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Ash of Gods: Redemption similar games & best alternatives

Ash of Gods: Redemption

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Legacy Mobile Device, Linux • 2018

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Quick resume

Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.

Global score

74/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Card & Board Game

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    Pros

    • Engaging branching story with meaningful choices
    • Beautiful art and music
    • Challenging and strategic combat
    • Long gameplay with replayability
    • Immersive dark fantasy atmosphere

    Cons

    • Translation issues and awkward dialogue
    • Combat balance and turn order frustrations
    • Slow pacing and heavy reading
    • Some technical issues like loading times
    • Limited voice acting and character customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players make meaningful choices that significantly affect the story and game progression, including branching paths and multiple endings."

      Capsule for The Witcher 2: Assassins of Kings Enhanced Edition The Witcher 2: Assassins of Kings Enhanced Edition

      "Players make meaningful choices affecting story and outcomes, with multiple branching paths and consequences."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires strategic thinking, planning, and skillful use of tactics and abilities"

      Capsule for Dragon Age: Origins - Ultimate Edition Dragon Age: Origins - Ultimate Edition

      "Combat requires strategic thinking and learning mechanics; some battles are challenging but can become predictable."

    • Competition

      Game with the same Competition vibe

      1

      "Multiplayer includes PvP modes but focus is more on cooperative and survival play rather than ranked competition."

      Capsule for SCP: Containment Breach 2 SCP: Containment Breach 2

      "Includes multiplayer PvP but mostly single-player focus with no strong emphasis on ranked competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Multiple endings and replayability encourage continued play despite short overall length."

      Capsule for Crimson Snow (2023) Crimson Snow (2023)

      "Game length is long with replayability due to branching storylines and multiple endings encouraging multiple playthroughs."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Primarily a single-player experience focused on individual control and decision-making without multiplayer cooperation."

      Capsule for Tropico Reloaded Tropico Reloaded

      "Primarily a single-player experience with individual decision-making; limited cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players experiment with party composition and tactics; limited world modification or building."

      Capsule for Ikenfell Ikenfell

      "Players experiment with different strategies and party compositions; some customization in combat and choices."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are balanced and narrative-driven with no evidence of exerting control or superiority over others."

      Capsule for Killer Chat! - Original Edition Killer Chat! - Original Edition

      "Interactions are narrative-driven with no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Dark fantasy setting and immersive story provide strong escape from real life."

      Capsule for Grim Legends 3: The Dark City Grim Legends 3: The Dark City

      "Immersive dark fantasy world and story provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation to explore story and gameplay."

      Capsule for Iconoclasts Iconoclasts

      "Players engage voluntarily out of interest and intrinsic motivation for story and gameplay."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different character builds, story routes, and tactical strategies, encouraged by branching narratives and skill customization."

      Capsule for Sword of Convallaria Sword of Convallaria

      "Players try different paths, tactics, and strategies to explore story branches and combat options."

    • Exploration

      Game with the same Exploration vibe

      2

      "Randomly generated maps and a world map feature encourage discovery, though exploration is limited."

      Capsule for Clanfolk Clanfolk

      "World map travel with random events and multiple routes encourages discovery and exploration."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; focus is on narrative rather than avatar personalization."

      Capsule for Seduce Me 2: The Demon War Seduce Me 2: The Demon War

      "Limited character customization; focus is on narrative choices rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong dark fantasy setting with imaginative fiction, lore, and mythical elements."

      Capsule for No Rest for the Wicked No Rest for the Wicked

      "Strong dark fantasy setting with mythical elements, gods, and grim narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Mostly solo play with minimal social or community interaction."

      Capsule for Rise of the Tomb Raider™ Rise of the Tomb Raider™

      "Mostly solo play with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn combat tactics, and progress through story and character development."

      Capsule for Rise of the Third Power Rise of the Third Power

      "Players develop tactical skills and learn combat mechanics; story progression involves character development."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity involved."

      Capsule for Resident Evil Resident Evil

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and story; not suited for background or casual play."

      Capsule for YIIK: A Postmodern RPG YIIK: A Postmodern RPG

      "Requires focused attention during combat and story; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; relationships are narrative and not emotionally intimate."

      Capsule for Shadows: Awakening Shadows: Awakening

      "Limited social interaction; relationships are narrative and not emotionally intimate."

    • Leadership

      Game with the same Leadership vibe

      2

      "Player leads party members in combat and decision-making, though within a fixed narrative structure."

      Capsule for The Legend of Heroes: Trails through Daybreak II The Legend of Heroes: Trails through Daybreak II

      "Players lead parties in combat and make story decisions affecting groups."

    • Progression

      Game with the same Progression vibe

      3

      "Character leveling, item acquisition, and story advancement provide a sense of progression."

      Capsule for YIIK: A Postmodern RPG YIIK: A Postmodern RPG

      "Character leveling, item acquisition, and story advancement provide a sense of progression."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay can be tense and challenging, with some frustration reported."

      Capsule for They Always Run They Always Run

      "Game can be tense and challenging, with frustration reported in some mechanics."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable art style, music, and combat animations provide sensory stimulation and excitement."

      Capsule for Sands of Salzaar Sands of Salzaar

      "Enjoyable art, music, and combat animations provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Minimal emphasis on social recognition or popularity; focus is on personal experience and story."

      Capsule for Cassette Beasts Cassette Beasts

      "Little emphasis on social recognition or popularity; focus is on personal story experience."

    • Story

      Game with the same Story vibe

      5

      "Narrative-driven game with multi-generational plot, character development, and branching storylines."

      Capsule for Agarest: Generations of War Agarest: Generations of War

      "Narrative-driven game with complex, branching storylines and character arcs."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and resource management require planning, problem solving, and tactical thinking."

      Capsule for Look Outside Look Outside

      "Combat and resource management require planning, tactical thinking, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from uncertain outcomes and complex engagements, but not focused on adrenaline or risk."

      Capsule for Command: Modern Operations Command: Modern Operations

      "Some suspense from difficult battles and consequences of choices, but not high adrenaline."

    • Value

      Game with the same Value vibe

      4

      "Long gameplay and rich story provide good value for time and money."

      Capsule for Black Mirror I Black Mirror I

      "Long gameplay, replayability, and rich story provide good value for time and money."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting and killing enemies; violence is integral to gameplay and story."

      Capsule for Game of Thrones Game of Thrones

      "Combat involves tactical battles with character injuries and death; violence is integral to gameplay."

    • Survival

      Game with the same Survival vibe

      4

      "Survival mechanics and resource management are key gameplay elements with real consequences."

      Capsule for Golden Treasure: The Great Green Golden Treasure: The Great Green

      "Resource management and character survival are key gameplay elements with risk of permanent loss."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Expression, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026