Fictorum similar games & best alternatives
Fictorum
2017
Related articles
Quick resume
Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.
Global score
79/100
Genres
Action, Indie, Role-playing (RPG), Adventure
Similar games
Pros
- Powerful and creative spellcasting system
- Destructible environments
- Engaging mage fantasy
- Active developer support and updates
- Good replayability
Cons
- Repetitive maps and story
- Simple enemy ai
- Performance issues with large spell effects
- Limited narrative depth
- Some clunky controls and ui
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can freely choose and swap spells, customize loadouts, and experiment with different combinations, indicating high control over actions and decisions."
Abandoned Archive
"Players have freedom to customize spells, choose loadouts, and make strategic choices on the map"
-
Competence
Game with the same Competence vibe
3"Game offers skill-based gunplay, tactical combat, and weapon customization with feedback, though AI can be inconsistent."
Incursion Red River
"Game offers skill-based spellcasting and tactical combat with feedback, though some AI is simple"
-
Competition
Game with the same Competition vibe
-4"Focus is on single-player experience without leaderboards or PvP; players compete against game challenges rather than others."
Tails of Iron 2: Whiskers of Winter
"Focus is on single-player experience without leaderboards or PvP competition"
-
Continuation
Game with the same Continuation vibe
3"Many players report long play sessions and high replayability, though some note eventual repetitiveness."
Game Dev Tycoon
"Players report replayability and long play sessions despite some repetitiveness"
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no multiplayer or cooperative gameplay elements"
Kingdoms of Amalur: Re-Reckoning
"Entirely single-player with no cooperative multiplayer elements"
-
Creativity
Game with the same Creativity vibe
5"Extensive spell variety and build customization allow creative playstyles and combos."
Spellsworn
"Highly creative spell shaping system and customization of spells and gear"
-
Domination
Game with the same Domination vibe
-4"Interactions are single-player focused with no social dominance or power dynamics over others."
Monsters' Den: Book of Dread
"Interactions are single-player focused with no evidence of dominance or power over others"
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a power fantasy and stress relief, enjoying the destruction and superhuman abilities to escape reality."
Prototype 2
"Players use game as a powerful mage fantasy and stress relief through destruction"
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for fun and interest, not out of obligation or pressure."
PixelJunk™ Nom Nom Galaxy
"Players engage voluntarily for fun and interest, not obligation or pressure"
-
Experimenting
Game with the same Experimenting vibe
5"Heavy emphasis on experimenting with rune combinations to discover new spells and builds."
Runers
"Strong emphasis on trying new spell combinations and rune effects"
-
Exploration
Game with the same Exploration vibe
2"Players explore procedurally generated maps and uncover new areas, though limited map variety currently."
Swarm Grinder
"Players explore procedurally generated maps and discover new spells and gear"
-
Expression
Game with the same Expression vibe
3"Customization through spells, skills, and equipment allows personal expression of playstyle."
Rift Wizard 2
"Customization of spells and gear allows personal expression of playstyle"
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme with magical spells, wizards, and imaginative combat."
Spellsworn
"Strong fantasy theme with magic, wizards, and imaginative destruction"
-
Fellowship
Game with the same Fellowship vibe
-5"No multiplayer or social community features"
Balrum
"No multiplayer or social community gameplay elements"
-
Growth
Game with the same Growth vibe
3"Players learn combat mechanics, spellcasting, and puzzle solving, improving skills over time."
Sorcery! Parts 1 and 2
"Players learn spell mechanics, gear optimization, and tactical combat"
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity elements"
It came from space and ate our brains
"Primarily sedentary gameplay with no physical activity"
-
Idle
Game with the same Idle vibe
-3"Requires active attention and quick reactions during combat and spellcasting."
Magicka
"Requires focused attention during combat and spellcasting"
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building within the game"
Touhou Fantasia / 东方梦想曲
"No social or emotional relationship building in gameplay"
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present"
SPRAWL
"No leadership or group management roles present"
-
Progression
Game with the same Progression vibe
4"Players accumulate spells, items, upgrades, and territory over the course of the game."
Dominions 5 - Warriors of the Faith
"Players accumulate spells, runes, gear, and upgrades throughout runs"
-
Relaxation
Game with the same Relaxation vibe
3"Players describe a satisfying flow state and catharsis from gameplay despite some tension in combat."
Black Ice
"Players find catharsis and flow in destruction and spellcasting despite some tension"
-
Sensation
Game with the same Sensation vibe
4"Visual and auditory feedback from destruction and combat provide strong sensory stimulation."
Red Faction Guerrilla Steam Edition
"Visual and auditory feedback from spells and destruction provide sensory stimulation"
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems"
Raji: An Ancient Epic
"No social recognition or ranking systems"
-
Story
Game with the same Story vibe
1"Story is present but minimal and sometimes repetitive; narrative is secondary to gameplay."
Lost Eidolons: Veil of the Witch
"Narrative is present but minimal and often repetitive; story is secondary to gameplay"
-
Strategy
Game with the same Strategy vibe
3"Combat requires tactical use of spells and abilities, and players must plan loadouts and approaches."
Immortals of Aveum™
"Players plan spell loadouts and tactical movement on maps, though combat AI is simple"
-
Thrill
Game with the same Thrill vibe
2"Some tension from enemy attacks and resource management, but generally controlled and manageable."
Desynced
"Some tension from enemy encounters and resource management, but mostly controlled"
-
Value
Game with the same Value vibe
3"Players find good value especially when purchased on sale; active developer support adds to perceived worth."
Age of Fear 2: The Chaos Lord GOLD
"Good value for price especially on sale; active developer support adds value"
-
Violence
Game with the same Violence vibe
4"Enjoyment of combat, dismemberment, and destruction of enemies is a core feature."
Legendary Tales
"Enjoyment of combat and large-scale destruction is a core feature"
-
Survival
Game with the same Survival vibe
2"Players manage health, resources, and avoid death in challenging environments."
Duke Nukem 3D: 20th Anniversary World Tour
"Players manage health and resources to avoid death, but environments are stable"
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Creativity. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026