Lost Eidolons: Veil of the Witch similar games & best alternatives
Lost Eidolons: Veil of the Witch
2025
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Quick resume
From the world of "Lost Eidolons" comes an all-new roguelite tactical RPG! Stranded on a mysterious island with scattered memories, your only means of survival is to fight. Recruit allies, undertake a perilous journey, and battle to reclaim what you've lost... no matter how many deaths it takes.
Global score
82/100
Genres
Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical
Similar games
Pros
- Engaging tactical combat
- Deep meta-progression system
- Varied character builds and classes
- Addictive roguelite gameplay
- Responsive developers and updates
Cons
- Limited map and enemy variety
- Repetitive runs and encounters
- Clunky ui and controls
- Story is minimal and repetitive
- Long run times and grind
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can customize characters with multiple classes and equipment, and choose strategies in turn-based combat, indicating moderate control over actions."
Penny Arcade's On the Rain-Slick Precipice of Darkness 3
"Players choose their own party composition, class upgrades, and strategic actions in turn-based combat, allowing significant control over gameplay decisions."
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Competence
Game with the same Competence vibe
4"The game offers challenging combat, boss fights requiring skill and strategy, and progression through gear upgrades and traits."
Remnant: From the Ashes
"The game features challenging tactical combat, boss fights requiring strategy, and skill upgrades that reward mastery and planning."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression through roguelike runs rather than direct player-vs-player competition or leaderboards."
Mortal Glory
"Focus is on personal progression through roguelite runs and meta-upgrades rather than direct competition or leaderboards."
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Continuation
Game with the same Continuation vibe
4"Many reviews mention addictive gameplay, long play sessions, and desire to keep playing to unlock upgrades and beat bosses."
Fury Unleashed
"Many reviews mention addictive gameplay and long play sessions with repeated runs and grinding for upgrades."
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Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on individual party management and solo play; no multiplayer or cooperative modes."
BRAVELY DEFAULT II
"Gameplay centers on individual party management and solo tactical decisions; no multiplayer or cooperative play is mentioned."
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Creativity
Game with the same Creativity vibe
3"Players experiment with different party compositions, gear, and strategies, though within predefined character classes and abilities."
Star Renegades
"Players experiment with different party compositions, class promotions, and skill builds, though map and enemy variety is limited."
-
Domination
Game with the same Domination vibe
-4"Interactions are mostly with environment; no evidence of exerting control or superiority over other players."
I Am Bread
"Interactions are focused on player vs environment; no evidence of exerting control or superiority over other players."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a deep immersive tactical experience and distraction from real life."
Symphony of War: The Nephilim Saga
"Players use the game as a deep tactical experience and distraction, with some describing it as addictive and immersive."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
Atomic Heart
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different characters, builds, and upgrade combinations to find effective strategies and synergies."
Power Fantasy
"Players try different builds, party synergies, and skill upgrades to find effective strategies."
-
Exploration
Game with the same Exploration vibe
-2"Limited maps and enemy variety reduce exploration; some desire for more diverse environments and secrets."
The Spell Brigade
"Map and enemy variety is limited and repetitive, reducing novelty in exploration."
-
Expression
Game with the same Expression vibe
-2"Limited character customization beyond class choice; no cosmetic or avatar personalization mentioned."
Golden Krone Hotel
"Character customization is limited to class and skill upgrades; no cosmetic or avatar personalization noted."
-
Fantasy
Game with the same Fantasy vibe
4"The game features a fantasy world with monsters, magic, and mythical elements typical of RPGs."
Summoners War
"The game features fantasy settings, magic, mythical creatures, and narrative elements typical of fantasy RPGs."
-
Fellowship
Game with the same Fellowship vibe
-4"No social or community features; gameplay is solo focused."
Kill It With Fire: Ignition
"No social or community features; gameplay is single-player focused."
-
Growth
Game with the same Growth vibe
4"Players develop skills, unlock abilities, and improve through meta progression and learning game mechanics."
Jotunnslayer: Hordes of Hel
"Players develop skills, unlock characters, and improve through meta-progression and tactical learning."
-
Health
Game with the same Health vibe
-4"The game is a sedentary, screen-based experience with no physical activity elements."
Cyber Knights: Flashpoint
"The game is a sedentary, screen-based experience with no physical activity elements."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during tactical combat; not designed for idle or background play."
The Dungeon Of Naheulbeuk: The Amulet Of Chaos
"Requires focused attention during tactical combat; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-4"No evidence of close social relationships or emotional sharing; interactions are limited to gameplay."
Onee Chanbara ORIGIN
"No evidence of close social relationships or emotional sharing; interactions are limited to gameplay."
-
Leadership
Game with the same Leadership vibe
2"Players manage a party of characters, making strategic decisions and guiding their actions."
Labyronia RPG 2
"Players manage and direct a party of characters, making strategic decisions and guiding their actions."
-
Progression
Game with the same Progression vibe
4"Strong meta-progression system with unlocks, upgrades, and character development over multiple runs."
UnderMine 2
"Strong meta-progression system with character unlocks, upgrades, and permanent improvements between runs."
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Relaxation
Game with the same Relaxation vibe
-1"Gameplay can be tense and challenging, with some players finding it frustrating rather than relaxing."
Chicken Invaders 3
"Gameplay is engaging and challenging rather than purely relaxing; some players find it tense but satisfying."
-
Sensation
Game with the same Sensation vibe
2"Pleasant pixel art, animations, and music provide sensory enjoyment, though some find music repetitive."
PictoQuest
"Visuals and music are appreciated, though some find music repetitive; animations and effects add sensory engagement."
-
Status
Game with the same Status vibe
-4"No social recognition or leaderboard systems; focus is on individual achievement."
Samurai Bringer
"No social recognition or leaderboard systems; focus is on individual achievement."
-
Story
Game with the same Story vibe
1"Narrative is present but minimal and often repetitive; story is secondary to gameplay"
Fictorum
"Story is present but minimal and sometimes repetitive; narrative is secondary to gameplay."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay is turn-based tactical combat requiring planning, unit synergy, and resource management."
King's Bounty: Crossworlds
"Core gameplay is tactical turn-based combat requiring planning, positioning, and skill synergy."
-
Thrill
Game with the same Thrill vibe
2"Some tension from challenging battles and boss fights, but overall controlled gameplay."
Agarest: Generations of War Zero
"Some tension and challenge in boss fights and strategic encounters, but overall controlled gameplay experience."
-
Value
Game with the same Value vibe
3"Players feel the game offers good value for time invested, especially given its depth and replayability."
Heroes of Annihilated Empires
"Players feel the game offers good value for time and money, especially given its depth and replayability."
-
Violence
Game with the same Violence vibe
3"Combat involves fighting and defeating enemies with weapons and magic; violence is a core gameplay element."
Frontier Hunter: Erza’s Wheel of Fortune
"Combat involves attacking and defeating enemies with weapons and magic; violence is a core gameplay element."
-
Survival
Game with the same Survival vibe
3"Players must manage resources and avoid defeat in challenging battles to progress."
Sunrider: Mask of Arcadius
"Players must manage resources and avoid defeat in tactical combat to progress through runs."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Exploration, Expression, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026