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Shadow of the Tomb Raider: Definitive Edition similar games & best alternatives

Shadow of the Tomb Raider: Definitive Edition

PC (Microsoft Windows) • 2018

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Quick resume

As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.

Global score

85/100

Genres

Action, Adventure

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    Pros

    • Stunning graphics and immersive environments
    • Challenging and rewarding puzzles and tombs
    • Engaging exploration and platforming mechanics
    • Customizable skills and weapons
    • Atmospheric sound design and music

    Cons

    • Weak and rushed story with underdeveloped characters
    • Combat is less satisfying and sometimes repetitive
    • Bugs and glitches affecting gameplay
    • Some frustrating controls and camera issues
    • Side missions and collectibles can feel tedious

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over Lara's movements, exploration, combat, and puzzle solving with some freedom in approach."

      Capsule for Tomb Raider II (1997) Tomb Raider II (1997)

      "Players have significant control over Lara's actions, including exploration, puzzle-solving, stealth, combat style, and skill customization."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers challenging puzzles and platforming that require skill and problem solving, though combat is simpler and less demanding."

      Capsule for Tomb Raider: Underworld Tomb Raider: Underworld

      "The game offers challenging puzzles, platforming, and stealth mechanics that require skill, though combat can be easier and less demanding."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single player experience with no evidence of competitive multiplayer or leaderboard features."

      Capsule for King Arthur: Legion IX King Arthur: Legion IX

      "Focus is on single-player experience with no evidence of competitive multiplayer or leaderboard features."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and engagement with side quests and exploration; some desire for New Game+ to extend playtime."

      Capsule for RoboCop: Rogue City RoboCop: Rogue City

      "Many players report long playtimes, engaging exploration, and side content encouraging extended sessions, though some mention frustration and bugs."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player experience with no cooperative multiplayer or teamwork elements."

      Capsule for Loop Hero Loop Hero

      "The game is a single-player experience with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize badges, abilities, and outfits; exploration and puzzle solving encourage creative problem solving."

      Capsule for Escape from Ever After Escape from Ever After

      "Players can customize skills, weapons, and outfits; exploration and puzzle-solving encourage creative problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over other players; interactions are single-player and narrative-driven."

      Capsule for Inscryption Inscryption

      "No evidence of exerting control over other players; interactions are single-player and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an immersive escape into a richly developed fictional world with engaging story and characters."

      Capsule for TROUBLESHOOTER: Abandoned Children TROUBLESHOOTER: Abandoned Children

      "Players use the game to immerse in a richly detailed fictional world, escaping reality through exploration and story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and interest, with no indication of obligation or external pressure."

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      "Players engage voluntarily for enjoyment and interest, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "The game encourages trying different strategies and approaches to puzzles and levels, though some repetition exists."

      Capsule for Oddworld: Munch's Oddysee Oddworld: Munch's Oddysee

      "The game encourages trying different play styles, stealth approaches, and puzzle solutions, though some mechanics are reused from previous titles."

    • Exploration

      Game with the same Exploration vibe

      5

      "Strong emphasis on discovering new locations, secrets, and treasures in a large open world."

      Capsule for Caribbean Legend Caribbean Legend

      "Strong emphasis on discovering new areas, tombs, secrets, and collectibles in a large, immersive world."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization through outfits and weapon upgrades allows personal expression."

      Capsule for METAL GEAR RISING: REVENGEANCE METAL GEAR RISING: REVENGEANCE

      "Character customization through outfits and weapon modifications allows personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features mythological elements, supernatural themes, and adventurous fiction beyond realistic scenarios."

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      "The game features a fictional narrative with supernatural elements, ancient myths, and adventurous scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with limited social or community interaction."

      Capsule for Risen Risen

      "Primarily a solo experience with limited social interaction or community engagement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn game mechanics, and improve through progression and challenges."

      Capsule for Chicken Invaders Universe Chicken Invaders Universe

      "Players develop skills, unlock abilities, and improve gameplay proficiency through progression."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Boris and the Dark Survival Boris and the Dark Survival

      "Typical sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement to navigate puzzles and platforming."

      Capsule for Teslagrad 2 Teslagrad 2

      "Requires continuous focus and engagement, especially during platforming and puzzles."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close social relationships or emotional sharing within gameplay."

      Capsule for Whiskerwood Whiskerwood

      "No evidence of forming close social relationships or emotional sharing within gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player narrative focus."

      Capsule for Fears to Fathom - Norwood Hitchhike Fears to Fathom - Norwood Hitchhike

      "No leadership or group management roles; single-player narrative focus."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, skills, weapons, and collectibles throughout the game."

      Capsule for Watch_Dogs™ Watch_Dogs™

      "Players accumulate skills, weapons, upgrades, and collectibles as part of character and gameplay progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game balances challenge and flow; some frustration from difficulty spikes and puzzles."

      Capsule for Secrets of Grindea Secrets of Grindea

      "The game balances challenge and flow, though some frustration from bugs and difficulty spikes is reported."

    • Sensation

      Game with the same Sensation vibe

      4

      "High-quality graphics, sound design, and atmospheric effects provide strong sensory stimulation."

      Capsule for Cyberpunk 2077 Cyberpunk 2077

      "High-quality graphics, sound design, and atmospheric environments provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on individual experience."

      Capsule for Blade and Sorcery Blade and Sorcery

      "No social status or recognition systems; focus is on individual experience."

    • Story

      Game with the same Story vibe

      2

      "Narrative and lore are present and engaging for some players, though story is sometimes rushed or weak."

      Capsule for Novarith Novarith

      "Narrative is present and engaging for some players but considered weak or rushed by others."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires problem solving for puzzles and tactical combat decisions, though not highly complex."

      Capsule for Hollowbody Hollowbody

      "Requires problem solving in puzzles and tactical stealth approaches, though combat strategy is less complex."

    • Thrill

      Game with the same Thrill vibe

      2

      "Stealth and combat provide moments of suspense and excitement, though overall difficulty is moderate."

      Capsule for Assassin's Creed® Revelations Assassin's Creed® Revelations

      "Some suspense and tension in exploration and stealth, but combat is often less intense."

    • Value

      Game with the same Value vibe

      3

      "Generally considered worth the price, especially on sale, with extensive content and replayability."

      Capsule for DiRT Rally 2.0 DiRT Rally 2.0

      "Generally considered worth the price, especially on sale, with substantial content and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Includes combat avoidance and monster encounters; some destruction of boxes but no graphic violence."

      Capsule for Vigil Vigil

      "Includes combat and stealth takedowns with violence, though less emphasized than exploration and puzzles."

    • Survival

      Game with the same Survival vibe

      2

      "A few games involve survival mechanics such as resource management and avoiding death."

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      "Some survival mechanics and resource management exist but are less central than in other games."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration, Expression, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026