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Legendary Tales similar games & best alternatives

Legendary Tales

PC (Microsoft Windows), PlayStation VR2, SteamVR • 2024

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Quick resume

Legendary tales is a VR Action roleplaying game with up to 4 player co-op. Collect items, enhance your abilities and fight your way through an ever changing dungeon to make your own Legendary Tales.

Global score

75/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator

Similar games

    Pros

    • Satisfying and skillful combat system
    • Strong multiplayer co-op experience
    • Deep character progression and loot system
    • Immersive dark fantasy atmosphere
    • Active and responsive developer support

    Cons

    • High price point for some players
    • Limited enemy and environment variety
    • Some ui and control clunkiness
    • Slow movement speed
    • Lack of voice acting and narrative depth

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, choose combat style, and engage with puzzles and dungeons at their own pace."

      Capsule for Sir Whoopass™: Immortal Death Sir Whoopass™: Immortal Death

      "Players have freedom to choose combat style, build characters with skill trees, and explore dungeons with multiple approaches."

    • Competence

      Game with the same Competence vibe

      5

      "Combat is challenging and skill-based with timing, combos, and parrying requiring mastery; progression rewards skill improvement."

      Capsule for Worldless Worldless

      "Combat requires skillful parrying, timing, and learning enemy patterns; progression and skill trees enhance feeling of mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on cooperative and solo play with no mention of ranked or leaderboard competition."

      Capsule for Granvir Granvir

      "Focus is mainly on cooperative and solo play with no mention of ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, habitual engagement, and desire to continue exploring and progressing."

      Capsule for Little-Known Galaxy Little-Known Galaxy

      "Many players report long playtimes, habitual play, and desire to keep progressing and exploring."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on multiplayer co-op, teamwork, communication, and shared objectives."

      Capsule for Backrooms: Extractions Backrooms: Extractions

      "Strong emphasis on multiplayer co-op with friends or randoms, teamwork in combat, and shared progression."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize skill trees and experiment with different combat builds and strategies."

      Capsule for Arco Arco

      "Players customize builds, craft weapons, and experiment with skill trees and combat styles."

    • Domination

      Game with the same Domination vibe

      -4

      "Community described as friendly and supportive; gameplay encourages cooperation over dominance or power imposition."

      Capsule for Dungeons & Dragons Online® Dungeons & Dragons Online®

      "Community described as helpful; multiplayer emphasizes cooperation over dominance or trash talk."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game to escape real life, immerse in a dark fantasy world, and relieve stress through engaging gameplay."

      Capsule for Grim Dawn Grim Dawn

      "Players describe immersive dark fantasy experience that helps escape real life and provides stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

      Capsule for Hades II Hades II

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different builds, skills, and combat tactics; game encourages exploration of mechanics."

      Capsule for Death Trash Death Trash

      "Players try different builds, weapons, and skills; game encourages exploration of mechanics and combat tactics."

    • Exploration

      Game with the same Exploration vibe

      4

      "Randomly generated dungeons and secret rooms promote discovery and curiosity-driven exploration."

      Capsule for The Binding of Isaac The Binding of Isaac

      "Randomized dungeons, hidden rooms, puzzles, and secrets encourage discovery and curiosity."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and weapon customization exists but limited cosmetic or avatar personalization."

      Capsule for Starward Rogue Starward Rogue

      "Some character and weapon customization exists but limited avatar personalization noted."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Dark fantasy setting with mythical creatures, undead, and supernatural elements."

      Capsule for DARK SOULS™ II DARK SOULS™ II

      "Strong dark fantasy setting with undead, magic, and mythical elements."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Players feel part of a community through multiplayer, shared experiences, and social interactions."

      Capsule for SCP: Labrat SCP: Labrat

      "Players feel part of a community, especially through multiplayer and Discord interactions."

    • Growth

      Game with the same Growth vibe

      5

      "Strong learning curve with skill development, mastery of combat mechanics, and character progression."

      Capsule for Void Sols: Prologue Void Sols: Prologue

      "Clear learning curve with skill acquisition, character development, and mastery of combat."

    • Health

      Game with the same Health vibe

      3

      "Physical activity involved in VR combat and movement provides moderate physical engagement."

      Capsule for Karnage Chronicles Karnage Chronicles

      "Physical activity involved in VR combat and movement; some players note exercise benefits."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to combat difficulty and exploration."

      Capsule for Elderand Elderand

      "Requires focused attention and continuous engagement due to combat difficulty and exploration."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in multiplayer but limited evidence of close emotional bonds."

      Capsule for Satisfactory Satisfactory

      "Some social interaction in multiplayer but limited evidence of close emotional bonds."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players may lead teams in multiplayer, but no strong evidence of leadership roles or authority dynamics."

      Capsule for CASE 2: Animatronics Survival CASE 2: Animatronics Survival

      "Some players mention roles in multiplayer but no strong evidence of leadership or authority."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling, acquiring skills, weapons, and upgrades."

      Capsule for Tales of Vesperia: Definitive Edition Tales of Vesperia: Definitive Edition

      "Strong emphasis on leveling, loot acquisition, crafting, and skill upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game offers flow and catharsis through smooth combat and exploration, though some tension in challenging fights."

      Capsule for EVERSPACE™ 2 EVERSPACE™ 2

      "Combat can be challenging but also provides flow and catharsis for many players."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable sound design, graphics, and satisfying combat feedback enhance sensory experience."

      Capsule for Tanks: The Crusades Tanks: The Crusades

      "Enjoyable sensory feedback from combat physics, visuals, and sound design."

    • Status

      Game with the same Status vibe

      -3

      "Little focus on social recognition or leaderboards; emphasis is on personal and group achievement."

      Capsule for Gloomhaven Gloomhaven

      "Little focus on social recognition or visibility; more on personal and group achievement."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and quests exist, but story is not the main focus."

      Capsule for Breach Wanderers Breach Wanderers

      "Some narrative and quests exist but story is minimal and not a main focus."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and character builds require tactical thinking and planning."

      Capsule for STAR WARS™ Knights of the Old Republic™ STAR WARS™ Knights of the Old Republic™

      "Combat and skill builds require planning, timing, and tactical thinking."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat difficulty and boss fights create suspense and excitement."

      Capsule for Hunted: The Demon’s Forge™ Hunted: The Demon’s Forge™

      "Combat difficulty and boss fights create suspense and excitement."

    • Value

      Game with the same Value vibe

      -1

      "Mixed opinions on price vs content; many feel game is short for full price but worth it on sale."

      Capsule for A Fisherman's Tale A Fisherman's Tale

      "Mixed opinions on price; many feel game is worth it especially on sale, some find price high for current content."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and large-scale destruction is a core feature"

      Capsule for Fictorum Fictorum

      "Enjoyment of combat, dismemberment, and destruction of enemies is a core feature."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage health, resources, and avoid death; some strategic defense and challenge."

      Capsule for Baldur's Gate: Dark Alliance II Baldur's Gate: Dark Alliance II

      "Players manage health, avoid death, and use strategic defense in combat."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Health, Story, Competition, Status. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026