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Temtem similar games & best alternatives

Temtem

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!

Global score

81/100

Genres

Adventure, Indie, Massively Multiplayer, Role-playing (RPG), Turn-based strategy (TBS)

Similar games

    Pros

    • Engaging and strategic 2v2 combat system
    • Strong multiplayer and co-op features
    • Challenging gameplay with depth
    • Good character and team customization
    • Vibrant graphics and creature designs

    Cons

    • Repetitive trainer battles and backtracking
    • Limited and bland story
    • Grind-heavy endgame content
    • Always online requirement limits offline play
    • Price considered high by some players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore different levels, solve puzzles, and choose how to approach combat with limited resources."

      Capsule for Night At the Gates of Hell Night At the Gates of Hell

      "Players can explore freely, choose their own team and strategies, but some quests and trainer battles are mandatory and frequent, limiting full freedom."

    • Competence

      Game with the same Competence vibe

      4

      "Combat is challenging and skill-based, requiring timing, stamina management, and learning enemy patterns."

      Capsule for Pharaonic Pharaonic

      "Combat system is challenging and strategic with stamina mechanics and 2v2 battles, requiring skill and tactical thinking."

    • Competition

      Game with the same Competition vibe

      4

      "Strong PvP focus with ranked modes, leaderboards, and competitive arenas; players engage in skill-based combat against others."

      Capsule for Dragon Nest Dragon Nest

      "Strong PvP focus with ranked battles, tournaments, and competitive ladder; players engage in skill-based matches and team building."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players find it addictive for several hours but note late-game repetitiveness and eventual boredom."

      Capsule for Evil Bank Manager Evil Bank Manager

      "Players invest many hours with addictive gameplay loops, but some find the grind and endgame repetitive, leading to mixed retention."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports co-op campaign and multiplayer team modes, fostering teamwork and collaborative play."

      Capsule for 8-Bit Armies 8-Bit Armies

      "Supports co-op story mode and multiplayer features like trading, dungeons, and social interaction, encouraging teamwork."

    • Creativity

      Game with the same Creativity vibe

      3

      "Includes character color customization and team building, allowing players to personalize and experiment with visual and strategic elements."

      Capsule for THE KING OF FIGHTERS XIII STEAM EDITION THE KING OF FIGHTERS XIII STEAM EDITION

      "Character customization and cosmetic options available; team building and move combinations allow creative strategies."

    • Domination

      Game with the same Domination vibe

      -3

      "Community emphasizes mutual respect and fun; no reports of toxic dominance or trash talk in reviews."

      Capsule for Idol Showdown Idol Showdown

      "Community emphasizes mutual respect and cooperation; no reports of toxic dominance or trash talk in reviews."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for immersive fantasy experiences and stress relief through engaging combat and exploration."

      Capsule for Dragon Marked For Death Dragon Marked For Death

      "Players use the game for stress relief and immersion in a fantasy world with exploration and creature collection."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment; no pressure or obligation reported."

      Capsule for The Perfect Tower II The Perfect Tower II

      "Players engage voluntarily out of personal interest and enjoyment; no pressure or obligation reported."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore new moves, test combos, and experiment with timing and flow to improve their skills."

      Capsule for STORROR Parkour Pro STORROR Parkour Pro

      "Players experiment with team synergies, move combinations, and strategies encouraged by the stamina and 2v2 system."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game features multiple islands to explore with optional areas and random sea encounters, encouraging discovery."

      Capsule for Braveland Pirate Braveland Pirate

      "Game features multiple islands and areas to discover, though some backtracking and familiar routes are common."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic options allow self-expression; players can personalize avatars and weapon appearance."

      Capsule for Gunheart Gunheart

      "Good character customization and cosmetic options for self-expression; players can personalize avatars and housing."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative monster designs, fusion mechanics, and a fictional island setting create a strong fantasy experience."

      Capsule for Cassette Beasts Cassette Beasts

      "Imaginative creature designs and a fictional archipelago setting provide a strong fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and cooperative multiplayer experiences foster a sense of belonging and shared goals."

      Capsule for Darkwater Darkwater

      "Community and multiplayer features foster a sense of belonging and shared goals among players."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn complex crafting, combat mechanics, and base building; game requires skill development."

      Capsule for Animyst Animyst

      "Players learn complex battle mechanics and team building; some grind but also skill development occurs."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for CODE VEIN CODE VEIN

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during battles and exploration; not designed for casual or background play."

      Capsule for Monster Hunter Stories Monster Hunter Stories

      "Requires focused attention during battles and exploration; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Social interactions mainly through guilds and chat, but limited emotional depth."

      Capsule for Gems of War - Puzzle RPG Gems of War - Puzzle RPG

      "Social interactions exist but mostly surface-level through chat and trading; limited close emotional connections."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players may lead or coordinate in groups, but overall cooperative and balanced roles."

      Capsule for Backrooms: Escape Together Backrooms: Escape Together

      "Some players lead in PvP or community groups, but most interactions are cooperative and balanced."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, unlocking characters, spells, and cosmetic items."

      Capsule for Nine Parchments Nine Parchments

      "Strong progression through leveling, breeding, collecting rare Temtem, and unlocking cosmetics and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find flow and stress relief, though combat intensity can cause tension."

      Capsule for HARD BULLET HARD BULLET

      "Some players find relaxing flow in exploration and battles, but frequent trainer fights and grind can cause tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory experience with beautiful graphics and music."

      Capsule for Submerged: Hidden Depths Submerged: Hidden Depths

      "Enjoyable visual and auditory experience with vibrant graphics, animations, and music."

    • Status

      Game with the same Status vibe

      3

      "Recognition through PvP success, reputation, and community standing is valued by players."

      Capsule for Ghosts of Tabor Ghosts of Tabor

      "Players gain recognition through PvP rankings, cosmetic titles, and community reputation."

    • Story

      Game with the same Story vibe

      2

      "Story is serviceable and provides context but is considered average or underdeveloped by some players."

      Capsule for EARTHLOCK EARTHLOCK

      "Story is serviceable and provides context but is considered bland or generic by some players."

    • Strategy

      Game with the same Strategy vibe

      5

      "Highly strategic combat requiring planning, timing, and resource management."

      Capsule for Cosmic Star Heroine Cosmic Star Heroine

      "Highly strategic combat system with stamina management, team synergies, and 2v2 battles requiring planning."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension and challenge in battles, but overall controlled and predictable gameplay."

      Capsule for Brigandine The Legend of Runersia Brigandine The Legend of Runersia

      "Some tension from challenging battles and rare encounters, but overall controlled and predictable gameplay."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for money with many hours of content, though some feel it is short compared to original."

      Capsule for Supraland Six Inches Under Supraland Six Inches Under

      "Good value for money with many hours of content, though some consider price high relative to content."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves battles and destruction of opponents but is turn-based and strategic rather than graphic."

      Capsule for Summoners War Summoners War

      "Combat involves battling creatures but is non-graphic and focused on turn-based strategy rather than destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid damage and manage stamina to survive combat encounters; some resource management."

      Capsule for Zeno Clash Zeno Clash

      "Players must manage stamina and resources in battles to avoid defeat, adding survival elements to combat."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026