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Sword of Convallaria

PC (Microsoft Windows), iOS, Android • 2024

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Quick resume

Fantasy Tactical RPG revitalizing the beloved Japanese turn-based & pixel art genre. Collect & train a roster of mercenaries, customize your squad, and use your own strategy to save the nation of Iria. Journey through a world of plot twists where every choice you make will reshape your destiny.

Global score

75/100

Genres

Role-playing (RPG), Strategy, Free To Play, Adventure, Turn-based strategy (TBS), Tactical

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    Pros

    • Deep and engaging tactical gameplay
    • Rich and branching story modes
    • Generous free-to-play mechanics
    • Appealing pixel art and music
    • Meaningful character customization

    Cons

    • Gacha mechanics may deter some players
    • Energy/stamina systems limit playtime
    • Pc controls less optimal than mobile
    • Limited social and cooperative features
    • Some grind and complexity can be daunting

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players make frequent, impactful choices affecting story outcomes and character interactions, including timed decisions and stamina management, reflecting significant control over actions."

      Capsule for A Light in the Dark A Light in the Dark

      "Players have significant control over character builds, story choices, and tactical decisions, especially in Spiral of Destinies mode, though some routines exist in stamina and gacha systems."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging tactical combat requiring skillful positioning and strategic team building with feedback on performance."

      Capsule for The Dungeon Beneath The Dungeon Beneath

      "The game offers challenging tactical combat requiring skillful positioning and strategy, with feedback through progression and character upgrades."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on personal progression and overcoming challenges; multiplayer includes PvP elements but is not the main focus."

      Capsule for JUMP KING QUEST JUMP KING QUEST

      "Focus is primarily on single-player story modes and personal progression; PvP exists but is minor and not highly competitive."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, habitual daily logins, and sustained engagement driven by story and events."

      Capsule for CounterSide CounterSide

      "Players report long playtimes, habitual daily logins, and engagement with multiple storylines and events encouraging extended play."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on individual experience and personal story; limited or no mention of cooperative multiplayer or teamwork."

      Capsule for CUCKOLD SIMULATOR: Life as a Beta Male Cuck CUCKOLD SIMULATOR: Life as a Beta Male Cuck

      "Gameplay centers on individual tactical play and story progression; limited social or cooperative multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize character skills and make choices that shape story branches and outcomes."

      Capsule for The Council The Council

      "Players customize characters via skill trees and equipment, and make meaningful choices affecting story outcomes and team composition."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions focus on balanced gameplay and community respect; no evidence of dominance or power imposition."

      Capsule for Hot Dogs, Horseshoes & Hand Grenades Hot Dogs, Horseshoes & Hand Grenades

      "Interactions are balanced and respectful; no evidence of power imposition or toxic dominance in community or gameplay."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction and stress relief with casual gameplay."

      Capsule for Space Rock Breaker Space Rock Breaker

      "Players use the game as a relaxing distraction with immersive storylines and tactical gameplay, often to unwind from daily stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is voluntary and driven by intrinsic interest in tactical gameplay and fantasy setting."

      Capsule for Age of Fear: The Free World Age of Fear: The Free World

      "Engagement is driven by intrinsic interest in tactical RPGs and story, with optional spending and no strong external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different character builds, tactical options, and story choices; encourages trying new strategies."

      Capsule for The Banner Saga 2 The Banner Saga 2

      "Players explore different character builds, story routes, and tactical strategies, encouraged by branching narratives and skill customization."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore multiple maps and game modes, though no deep narrative or open world exploration is present."

      Capsule for Boring Man - Online Tactical Stickman Combat Boring Man - Online Tactical Stickman Combat

      "The game features multiple story modes and branching paths, but exploration is mostly within structured tactical maps rather than open worlds."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization via talent trees, equipment, and skins allow personal expression, though visual customization is limited."

      Capsule for Battle Chasers: Nightwar Battle Chasers: Nightwar

      "Character customization through skill trees and equipment allows personal expression, though visual customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features a fantasy setting with mythical elements, magic weapons, and an imaginative world."

