Ash of Gods: Redemption similar games & best alternatives
Ash of Gods: Redemption
2018
Related articles
Quick resume
Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.
Global score
74/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Card & Board Game
Similar games
Pros
- Engaging branching story with meaningful choices
- Beautiful art and music
- Challenging and strategic combat
- Long gameplay with replayability
- Immersive dark fantasy atmosphere
Cons
- Translation issues and awkward dialogue
- Combat balance and turn order frustrations
- Slow pacing and heavy reading
- Some technical issues like loading times
- Limited voice acting and character customization
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players make meaningful choices that significantly affect the story and game progression, including branching paths and multiple endings."
The Witcher 2: Assassins of Kings Enhanced Edition
"Players make meaningful choices affecting story and outcomes, with multiple branching paths and consequences."
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Competence
Game with the same Competence vibe
3"Combat requires strategic thinking, planning, and skillful use of tactics and abilities"
Dragon Age: Origins - Ultimate Edition
"Combat requires strategic thinking and learning mechanics; some battles are challenging but can become predictable."
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Competition
Game with the same Competition vibe
1"Multiplayer includes PvP modes but focus is more on cooperative and survival play rather than ranked competition."
SCP: Containment Breach 2
"Includes multiplayer PvP but mostly single-player focus with no strong emphasis on ranked competition."
-
Continuation
Game with the same Continuation vibe
3"Multiple endings and replayability encourage continued play despite short overall length."
Crimson Snow (2023)
"Game length is long with replayability due to branching storylines and multiple endings encouraging multiple playthroughs."
-
Cooperation
Game with the same Cooperation vibe
-4"Primarily a single-player experience focused on individual control and decision-making without multiplayer cooperation."
Tropico Reloaded
"Primarily a single-player experience with individual decision-making; limited cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players experiment with party composition and tactics; limited world modification or building."
Ikenfell
"Players experiment with different strategies and party compositions; some customization in combat and choices."
-
Domination
Game with the same Domination vibe
-3"Interactions are balanced and narrative-driven with no evidence of exerting control or superiority over others."
Killer Chat! - Original Edition
"Interactions are narrative-driven with no evidence of exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Dark fantasy setting and immersive story provide strong escape from real life."
Grim Legends 3: The Dark City
"Immersive dark fantasy world and story provide strong escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation to explore story and gameplay."
Iconoclasts
"Players engage voluntarily out of interest and intrinsic motivation for story and gameplay."
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Experimenting
Game with the same Experimenting vibe
3"Players explore different character builds, story routes, and tactical strategies, encouraged by branching narratives and skill customization."
Sword of Convallaria
"Players try different paths, tactics, and strategies to explore story branches and combat options."
-
Exploration
Game with the same Exploration vibe
2"Randomly generated maps and a world map feature encourage discovery, though exploration is limited."
Clanfolk
"World map travel with random events and multiple routes encourages discovery and exploration."
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Expression
Game with the same Expression vibe
-2"Limited character customization; focus is on narrative rather than avatar personalization."
Seduce Me 2: The Demon War
"Limited character customization; focus is on narrative choices rather than avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
5"Strong dark fantasy setting with imaginative fiction, lore, and mythical elements."
No Rest for the Wicked
"Strong dark fantasy setting with mythical elements, gods, and grim narrative."
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Fellowship
Game with the same Fellowship vibe
-3"Mostly solo play with minimal social or community interaction."
Rise of the Tomb Raider™
"Mostly solo play with minimal social or community interaction."
-
Growth
Game with the same Growth vibe
3"Players develop skills, learn combat tactics, and progress through story and character development."
Rise of the Third Power
"Players develop tactical skills and learn combat mechanics; story progression involves character development."
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Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity involved."
Resident Evil
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and story; not suited for background or casual play."
YIIK: A Postmodern RPG
"Requires focused attention during combat and story; not suited for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Limited social interaction; relationships are narrative and not emotionally intimate."
Shadows: Awakening
"Limited social interaction; relationships are narrative and not emotionally intimate."
-
Leadership
Game with the same Leadership vibe
2"Player leads party members in combat and decision-making, though within a fixed narrative structure."
The Legend of Heroes: Trails through Daybreak II
"Players lead parties in combat and make story decisions affecting groups."
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Progression
Game with the same Progression vibe
3"Character leveling, item acquisition, and story advancement provide a sense of progression."
YIIK: A Postmodern RPG
"Character leveling, item acquisition, and story advancement provide a sense of progression."
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Relaxation
Game with the same Relaxation vibe
-2"Gameplay can be tense and challenging, with some frustration reported."
They Always Run
"Game can be tense and challenging, with frustration reported in some mechanics."
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Sensation
Game with the same Sensation vibe
3"Enjoyable art style, music, and combat animations provide sensory stimulation and excitement."
Sands of Salzaar
"Enjoyable art, music, and combat animations provide sensory stimulation."
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Status
Game with the same Status vibe
-3"Minimal emphasis on social recognition or popularity; focus is on personal experience and story."
Cassette Beasts
"Little emphasis on social recognition or popularity; focus is on personal story experience."
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Story
Game with the same Story vibe
5"Narrative-driven game with multi-generational plot, character development, and branching storylines."
Agarest: Generations of War
"Narrative-driven game with complex, branching storylines and character arcs."
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Strategy
Game with the same Strategy vibe
4"Combat and resource management require planning, problem solving, and tactical thinking."
Look Outside
"Combat and resource management require planning, tactical thinking, and problem solving."
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Thrill
Game with the same Thrill vibe
2"Some suspense from uncertain outcomes and complex engagements, but not focused on adrenaline or risk."
Command: Modern Operations
"Some suspense from difficult battles and consequences of choices, but not high adrenaline."
-
Value
Game with the same Value vibe
4"Long gameplay and rich story provide good value for time and money."
Black Mirror I
"Long gameplay, replayability, and rich story provide good value for time and money."
-
Violence
Game with the same Violence vibe
3"Combat involves fighting and killing enemies; violence is integral to gameplay and story."
Game of Thrones
"Combat involves tactical battles with character injuries and death; violence is integral to gameplay."
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Survival
Game with the same Survival vibe
4"Survival mechanics and resource management are key gameplay elements with real consequences."
Golden Treasure: The Great Green
"Resource management and character survival are key gameplay elements with risk of permanent loss."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Expression, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026