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Fictorum similar games & best alternatives

Fictorum

PC (Microsoft Windows) • 2017

Related articles

Quick resume

Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.

Global score

79/100

Genres

Action, Indie, Role-playing (RPG), Adventure

Similar games

    Pros

    • Powerful and creative spellcasting system
    • Destructible environments
    • Engaging mage fantasy
    • Active developer support and updates
    • Good replayability

    Cons

    • Repetitive maps and story
    • Simple enemy ai
    • Performance issues with large spell effects
    • Limited narrative depth
    • Some clunky controls and ui

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely choose and swap spells, customize loadouts, and experiment with different combinations, indicating high control over actions and decisions."

      Capsule for Abandoned Archive Abandoned Archive

      "Players have freedom to customize spells, choose loadouts, and make strategic choices on the map"

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based gunplay, tactical combat, and weapon customization with feedback, though AI can be inconsistent."

      Capsule for Incursion Red River Incursion Red River

      "Game offers skill-based spellcasting and tactical combat with feedback, though some AI is simple"

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience without leaderboards or PvP; players compete against game challenges rather than others."

      Capsule for Tails of Iron 2: Whiskers of Winter Tails of Iron 2: Whiskers of Winter

      "Focus is on single-player experience without leaderboards or PvP competition"

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and high replayability, though some note eventual repetitiveness."

      Capsule for Game Dev Tycoon Game Dev Tycoon

      "Players report replayability and long play sessions despite some repetitiveness"

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no multiplayer or cooperative gameplay elements"

      Capsule for Kingdoms of Amalur: Re-Reckoning Kingdoms of Amalur: Re-Reckoning

      "Entirely single-player with no cooperative multiplayer elements"

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive spell variety and build customization allow creative playstyles and combos."

      Capsule for Spellsworn Spellsworn

      "Highly creative spell shaping system and customization of spells and gear"

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are single-player focused with no social dominance or power dynamics over others."

      Capsule for Monsters' Den: Book of Dread Monsters' Den: Book of Dread

      "Interactions are single-player focused with no evidence of dominance or power over others"

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a power fantasy and stress relief, enjoying the destruction and superhuman abilities to escape reality."

      Capsule for Prototype 2 Prototype 2

      "Players use game as a powerful mage fantasy and stress relief through destruction"

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for fun and interest, not out of obligation or pressure."

      Capsule for PixelJunk™ Nom Nom Galaxy PixelJunk™ Nom Nom Galaxy

      "Players engage voluntarily for fun and interest, not obligation or pressure"

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Heavy emphasis on experimenting with rune combinations to discover new spells and builds."

      Capsule for Runers Runers

      "Strong emphasis on trying new spell combinations and rune effects"

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore procedurally generated maps and uncover new areas, though limited map variety currently."

      Capsule for Swarm Grinder Swarm Grinder

      "Players explore procedurally generated maps and discover new spells and gear"

    • Expression

      Game with the same Expression vibe

      3

      "Customization through spells, skills, and equipment allows personal expression of playstyle."

      Capsule for Rift Wizard 2 Rift Wizard 2

      "Customization of spells and gear allows personal expression of playstyle"

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with magical spells, wizards, and imaginative combat."

      Capsule for Spellsworn Spellsworn

      "Strong fantasy theme with magic, wizards, and imaginative destruction"

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or social community features"

      Capsule for Balrum Balrum

      "No multiplayer or social community gameplay elements"

    • Growth

      Game with the same Growth vibe

      3

      "Players learn combat mechanics, spellcasting, and puzzle solving, improving skills over time."

      Capsule for Sorcery! Parts 1 and 2 Sorcery! Parts 1 and 2

      "Players learn spell mechanics, gear optimization, and tactical combat"

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements"

      Capsule for It came from space and ate our brains It came from space and ate our brains

      "Primarily sedentary gameplay with no physical activity"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and quick reactions during combat and spellcasting."

      Capsule for Magicka Magicka

      "Requires focused attention during combat and spellcasting"

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building within the game"

      Capsule for Touhou Fantasia / 东方梦想曲 Touhou Fantasia / 东方梦想曲

      "No social or emotional relationship building in gameplay"

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present"

      Capsule for SPRAWL SPRAWL

      "No leadership or group management roles present"

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate spells, items, upgrades, and territory over the course of the game."

      Capsule for Dominions 5 - Warriors of the Faith Dominions 5 - Warriors of the Faith

      "Players accumulate spells, runes, gear, and upgrades throughout runs"

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players describe a satisfying flow state and catharsis from gameplay despite some tension in combat."

      Capsule for Black Ice Black Ice

      "Players find catharsis and flow in destruction and spellcasting despite some tension"

    • Sensation

      Game with the same Sensation vibe

      4

      "Visual and auditory feedback from destruction and combat provide strong sensory stimulation."

      Capsule for Red Faction Guerrilla Steam Edition Red Faction Guerrilla Steam Edition

      "Visual and auditory feedback from spells and destruction provide sensory stimulation"

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems"

      Capsule for Raji: An Ancient Epic Raji: An Ancient Epic

      "No social recognition or ranking systems"

    • Story

      Game with the same Story vibe

      1

      "Story is present but minimal and sometimes repetitive; narrative is secondary to gameplay."

      Capsule for Lost Eidolons: Veil of the Witch Lost Eidolons: Veil of the Witch

      "Narrative is present but minimal and often repetitive; story is secondary to gameplay"

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat requires tactical use of spells and abilities, and players must plan loadouts and approaches."

      Capsule for Immortals of Aveum™ Immortals of Aveum™

      "Players plan spell loadouts and tactical movement on maps, though combat AI is simple"

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension from enemy attacks and resource management, but generally controlled and manageable."

      Capsule for Desynced Desynced

      "Some tension from enemy encounters and resource management, but mostly controlled"

    • Value

      Game with the same Value vibe

      3

      "Players find good value especially when purchased on sale; active developer support adds to perceived worth."

      Capsule for Age of Fear 2: The Chaos Lord GOLD Age of Fear 2: The Chaos Lord GOLD

      "Good value for price especially on sale; active developer support adds value"

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat, dismemberment, and destruction of enemies is a core feature."

      Capsule for Legendary Tales Legendary Tales

      "Enjoyment of combat and large-scale destruction is a core feature"

    • Survival

      Game with the same Survival vibe

      2

      "Players manage health, resources, and avoid death in challenging environments."

      Capsule for Duke Nukem 3D: 20th Anniversary World Tour Duke Nukem 3D: 20th Anniversary World Tour

      "Players manage health and resources to avoid death, but environments are stable"

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Creativity. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026