      Capsule for Olija Olija

      "The game presents a rich fantasy setting with war, magic, and political intrigue, evoking classic tactical RPG themes."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Limited social interaction; community exists but gameplay is mostly solo without strong group identity."

      Capsule for Vecter Vecter

      "Community exists but gameplay is largely solo; limited social features and dying guilds reduce sense of group identity."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in tactical combat and progress through story and character levels."

      Capsule for Pirate101 Pirate101

      "Players develop skills in tactical combat and character building, with ongoing learning through complex mechanics and story progression."

    • Health

      Game with the same Health vibe

      -4

      "Game is sedentary with long play sessions; no physical activity or health-related features noted."

      Capsule for FINAL FANTASY® XI: Ultimate Collection Seekers Edition FINAL FANTASY® XI: Ultimate Collection Seekers Edition

      "The game is sedentary with long play sessions and grind; no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention for combat and progression; auto-play available but manual play preferred for challenge."

      Capsule for BLEACH Brave Souls BLEACH Brave Souls

      "Requires focused attention for tactical battles and story engagement; some auto modes exist but manual play is preferred."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are limited and mostly surface-level; emotional connections mainly with characters."

      Capsule for Digimon Story Cyber Sleuth: Complete Edition Digimon Story Cyber Sleuth: Complete Edition

      "Social interactions are minimal and surface-level; emotional connections arise mainly through story and character development."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead their army and make strategic decisions, but no multiplayer leadership roles."

      Capsule for Braveland Wizard Braveland Wizard

      "Players lead mercenary groups and make strategic decisions affecting outcomes, though no multiplayer leadership roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling characters, unlocking skills, upgrading weapons, and collecting items."

      Capsule for Accel World VS. Sword Art Online Deluxe Edition Accel World VS. Sword Art Online Deluxe Edition

      "Strong emphasis on leveling characters, upgrading gear, unlocking abilities, and advancing through story and events."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players find the game relaxing and enjoyable, balancing challenge with flow and immersion."

      Capsule for Mythgard Mythgard

      "Many players find the game relaxing and enjoyable, balancing challenge with flow in tactical gameplay and story immersion."

    • Sensation

      Game with the same Sensation vibe

      3

      "Appealing pixel art, animations, and music provide sensory enjoyment and emotional engagement."

      Capsule for Cats and the Other Lives Cats and the Other Lives

      "Appealing pixel art, music, and animations provide sensory enjoyment and emotional engagement."

    • Status

      Game with the same Status vibe

      -3

      "Achievements and progress are mostly personal with limited social recognition or visibility."

      Capsule for X-COM: UFO Defense X-COM: UFO Defense

      "Recognition is limited; achievements and progress are mostly personal with little social status or visibility."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with multiple chapters, character development, and branching storylines."

      Capsule for Sixtieth Kilometer Sixtieth Kilometer

      "Strong narrative focus with multiple story modes, branching paths, character development, and rich lore."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around deep tactical combat, resource management, and strategic planning."

      Capsule for Battle Brothers Battle Brothers

      "Core gameplay revolves around deep tactical combat, positioning, resource management, and strategic planning."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in combat and exploration, but overall controlled and measured gameplay."

      Capsule for Caves of Lore Caves of Lore

      "Some suspense and challenge in tactical battles and story decisions, but overall controlled and measured gameplay."

    • Value

      Game with the same Value vibe

      3

      "Generous free-to-play model and content updates provide good value for time invested, though some complaints about monetization."

      Capsule for Cards and Castles 2 Cards and Castles 2

      "Generous free-to-play rewards and extensive content provide good value for time invested despite optional monetization."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves tactical battles with attacks and skills; violence is stylized and fantasy-based."

      Capsule for Regalia: Of Men and Monarchs Regalia: Of Men and Monarchs

      "Combat involves tactical battles with attacks and abilities; violence is stylized and part of fantasy warfare."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage resources and avoid failure in combat, with strategic defense and survival elements."

      Capsule for Persona 3 Reload Persona 3 Reload

      "Players manage resources and avoid failure in tactical combat, with some strategic defense elements."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Story, Relaxation. It leans lower than usual among comparable games on Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026