Regalia: Of Men and Monarchs similar games & best alternatives
Regalia: Of Men and Monarchs
2017
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Quick resume
Regalia: Of Men And Monarchs is a tactical RPG set in a cheerful fantasy world full of weirdness and wonder. Assemble your party, go adventuring, manage your kingdom, make new friends, and defeat your opponents in challenging turn-based combat.
Global score
80/100
Genres
Indie, Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS)
Similar games
Pros
- Engaging tactical combat
- Charming characters and humor
- Strong narrative and voice acting
- Meaningful player choices and progression
- Good value for price
Cons
- Time limit pressure disliked by some
- Combat balance and rng issues
- Limited save points
- Some ui and quality of life shortcomings
- Repetitive or slow pacing in parts
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can freely explore different regions, choose dungeons, and decide how to spend their time socially or adventuring, reflecting strong personal freedom."
Dungeons of Hinterberg
"Players have freedom to choose actions, build relationships, manage kingdom, and explore dungeons with meaningful choices and multiple approaches."
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Competence
Game with the same Competence vibe
3"Combat requires strategic thinking and skillful use of abilities, with some challenging boss fights and optional content; however, some players find combat repetitive."
Penny Arcade's On the Rain-Slick Precipice of Darkness 4
"Combat is challenging and strategic with unique character skills and perks, but some players find it repetitive or unbalanced."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and story; no evidence of ranked modes or direct player-vs-player competition."
Dead Rising Deluxe Remaster
"Focus is on personal progress and story; no evidence of ranked modes or direct player-vs-player competition."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions, replaying for achievements, and strong attachment to story and characters."
UNCHARTED™: Legacy of Thieves Collection
"Many players report long play sessions, replayability, and attachment to characters and story."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on individual player managing a party; no multiplayer or cooperative social gameplay."
OCTOPATH TRAVELER 0
"Gameplay centers on individual party management and personal bonds; no multiplayer or teamwork with other players."
-
Creativity
Game with the same Creativity vibe
3"Players customize characters and develop strategies; kingdom building and unlocks add creative choices."
Desktop Dungeons
"Players customize characters with perks and equipment, build and upgrade kingdom facilities, and choose different strategies."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over other players; interactions are individual and respectful."
Progressbar95
"No evidence of exerting control or superiority over other players; interactions are cooperative and respectful."
-
Escapism
Game with the same Escapism vibe
4"Players enjoy immersive fantasy world, humor, and engaging story as a form of escape and entertainment."
Shantae and the Pirate's Curse
"Players enjoy humorous story, charming characters, and immersive fantasy world as a form of escape."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
Atomic Heart
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with different party compositions, skill builds, and exploration strategies to overcome challenges."
Etrian Odyssey HD
"Players experiment with different party compositions, skill builds, and kingdom management strategies."
-
Exploration
Game with the same Exploration vibe
3"Players explore multiple locations, interact with many characters, and discover story elements and secrets."
Kathy Rain 2: Soothsayer
"Players explore dungeons, uncover story events, and interact with various characters and locations."
-
Expression
Game with the same Expression vibe
2"Some character customization via skill trees and equipment, but limited visual customization."
Wild West and Wizards
"Some character customization through equipment and perks, but limited visual customization."
-
Fantasy
Game with the same Fantasy vibe
4"The game features imaginative characters, story, and settings in a fantasy world."
Shovel Knight Dig
"Game features fantasy setting with imaginative characters, magic, and story elements."
-
Fellowship
Game with the same Fellowship vibe
3"Players build relationships with townsfolk and party members, fostering community feeling."
Rune Factory 5
"Players build relationships with party members and townsfolk, fostering a sense of community."
-
Growth
Game with the same Growth vibe
4"Players develop characters through leveling, skill acquisition, and strategic planning."
Doom & Destiny
"Players develop characters through leveling, perks, and relationship building, learning new tactics."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related features."
CODE VEIN
"Typical sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during battles and management; not designed for idle play."
Iratus: Lord of the Dead
"Requires focused attention during battles and management; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
2"Players build platonic friendships and social bonds with characters, but no romantic or deep emotional relationships."
Marvel's Midnight Suns
"Players form platonic bonds with characters through dialogue and events, but no romantic relationships."
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Leadership
Game with the same Leadership vibe
3"Players lead their party and manage their kingdom, making strategic decisions and guiding outcomes."
Pathfinder: Kingmaker — Enhanced Plus Edition
"Player leads party and manages kingdom decisions, guiding overall progress."
-
Progression
Game with the same Progression vibe
4"Players accumulate upgrades, unlock perks, and improve their kingdom and character over time."
Thronefall
"Players accumulate items, upgrades, and perks, advancing characters and kingdom."
-
Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and humorous, though combat and puzzles can be challenging and tense."
Cryptmaster
"Some players find the game relaxing and humorous, though combat can be tense or challenging."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable art, music, and voice acting provide sensory pleasure without intense stimulation."
The NOexistenceN of you AND me
"Enjoyable art, music, and voice acting provide sensory pleasure, but no extreme stimulation."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on individual experience."
Shadow of the Tomb Raider: Definitive Edition
"No social status or recognition systems; focus is on individual experience."
-
Story
Game with the same Story vibe
4"Strong narrative immersion with engaging characters, plot, and dialogue."
Broken Sword 2 - the Smoking Mirror: Remastered (2010)
"Strong narrative immersion with character-driven story, dialogue, and plot twists."
-
Strategy
Game with the same Strategy vibe
4"Tactical combat and resource management require planning and problem solving."
Crying Suns
"Tactical combat and time/resource management require planning and problem solving."
-
Thrill
Game with the same Thrill vibe
2"Some tension and challenge in difficult levels, but overall tone is lighthearted and playful."
JellyCar Worlds
"Some tension and challenge in combat and deadlines, but overall lighthearted tone."
-
Value
Game with the same Value vibe
4"Players report good value for price with many hours of engaging content."
Sixty Four
"Players report good value for price with many hours of engaging content."
-
Violence
Game with the same Violence vibe
3"Combat involves tactical battles with attacks and abilities; violence is stylized and part of fantasy warfare."
Sword of Convallaria
"Combat involves tactical battles with attacks and skills; violence is stylized and fantasy-based."
-
Survival
Game with the same Survival vibe
2"Combat involves avoiding damage and managing health; some resource management in upgrades."
Evil West
"Combat involves managing health and shields to avoid defeat; some resource management elements."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fellowship, Intimacy. It leans lower than usual among comparable games on Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026