      Capsule for Dark Deception: Monsters & Mortals Dark Deception: Monsters & Mortals

      "Game provides fun and flow but also involves tension and challenge; mixed relaxation and excitement."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound effects, and fast action provide sensory stimulation and excitement."

      Capsule for Zortch Zortch

      "Visuals, sound design, and fast action provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      1

      "Limited social recognition due to small player base; some appreciation within niche community but no broad status rewards."

      Capsule for Fire & Maneuver Fire & Maneuver

      "Limited social recognition due to small playerbase; some appreciation within community."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or lore; gameplay is context-free arena combat."

      Capsule for Orbital Gear Orbital Gear

      "No narrative or lore focus; gameplay is context-free arena combat."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical movement, map knowledge, and weapon choice for success."

      Capsule for Deathmatch Classic Deathmatch Classic

      "Tactical use of movement, weapon choice, and map knowledge required; strategic elements present."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and quick time-to-kill create suspense and excitement."

      Capsule for FPS Game: Dev Test FPS Game: Dev Test

      "Fast-paced combat and parkour create suspense and excitement."

    • Value

      Game with the same Value vibe

      5

      "Completely free with high quality and content, providing excellent value for time invested."

      Capsule for Arid Arid

      "Completely free, no microtransactions, open source; excellent value for time and money."

    • Violence

      Game with the same Violence vibe

      3

      "Gameplay involves shooting and combat with enemies; violence is a core mechanic."

      Capsule for LIBERATED LIBERATED

      "Combat-focused gameplay with shooting and melee weapons; violence is core mechanic."

    • Survival

      Game with the same Survival vibe

      1

      "Players manage health and avoid damage in combat, but game is not focused on survival mechanics or resource scarcity."

      Capsule for Cryptis Cryptis

      "Players manage health and ammo in combat, but no survival or resource scarcity elements."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Story, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026