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Across the Obelisk similar games & best alternatives

Across the Obelisk

PC (Microsoft Windows), Mac, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2022

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Quick resume

Set forth in a co-op roguelite deckbuilder where every choice matters! Craft decks of breathtaking power. Journey alone or with up to three friends. Plot your party’s path to glory and face powerful enemies in deep tactical combat on your quest to save the kingdom of Senenthia in Across the Obelisk!

Global score

81/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Card & Board Game

Similar games

    Pros

    • Deep and strategic deckbuilding with many characters and builds
    • Excellent multiplayer co-op supporting up to 4 players
    • High replayability with meta progression and varied content
    • Engaging fantasy setting with meaningful choices and quests
    • Responsive developers with frequent updates and community engagement

    Cons

    • Long run times can feel tedious especially for new players
    • Some fights and bosses have drawn-out combat
    • Dlc pricing seen as expensive by some players
    • Learning curve and complexity can be overwhelming
    • Occasional bugs and multiplayer desync issues reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, builds, and item combinations with many possible strategies."

      Capsule for Megaloot Megaloot

      "Players have freedom to choose any 4 characters, build decks, equip items, and select paths with meaningful choices."

    • Competence

      Game with the same Competence vibe

      4

      "Game is easy to learn but hard to master with strategic deckbuilding, combos, and tactical decisions in battles and progression."

      Capsule for FAIRY TAIL: DUNGEONS FAIRY TAIL: DUNGEONS

      "Game is easy to learn but hard to master with complex deckbuilding, strategic combat, and meta progression."

    • Competition

      Game with the same Competition vibe

      1

      "Includes daily runs with leaderboards and some player ranking, but mostly focused on personal progress and local co-op rather than direct competition."

      Capsule for NeuroVoider NeuroVoider

      "Includes weekly high score runs and leaderboards but main focus is on co-op and personal progression."

    • Continuation

      Game with the same Continuation vibe

      5

      "High replayability with hundreds of hours played by users, frequent updates, and addictive gameplay encourage long-term engagement."

      Capsule for Vagante Vagante

      "Very high replayability with hundreds of hours played, meta progression, and constant updates encouraging long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on 4-player co-op gameplay, teamwork, and shared objectives."

      Capsule for Zombie Army 4: Dead War Zombie Army 4: Dead War

      "Strong co-op focus with up to 4 players controlling different heroes and coordinating strategies."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive deckbuilding and equipment customization allow for creative and unique character builds."

      Capsule for Dream Tactics Dream Tactics

      "Extensive deckbuilding, character builds, equipment customization, and strategic synergies allow creative play."

    • Domination

      Game with the same Domination vibe

      -3

      "Co-op gameplay emphasizes shared experience and mutual support rather than dominance or power over others."

      Capsule for Shadow Warrior 2 Shadow Warrior 2

      "Co-op gameplay emphasizes shared decision-making and teamwork rather than dominance or superiority."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a deep fantasy escape with rich lore and immersive strategic gameplay."

      Capsule for Dominions 6 - Rise of the Pantokrator Dominions 6 - Rise of the Pantokrator

      "Players use the game as a deep, immersive fantasy escape with rich lore and engaging mechanics."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

      Capsule for Travellers Rest Travellers Rest

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Encourages trying new builds, synergies, and strategies with a vast card pool and many character options."

      Capsule for Erannorth Chronicles Erannorth Chronicles

      "Encourages trying new builds, synergies, and strategies with many characters and deck options."

    • Exploration

      Game with the same Exploration vibe

      3

      "Randomized levels and branching paths promote discovery and curiosity-driven play."

      Capsule for Our Darker Purpose Our Darker Purpose

      "Branching paths, random encounters, and multiple maps encourage discovery and curiosity."

    • Expression

      Game with the same Expression vibe

      4

      "Customization of characters' decks and equipment serves as player self-expression."

      Capsule for Dream Tactics Dream Tactics

      "Customization of characters, decks, equipment, and pets allows personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magical elements, mythical creatures, and imaginative storytelling."

      Capsule for Visions of Mana Visions of Mana

      "Strong fantasy setting with RPG elements, mythical creatures, and imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Community and social connection through multiplayer co-op and shared experiences are central to player enjoyment."

      Capsule for For The King For The King

      "Community and social play are emphasized through multiplayer co-op and shared experiences."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills, learn game mechanics, and improve through character leveling and strategy."

      Capsule for FINAL FANTASY VI FINAL FANTASY VI

      "Players learn mechanics, improve skills, and develop characters through leveling and perks."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention during tactical combat and deck management."

      Capsule for Abalon: Roguelike Tactics CCG Abalon: Roguelike Tactics CCG

      "Requires focused attention during strategic combat and deck management."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Co-op play fosters social interaction and bonding, though not necessarily deep emotional sharing."

      Capsule for DYO DYO

      "Co-op play fosters social interaction and collaboration, though not necessarily deep emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take on coordinating roles in co-op, but overall shared decision-making is common."

      Capsule for Embr Embr

      "Players may lead team decisions in co-op but often collaborate and share control."

    • Progression

      Game with the same Progression vibe

      5

      "Strong meta progression with unlocking characters, upgrading skills, acquiring relics, and town improvements."

      Capsule for Time Break Chronicles Time Break Chronicles

      "Strong meta progression with unlocking characters, perks, cards, and town upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game balances challenge and flow; some tension in combat but overall enjoyable and satisfying."

      Capsule for Rotwood Rotwood

      "Balancing challenge and flow; some tension in difficult fights but generally rewarding gameplay."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant art style and sound design provide moderate sensory enjoyment without intense stimulation."

      Capsule for Dice & Fold Dice & Fold

      "Pleasant art and sound design provide sensory enjoyment without overwhelming stimulation."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards and achievements provide some recognition, but social status is not a primary focus."

      Capsule for LUFTRAUSERS LUFTRAUSERS

      "Leaderboards and achievements provide some recognition but social status is not a primary focus."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with quests, characters, and world-building."

      Capsule for Wild Indigo Ranch Wild Indigo Ranch

      "Narrative delivered through world-building, quests, and choices, though plot is basic."

    • Strategy

      Game with the same Strategy vibe

      5

      "High strategic depth with deck building, resource management, speed mechanics, and tactical combat."

      Capsule for Spellweaver Spellweaver

      "High strategic depth with deckbuilding, positioning, resource management, and tactical combat."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging battles and punishing difficulty create suspense and tension."

      Capsule for Warbanners Warbanners

      "Some suspense and challenge in difficult battles and randomness, but not extreme tension."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value for time and money due to content, replayability, and ongoing updates."

      Capsule for Lost Castle 2 Lost Castle 2

      "Players perceive strong value for time and money given content, replayability, and free updates."

    • Violence

      Game with the same Violence vibe

      2

      "Combat and defeating monsters are core mechanics, but violence is stylized and fantasy-based."

      Capsule for Magic Research Magic Research

      "Combat and defeating enemies are core, but violence is stylized and part of fantasy setting."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure and manage resources to progress through challenging roguelike runs."

      Capsule for Stick It to the Stickman Stick It to the Stickman

      "Players manage threats and resources to avoid failure in challenging roguelike runs."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026