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Regalia: Of Men and Monarchs similar games & best alternatives

Regalia: Of Men and Monarchs

PC (Microsoft Windows), Mac, PlayStation 4, Nintendo Switch, Linux • 2017

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Quick resume

Regalia: Of Men And Monarchs is a tactical RPG set in a cheerful fantasy world full of weirdness and wonder. Assemble your party, go adventuring, manage your kingdom, make new friends, and defeat your opponents in challenging turn-based combat.

Global score

80/100

Genres

Indie, Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS)

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    Pros

    • Engaging tactical combat
    • Charming characters and humor
    • Strong narrative and voice acting
    • Meaningful player choices and progression
    • Good value for price

    Cons

    • Time limit pressure disliked by some
    • Combat balance and rng issues
    • Limited save points
    • Some ui and quality of life shortcomings
    • Repetitive or slow pacing in parts

    Motivations

    • Autonomy

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      4

      "Players can freely explore different regions, choose dungeons, and decide how to spend their time socially or adventuring, reflecting strong personal freedom."

      Capsule for Dungeons of Hinterberg Dungeons of Hinterberg

      "Players have freedom to choose actions, build relationships, manage kingdom, and explore dungeons with meaningful choices and multiple approaches."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires strategic thinking and skillful use of abilities, with some challenging boss fights and optional content; however, some players find combat repetitive."

      Capsule for Penny Arcade's On the Rain-Slick Precipice of Darkness 4 Penny Arcade's On the Rain-Slick Precipice of Darkness 4

      "Combat is challenging and strategic with unique character skills and perks, but some players find it repetitive or unbalanced."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and story; no evidence of ranked modes or direct player-vs-player competition."

      Capsule for Dead Rising Deluxe Remaster Dead Rising Deluxe Remaster

      "Focus is on personal progress and story; no evidence of ranked modes or direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, replaying for achievements, and strong attachment to story and characters."

      Capsule for UNCHARTED™: Legacy of Thieves Collection UNCHARTED™: Legacy of Thieves Collection

      "Many players report long play sessions, replayability, and attachment to characters and story."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on individual player managing a party; no multiplayer or cooperative social gameplay."

      Capsule for OCTOPATH TRAVELER 0 OCTOPATH TRAVELER 0

      "Gameplay centers on individual party management and personal bonds; no multiplayer or teamwork with other players."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize characters and develop strategies; kingdom building and unlocks add creative choices."

      Capsule for Desktop Dungeons Desktop Dungeons

      "Players customize characters with perks and equipment, build and upgrade kingdom facilities, and choose different strategies."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; interactions are individual and respectful."

      Capsule for Progressbar95 Progressbar95

      "No evidence of exerting control or superiority over other players; interactions are cooperative and respectful."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive fantasy world, humor, and engaging story as a form of escape and entertainment."

      Capsule for Shantae and the Pirate's Curse Shantae and the Pirate's Curse

      "Players enjoy humorous story, charming characters, and immersive fantasy world as a form of escape."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

      Capsule for Atomic Heart Atomic Heart

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different party compositions, skill builds, and exploration strategies to overcome challenges."

      Capsule for Etrian Odyssey HD Etrian Odyssey HD

      "Players experiment with different party compositions, skill builds, and kingdom management strategies."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple locations, interact with many characters, and discover story elements and secrets."

      Capsule for Kathy Rain 2: Soothsayer Kathy Rain 2: Soothsayer

      "Players explore dungeons, uncover story events, and interact with various characters and locations."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization via skill trees and equipment, but limited visual customization."

      Capsule for Wild West and Wizards Wild West and Wizards

      "Some character customization through equipment and perks, but limited visual customization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features imaginative characters, story, and settings in a fantasy world."

      Capsule for Shovel Knight Dig Shovel Knight Dig

      "Game features fantasy setting with imaginative characters, magic, and story elements."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Players build relationships with townsfolk and party members, fostering community feeling."

      Capsule for Rune Factory 5 Rune Factory 5

      "Players build relationships with party members and townsfolk, fostering a sense of community."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop characters through leveling, skill acquisition, and strategic planning."

      Capsule for Doom & Destiny Doom & Destiny

      "Players develop characters through leveling, perks, and relationship building, learning new tactics."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for CODE VEIN CODE VEIN

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during battles and management; not designed for idle play."

      Capsule for Iratus: Lord of the Dead Iratus: Lord of the Dead

      "Requires focused attention during battles and management; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Players build platonic friendships and social bonds with characters, but no romantic or deep emotional relationships."

      Capsule for Marvel's Midnight Suns Marvel's Midnight Suns

      "Players form platonic bonds with characters through dialogue and events, but no romantic relationships."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead their party and manage their kingdom, making strategic decisions and guiding outcomes."

      Capsule for Pathfinder: Kingmaker — Enhanced Plus Edition Pathfinder: Kingmaker — Enhanced Plus Edition

      "Player leads party and manages kingdom decisions, guiding overall progress."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, unlock perks, and improve their kingdom and character over time."

      Capsule for Thronefall Thronefall

      "Players accumulate items, upgrades, and perks, advancing characters and kingdom."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and humorous, though combat and puzzles can be challenging and tense."

      Capsule for Cryptmaster Cryptmaster

      "Some players find the game relaxing and humorous, though combat can be tense or challenging."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable art, music, and voice acting provide sensory pleasure without intense stimulation."

      Capsule for The NOexistenceN of you AND me The NOexistenceN of you AND me

      "Enjoyable art, music, and voice acting provide sensory pleasure, but no extreme stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on individual experience."

      Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

      "No social status or recognition systems; focus is on individual experience."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with engaging characters, plot, and dialogue."

      Capsule for Broken Sword 2 - the Smoking Mirror: Remastered (2010) Broken Sword 2 - the Smoking Mirror: Remastered (2010)

      "Strong narrative immersion with character-driven story, dialogue, and plot twists."

    • Strategy

      Game with the same Strategy vibe

      4

      "Tactical combat and resource management require planning and problem solving."

      Capsule for Crying Suns Crying Suns

      "Tactical combat and time/resource management require planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension and challenge in difficult levels, but overall tone is lighthearted and playful."

      Capsule for JellyCar Worlds JellyCar Worlds

      "Some tension and challenge in combat and deadlines, but overall lighthearted tone."

    • Value

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      4

      "Players report good value for price with many hours of engaging content."

      Capsule for Sixty Four Sixty Four

      "Players report good value for price with many hours of engaging content."

    • Violence

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      3

      "Combat involves tactical battles with attacks and abilities; violence is stylized and part of fantasy warfare."

      Capsule for Sword of Convallaria Sword of Convallaria

      "Combat involves tactical battles with attacks and skills; violence is stylized and fantasy-based."

    • Survival

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      2

      "Combat involves avoiding damage and managing health; some resource management in upgrades."

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      "Combat involves managing health and shields to avoid defeat; some resource management elements."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fellowship, Intimacy. It leans lower than usual among comparable games on Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026