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Gunheart similar games & best alternatives

Gunheart

PC (Microsoft Windows), Oculus VR, SteamVR, Windows Mixed Reality • 2018

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Quick resume

Gunheart is an online co-op RPG shooter where you and your friends become customizable robotic bounty hunters trying to make a buck at the edge of the galaxy. Encounter menacing aliens, explore exotic locations, unlock new gear, and rake in cash to boost your rig.

Global score

72/100

Genres

Action, Indie, Shooter

Similar games

    Pros

    • Engaging co-op multiplayer
    • Strong progression and upgrades
    • High-quality vr visuals and immersion
    • Varied weapon customization
    • Active developer support and updates

    Cons

    • Linear level design with limited exploration
    • Some ai and animation issues
    • Small player base affecting multiplayer
    • Minor bugs and performance drops
    • Limited story depth

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore levels, choose weapons, and approach combat with different tactics, though the game follows a linear progression."

      Capsule for Warhammer 40,000: Boltgun Warhammer 40,000: Boltgun

      "Players have freedom to choose weapons, mods, and loadouts; however, level progression is linear and mission-based with limited exploration."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based gunplay, tactical combat, and weapon customization with feedback, though AI can be inconsistent."

      Capsule for Incursion Red River Incursion Red River

      "Game offers skill-based shooting, weapon upgrades, and progression; some complaints about AI and aiming mechanics but overall engaging combat."

    • Competition

      Game with the same Competition vibe

      2

      "Includes PvP modes and leaderboards with ranked matches, but many players focus on solo or co-op PvE content without heavy emphasis on competition."

      Capsule for Duel Corp. Duel Corp.

      "Includes PvP modes and leaderboards; however, many players focus on co-op and solo play without heavy emphasis on competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, replayability through operations and procedural campaigns, and ongoing engagement with updates."

      Capsule for Regiments Regiments

      "Players report long play sessions, habitual play, and replayability through upgrades, weekly missions, and co-op."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports local co-op play with drop-in/drop-out, encouraging teamwork and shared experiences."

      Capsule for LEGO® Star Wars™ - The Complete Saga LEGO® Star Wars™ - The Complete Saga

      "Strong emphasis on co-op multiplayer missions with drop-in/drop-out support and social hub; cooperation highly encouraged."

    • Creativity

      Game with the same Creativity vibe

      2

      "Customization of weapons, armor, and skill builds allows some creative expression, but gameplay follows established mission structures and limited map variety."

      Capsule for SAS: Zombie Assault 4 SAS: Zombie Assault 4

      "Customization of weapons through mods and character cosmetics allows some creativity, but gameplay follows predefined mission structures."

    • Domination

      Game with the same Domination vibe

      -3

      "Community described as friendly and helpful; interactions emphasize cooperation and mutual respect rather than dominance."

      Capsule for Immortal Empire Immortal Empire

      "Community described as friendly and helpful; interactions emphasize cooperation and mutual respect rather than dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for immersive, fast-paced VR action and stress relief, escaping real life through engaging gameplay."

      Capsule for Grapple Tournament Grapple Tournament

      "Players use the game as immersive VR experience and stress relief; praised for engaging visuals and fast-paced action."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indications of obligation or pressure."

      Capsule for ContractVille ContractVille

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indications of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore various weapons, tactics, and modifiers; level design encourages adapting to new challenges."

      Capsule for El Paso, Elsewhere El Paso, Elsewhere

      "Players experiment with different weapon mods, loadouts, and movement options; some repetition in level design limits novelty."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Levels are relatively small and linear with limited exploration opportunities."

      Capsule for Halo: Spartan Strike Halo: Spartan Strike

      "Levels are large but linear with limited branching; exploration mostly limited to mission segments and social hub."

    • Expression

      Game with the same Expression vibe

      3

      "Good character customization and cosmetic options for self-expression; players can personalize avatars and housing."

      Capsule for Temtem Temtem

      "Character customization and cosmetic options allow self-expression; players can personalize avatars and weapon appearance."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Highly imaginative, surreal, and meta-fictional VR experience with science fiction and philosophical themes."

