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Redmatch 2 similar games & best alternatives

Redmatch 2

PC (Microsoft Windows), Mac, Linux • 2021

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Quick resume

A free fast-paced online multiplayer FPS with grapple hooks where you upgrade your stats with kills!

Global score

93/100

Genres

Action, Indie, Free To Play, Shooter

Similar games

    Pros

    • Fun and addictive gameplay
    • Innovative grappling movement
    • Customizable matches and maps
    • Low system requirements
    • Free to play

    Cons

    • Small player base at times
    • Presence of hackers and toxic players
    • Limited weapon variety
    • Basic graphics
    • Some bugs and occasional lag

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose game modes, customize robots, create custom matches with many settings, and direct their own play style."

      Capsule for Robot Roller-Derby Disco Dodgeball Robot Roller-Derby Disco Dodgeball

      "Players have freedom to customize match settings, create custom lobbies, and modify gameplay parameters, allowing control over their experience."

    • Competence

      Game with the same Competence vibe

      4

      "The game has a high skill ceiling with complex grappling mechanics, aiming, and strategic use of weapons and abilities."

      Capsule for Sky Noon Sky Noon

      "The game has a high skill ceiling with advanced movement mechanics like grappling hooks and requires aiming skill; players report improving aim and mastering movement."

    • Competition

      Game with the same Competition vibe

      4

      "Includes ranked modes, leaderboards, and competitive multiplayer matches with skill-based matchmaking."

      Capsule for BRAIN / OUT BRAIN / OUT

      "Includes leaderboards, ranked modes, and competitive multiplayer matches where players compare skills and compete for kills and ranks."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and repeated returns; some mention addiction and habitual play."

      Capsule for Zero Hour Zero Hour

      "Players report habitual play, achievement hunting, and long play sessions; some mention addiction and returning frequently."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Mainly competitive multiplayer; some modes support team deathmatch, but cooperation is limited and mostly individual play."

      Capsule for SkyDrift SkyDrift

      "Mostly multiplayer deathmatch style gameplay with some team modes; cooperation exists but is not the main focus."

    • Creativity

      Game with the same Creativity vibe

      4

      "Supports workshop maps, modifiers, and cosmetic customization, encouraging player creativity and content creation."

      Capsule for Golf Gang Golf Gang

      "Supports custom maps, skins, and game modifiers via Steam Workshop, enabling player creativity and customization."

    • Domination

      Game with the same Domination vibe

      2

      "Some reports of toxic multiplayer behavior and power abuse by admins, but also balanced competitive play."

      Capsule for Call of Duty®: Black Ops Call of Duty®: Black Ops

      "Some reports of players dominating lobbies and others being banned for high skill; occasional toxic behavior but balanced by community moderation."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and stress relief, enjoying its casual and addictive nature."

      Capsule for ShellShock Live ShellShock Live

      "Players use the game as a fun distraction and stress relief; described as a chill, mindless, and addictive break from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is voluntary and driven by intrinsic interest and fun rather than obligation or pressure."

      Capsule for Get Stuffed! Get Stuffed!

      "Engagement is voluntary and driven by intrinsic interest and fun rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with movement mechanics, building modes, and custom maps, exploring new gameplay possibilities."

      Capsule for Murder Miners Murder Miners

      "Players experiment with movement mechanics, grappling hooks, custom game modes, and map settings."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of maps and custom content, but mostly familiar arenas."

      Capsule for Half-Life Deathmatch: Source Half-Life Deathmatch: Source

      "Some exploration of custom maps and secrets, but mostly focused on multiplayer arenas rather than open exploration."

    • Expression

      Game with the same Expression vibe

      4

      "Customization of characters, skins, and visual effects allows for player self-expression."

      Capsule for Entropy Survivors Entropy Survivors

      "Customization of characters, skins, and game settings allows for player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "The game features cartoonish, simple graphics and physics-based gameplay grounded in plausible mechanics rather than fantasy."

      Capsule for DDNet DDNet

      "The game has simple, stylized graphics and playful characters (beans) but is grounded in shooter mechanics without heavy fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and social interaction present, with active Discord and group play, though some toxicity reported."

      Capsule for Beasts of Bermuda Beasts of Bermuda

      "Community and Discord servers exist; players enjoy socializing and playing with friends, though some toxicity is reported."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop aiming, movement, and strategic skills; the game rewards learning and mastery over time."

      Capsule for Krunker Krunker

      "Players develop aiming skills, movement mastery, and learn game mechanics over time."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for SpiderHeck SpiderHeck

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active focus and continuous attention due to fast-paced gameplay and skill demands."

      Capsule for Krunker Krunker

      "Requires active attention and focus due to fast-paced gameplay and skill demands."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and community bonding, but mostly surface-level connections."

      Capsule for Valgrave: Immortal Plains Valgrave: Immortal Plains

      "Some social interaction and community bonding, but mostly casual and surface-level connections."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players host games and organize sessions; limited evidence of strong leadership roles."

      Capsule for J-Jump Arena J-Jump Arena

      "Some players host custom lobbies and moderate games, but leadership roles are limited."

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock characters, skins, and upgrades; leveling and achievements provide progression."

      Capsule for BLACK CLOVER: QUARTET KNIGHTS BLACK CLOVER: QUARTET KNIGHTS

      "Players accumulate upgrades and unlock cosmetics; achievements provide goals but no deep RPG progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "The game offers fun and flow but also involves fast-paced action and some tension."

      Capsule for Gear Up Gear Up

      "Described as a chill and fun game, though fast-paced action can create some tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable gunplay, sound effects, and fast-paced action provide sensory stimulation and excitement."

      Capsule for Project Hardline Project Hardline

      "Fast-paced, exciting gunplay and movement provide sensory stimulation and emotional fun."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and rankings provide recognition; some players value social status within the community."

      Capsule for Gunheart Gunheart

      "Leaderboards and ranks provide social recognition; some players seek status but community is small."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; purely multiplayer arena gameplay."

      Capsule for Impact Point Impact Point

      "No story or narrative elements; purely multiplayer arena shooter."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires tactical positioning and movement planning, but primarily reflex-based rather than deep strategy."

      Capsule for Ratz Instagib Ratz Instagib

      "Requires tactical use of movement and positioning, but mostly fast reflexes and aiming rather than deep strategy."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and suspenseful moments provide excitement and adrenaline."

      Capsule for Strinova Strinova

      "Fast-paced combat and grappling create moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      5

      "Free to play with good content; players feel high value for time invested."

      Capsule for Slappyball Slappyball

      "Free to play with extensive content and customization; players feel good value for time invested."

    • Violence

      Game with the same Violence vibe

      3

      "Combat-focused gameplay with emphasis on fighting and defeating opponents; stylized violence."

      Capsule for BlazBlue Centralfiction BlazBlue Centralfiction

      "Shooter game with combat and kills, but stylized and non-realistic violence."

    • Survival

      Game with the same Survival vibe

      1

      "Players try to avoid death in combat but no survival mechanics like resource management or persistent threats."

      Capsule for Zero G Arena Zero G Arena

      "Players avoid death in matches but no survival mechanics or resource management."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Story, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026