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Abalon: Roguelike Tactics CCG similar games & best alternatives

Abalon: Roguelike Tactics CCG

PC (Microsoft Windows) • 2023

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Quick resume

Abalon is a roguelike adventure that fuses tactical turn-based combat and card strategy. Choose your summoner and explore a tabletop world to discover its secrets. Build the perfect deck, outsmart your enemies and become legend!

Global score

95/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy

Similar games

    Pros

    • Deep tactical combat
    • High replayability
    • Varied summoners and cards
    • Active and responsive developer
    • Polished gameplay and ui

    Cons

    • Some ui clunkiness
    • Randomness can be punishing
    • Limited multiplayer currently
    • Art style may not appeal to all
    • Runs can be long for some players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over deck building, character selection, equipment upgrades, and tactical decisions in combat."

      Capsule for Knights in Tight Spaces Knights in Tight Spaces

      "Players have significant control over deck building, summoner choice, and tactical decisions in combat and exploration."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging tactical combat requiring skillful positioning, resource management, and deckbuilding mastery."

      Capsule for Trials of Fire Trials of Fire

      "The game offers challenging tactical combat and strategic deck management requiring skill and adaptation."

    • Competition

      Game with the same Competition vibe

      1

      "While multiplayer exists, it is limited and not a major focus; most play is single-player or co-op without strong competitive ranking or leaderboards."

      Capsule for Sairento VR Sairento VR

      "Multiplayer is planned but currently the focus is on solo play with some arena modes; limited evidence of strong competitive ranking."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with many levels, collectibles, challenges, and customization options encourage long sessions and habitual play."

      Capsule for Once Upon A KATAMARI Once Upon A KATAMARI

      "High replayability with many summoners, cards, and modes encourages habitual and long-term play."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is primarily single-player with limited or no multiplayer cooperative elements."

      Capsule for Fate of the World: Tipping Point Fate of the World: Tipping Point

      "Gameplay is primarily solo with limited cooperative or team-based multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players create and modify their decks, experiment with synergies, and customize strategies extensively."

      Capsule for Crop Rotation Crop Rotation

      "Players create and customize decks, choose summoners, and experiment with synergies and strategies."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize balanced combat and tactical play rather than dominance over others."

      Capsule for GALAK-Z GALAK-Z

      "Interactions emphasize balanced tactical play and mutual respect rather than exerting power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "The fantasy setting, immersive tactical battles, and deep strategic gameplay offer strong escapism from real life."

      Capsule for Age of Wonders III Age of Wonders III

      "The fantasy setting, tactical gameplay, and roguelike progression provide immersive escapism."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation."

      Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

      "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new builds, skills, and strategies with varied characters and random elements in each run."

      Capsule for Crush the Industry Crush the Industry

      "Strong emphasis on trying new summoners, cards, strategies, and adapting builds each run."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated maps and varied campaigns promote discovery of new scenarios and tactical environments."

      Capsule for Armoured Commander II Armoured Commander II

      "Procedural maps with events and encounters encourage discovery and tactical exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and deck building allow for personal expression, though limited cosmetic options."

      Capsule for Menace from the Deep Menace from the Deep

      "Some customization of decks and summoners allows personal expression, though limited cosmetic modification."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with mythical creatures, magic, and imaginative fiction."

      Capsule for Astalon: Tears of the Earth Astalon: Tears of the Earth

      "Strong fantasy theme with mythical creatures, magic, and imaginative settings."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a single-player experience with minimal social or community interaction within gameplay."

      Capsule for F1® Manager 2023 F1® Manager 2023

      "Primarily a single-player experience with minimal social or community gameplay elements."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn mechanics, improve strategies, and unlock new cards and technologies over time."

      Capsule for Simmiland Simmiland

      "Players learn mechanics, improve skills, and unlock new summoners and cards over time."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity elements."

      Capsule for Sniper Elite 4 Sniper Elite 4

      "Typical sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during tactical combat and strategic management."

      Capsule for UFO: Aftermath UFO: Aftermath

      "Requires focused attention during tactical combat and deck management."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction or emotional connection beyond gameplay."

      Capsule for GamersGoMakers GamersGoMakers

      "Minimal social interaction or emotional bonding beyond gameplay."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead party members and manage tactics, but no evidence of leading other players or groups."

      Capsule for Tales of Symphonia Tales of Symphonia

      "Players lead their summoner and party tactically, but no evidence of leading other players."

    • Progression

      Game with the same Progression vibe

      5

      "Strong meta-progression with unlocking characters, cards, and abilities over many runs."

      Capsule for Breach Wanderers Breach Wanderers

      "Strong meta-progression with unlocking cards, summoners, and artifacts across runs."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game can be relaxing but also includes challenging and frustrating moments, especially on harder difficulties."

      Capsule for DuckTales: Remastered DuckTales: Remastered

      "Can be relaxing on easier difficulties but generally challenging and mentally engaging."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory elements are pleasant and engaging but not highly stimulating or intense."

      Capsule for Microcivilization Microcivilization

      "Visual and auditory elements are pleasant and engaging but not highly stimulating."

    • Status

      Game with the same Status vibe

      -3

      "Little emphasis on social recognition or leaderboards."

      Capsule for Keplerth Keplerth

      "Little emphasis on social recognition or leaderboards currently."

    • Story

      Game with the same Story vibe

      1

      "Some lore and humor present, but narrative is light and not a primary focus."

      Capsule for AK-xolotl: Together AK-xolotl: Together

      "Some light narrative and lore but not a primary focus."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around strategic deckbuilding, unit placement, and tactical decision-making."

      Capsule for Monster Train 2 Monster Train 2

      "Core gameplay revolves around tactical positioning, deck building, and resource management."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat provides suspense and excitement with risk and reward."

      Capsule for Infinity: Battlescape Infinity: Battlescape

      "Tactical combat and roguelike risk-reward create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for time and money with extensive content and replayability."

      Capsule for Grounded Grounded

      "Players report high value for time and money with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves attacking enemies and bosses, but violence is stylized and part of fantasy battles."

      Capsule for FINAL FANTASY FINAL FANTASY

      "Combat involves attacking and defeating enemies but with fantasy stylized violence."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid defeat in challenging encounters, emphasizing survival and tactical defense."

      Capsule for Commander Quest Commander Quest

      "Players must manage resources and avoid defeat in challenging tactical encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition, Fantasy. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026