King Arthur: Legion IX Thumbnail

King Arthur: Legion IX similar games & best alternatives

King Arthur: Legion IX

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2024

Related articles

Quick resume

Dive into a unique blend of turn-based tactics and character-centric RPGs. Lead the skilled Roman tribune Gaius Julius Mento as he navigates through the dark fantasy realm of Avalon.

Global score

73/100

Genres

Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Similar games

    Pros

    • Engaging tactical combat
    • Interesting undead roman fantasy setting
    • Good character progression system
    • Challenging difficulty modes
    • Affordable price especially on sale

    Cons

    • Linear and scripted gameplay
    • Limited exploration and customization
    • Poor voice acting and writing
    • Short campaign and repetitive endgame
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -3

      "Gameplay is very linear and scripted with limited freedom; players follow orders and paths with little room for improvisation."

      Capsule for Sniper: Ghost Warrior 2 Sniper: Ghost Warrior 2

      "Gameplay is largely linear and scripted with limited freedom of exploration or decision making outside character builds and base upgrades."

    • Competence

      Game with the same Competence vibe

      3

      "Combat is tactical and challenging, especially on higher difficulties, with meaningful skill use and resource management."

      Capsule for Queen's Wish: The Conqueror Queen's Wish: The Conqueror

      "Tactical combat is engaging and challenging especially on higher difficulties, requiring skillful planning and execution."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience with no evidence of competitive multiplayer or leaderboard features."

      Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

      "Focus is on single player experience with no evidence of competitive multiplayer or leaderboard features."

    • Continuation

      Game with the same Continuation vibe

      2

      "Many players report long playtimes and habitual engagement, though some note repetitive gameplay and eventual boredom."

      Capsule for Generation Zero® Generation Zero®

      "Some players report long playtimes and endgame content, but others find it repetitive and short, indicating moderate habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single player with no multiplayer or cooperative elements."

      Capsule for Vaporum Vaporum

      "Entirely single player with fixed party of characters, no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Limited player creativity; mostly predefined tasks and scripted interactions with minimal customization."

      Capsule for OMON Simulator OMON Simulator

      "Limited customization options; fixed party and simplified skill trees reduce creative player expression."

    • Domination
      Insufficient data

      No nearest game available

    • Escapism

      Game with the same Escapism vibe

      3

      "Immersive dark fantasy setting offers strong escape from real life."

      Capsule for Tyranny Tyranny

      "Dark fantasy setting with undead Roman legion and mythological elements offers immersive escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation."

      Capsule for Partisans 1941 Partisans 1941

      "Players engage voluntarily out of interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      -1

      "Gameplay is simple and repetitive with limited novelty; some experimentation with timing and strategies."

      Capsule for Fly O'Clock Fly O'Clock

      "Some tactical experimentation possible but overall gameplay is streamlined and less complex than predecessor."

    • Exploration

      Game with the same Exploration vibe

      -4

      "Maps are mostly linear and confined with limited exploration or discovery."

      Capsule for Sniper Elite V2 Remastered Sniper Elite V2 Remastered

      "Maps are reused and linear with limited exploration or discovery."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal character visual customization; mostly fixed appearances and limited cosmetic options."

      Capsule for Dead Age Dead Age

      "Minimal character customization and cosmetic options; fixed aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy elements with undead enemies, medieval weapons, gore, and supernatural bosses."

      Capsule for Hellsplit: Arena Hellsplit: Arena

      "Strong fantasy elements with undead warriors, mythology, and supernatural story."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

      Capsule for Gravity Field Gravity Field

      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Character leveling and skill progression provide learning and development opportunities."

      Capsule for SENRAN KAGURA SHINOVI VERSUS SENRAN KAGURA SHINOVI VERSUS

      "Character leveling and skill progression provide learning and development opportunities."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; sedentary gameplay."

      Capsule for Broken Reality Broken Reality

      "No physical activity involved; sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during tactical combat; not suited for casual or background play."

      Capsule for Warhammer 40,000: Dawn of War II - Anniversary Edition (Classic) Warhammer 40,000: Dawn of War II - Anniversary Edition (Classic)

      "Requires focused attention during tactical combat; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing."

      Capsule for UMIGARI | ウミガリ UMIGARI | ウミガリ

      "No evidence of close social relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead a party of four characters, managing their skills and tactics."

      Capsule for Avernum 2: Crystal Souls Avernum 2: Crystal Souls

      "Players lead a fixed party of six characters in tactical battles."

    • Progression

      Game with the same Progression vibe

      3

      "Character leveling, skill upgrades, and equipment improvements provide a sense of progression."

      Capsule for Of Orcs And Men Of Orcs And Men

      "Character leveling, skill trees, and gear upgrades support progression."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Some players find the game tense and challenging, though others find it engaging and immersive."

      Capsule for Cyber Manhunt Cyber Manhunt

      "Some players find gameplay tense and challenging; others find it engaging and fun."

    • Sensation

      Game with the same Sensation vibe

      2

      "Atmospheric visuals and voice acting provide moderate sensory and emotional stimulation."

      Capsule for Adios Adios

      "Atmospheric music and visuals provide sensory stimulation, though voice acting quality is mixed."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      2

      "Narrative present with lore and quests, though story is considered generic and less impactful than gameplay; some players skip dialogue."

      Capsule for Alaloth: Champions of The Four Kingdoms Alaloth: Champions of The Four Kingdoms

      "Narrative is present but considered weak or simplified compared to predecessor; some players skip dialogue."

    • Strategy

      Game with the same Strategy vibe

      4

      "Tactical turn-based combat requires planning, positioning, and problem solving."

      Capsule for Persona 5 Tactica Persona 5 Tactica

      "Tactical turn-based combat requires planning, positioning, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some difficulty spikes and boss fights provide moments of suspense and excitement."

      Capsule for STAR OCEAN THE SECOND STORY R STAR OCEAN THE SECOND STORY R

      "Difficulty spikes and challenging battles provide moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, especially on sale; decent length and content for cost."

      Capsule for Sacra Terra: Angelic Night Sacra Terra: Angelic Night

      "Generally considered good value for price, especially on sale; some disappointment about content length."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting and defeating enemies; violence is a core gameplay element."

      Capsule for MASSIVE CHALICE MASSIVE CHALICE

      "Combat involves tactical battles with enemies; violence is a core gameplay element."

    • Survival

      Game with the same Survival vibe

      2

      "Combat involves avoiding damage and managing resources; some challenge in staying alive but no survival mechanics."

      Capsule for Soulstice Soulstice

      "Combat involves managing threats and resources; however, characters revive after battles reducing survival tension."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Autonomy, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026