      Capsule for Virtual Virtual Reality Virtual Virtual Reality

      "Set in sci-fi universe with insectoid enemies and futuristic weapons; immersive VR enhances imaginative fiction experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and multiplayer focus; players share experiences and collaborate in missions."

      Capsule for Hot Brass Hot Brass

      "Strong social community and multiplayer focus; players form groups, share experiences, and collaborate in missions."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop characters and weapons through leveling and weapon points, learning new skills."

      Capsule for Fairy Fencer F Fairy Fencer F

      "Character and weapon leveling systems provide learning and personal development; players improve skills and strategies."

    • Health

      Game with the same Health vibe

      1

      "VR gameplay involves physical movement and can be a moderate physical activity."

      Capsule for Arizona Sunshine® Remake Arizona Sunshine® Remake

      "VR gameplay involves physical movement such as teleporting and double jumping; some players note exercise benefits."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention and active engagement due to fast-paced combat and movement."

      Capsule for Crab Champions Crab Champions

      "Requires active attention and continuous engagement; fast-paced combat and movement demand focus."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Co-op play encourages social interaction and friendship building, though not deeply intimate."

      Capsule for Godsworn Godsworn

      "Players form friendships and social bonds through co-op play; interactions are friendly though not deeply intimate."

    • Leadership

      Game with the same Leadership vibe

      -1

      "Players mostly participate equally in co-op without strong emphasis on leadership or authority roles."

      Capsule for Dead Effect 2 VR Dead Effect 2 VR

      "Some players coordinate strategies in co-op but no strong emphasis on leadership roles; mostly collaborative play."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through character upgrades, item collection, and unlocking new content; core motivator for players."

      Capsule for Morimens Morimens

      "Strong progression through weapon upgrades, character leveling, and unlockable content; core motivator for continued play."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game balances challenge and flow; some players find combat engaging and cathartic, others find it repetitive."

      Capsule for Persona® 5 Strikers Persona® 5 Strikers

      "Game balances challenge and flow; some players find it cathartic and fun, though combat can be intense and fast-paced."

    • Sensation

      Game with the same Sensation vibe

      4

      "High-quality visuals, audio, and satisfying gunplay provide strong sensory stimulation and excitement."

      Capsule for Destiny 2 Destiny 2

      "High-quality visuals, immersive audio, and satisfying gunplay provide strong sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and rankings provide recognition; some players value social status in scores."

      Capsule for Legend of Dungeon Legend of Dungeon

      "Leaderboards and rankings provide recognition; some players value social status within the community."

    • Story

      Game with the same Story vibe

      1

      "Some narrative elements and missions exist but are not the main focus; gameplay is mostly context-free."

      Capsule for Pixel Starships Pixel Starships

      "Basic narrative and mission context exist but story is minimal and not a major focus; gameplay is mission-driven."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use tactics to deploy weapons, choose routes, and manage points strategically."

      Capsule for Mashed Mashed

      "Players use tactics in co-op missions, weapon mod combinations, and positioning; some strategic planning encouraged."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast movement, enemy AI, and combat encounters provide excitement and suspense."

      Capsule for Zortch Zortch

      "Fast-paced combat and enemy encounters create suspense and excitement; double jumping and movement add thrill."

    • Value

      Game with the same Value vibe

      3

      "Players find good value in content, humor, and replayability, though some feel price is high for early access."

      Capsule for Super Cane Magic ZERO - Legend of the Cane Cane Super Cane Magic ZERO - Legend of the Cane Cane

      "Players feel they receive good content and replayability for the price; some mention early access status but overall positive value."

    • Violence

      Game with the same Violence vibe

      4

      "Combat against alien creatures and wildlife is central, with shooting and destruction as core gameplay."

      Capsule for EXOME EXOME

      "Combat against insectoid enemies involves shooting and destruction; violence is a core gameplay element."

    • Survival

      Game with the same Survival vibe

      2

      "Players avoid death and manage combat threats; survival elements present but not extreme."

      Capsule for Clownfield 2042 Clownfield 2042

      "Players must avoid death and manage combat threats; survival elements present but not extreme or hardcore."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Health, Story, Competition, Status. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026