Gatewalkers (Alpha) similar games & best alternatives
Gatewalkers (Alpha)
2020
Related articles
Quick resume
Gatewalkers is a cooperative action RPG game with survival elements, where players travel across different worlds in order to save their own. Explore procedurally generated worlds, face hostile inhabitants, face challenges like extreme weather conditions, toxic atmosphere, lack of water and more.
Global score
84/100
Genres
Action, Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Polished and smooth alpha gameplay
- Engaging skill-based combat
- Deep crafting and progression system
- Strong cooperative multiplayer
- Interesting survival mechanics
Cons
- Some ui and animation roughness
- Combat can feel clunky or repetitive
- Survival elements may be tedious for some
- Limited character customization
- Story and dialogue need polish
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can freely choose character build, weapons, gadgets, and playstyle with skill trees and equipment swaps."
Vaporum
"Players can freely choose weapons and skills tied to gear, mix and match builds, and explore different playstyles."
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Competence
Game with the same Competence vibe
3"Combat requires skill and timing; RPG progression and skill trees provide feedback on player effectiveness."
Assassin's Creed® Origins
"Combat requires skill aiming and dodging; progression through crafting and skill trees provides feedback on effectiveness."
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Competition
Game with the same Competition vibe
-3"Focus is on cooperative PvE and personal progression rather than direct competition or leaderboards."
Tribes of Midgard
"Focus is on cooperative PvE and personal progression without ranked or leaderboard competition."
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Continuation
Game with the same Continuation vibe
4"Players report habitual play, long sessions, and repeated engagement with the game due to its progression system, events, and co-op fun."
The Outlast Trials
"Players report long sessions and habitual play, enjoying progression and co-op gameplay."
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Cooperation
Game with the same Cooperation vibe
5"Strong emphasis on co-op play with puzzles designed for teamwork and multiplayer enjoyment."
Trine 5: A Clockwork Conspiracy
"Strong emphasis on co-op play with shared resource gathering and teamwork for puzzles and combat."
-
Creativity
Game with the same Creativity vibe
3"Customization through gear, skill trees, and build variety allows creative expression within the game's systems."
Death Must Die
"Extensive skill tree and gear combinations allow creative build customization; crafting system adds creative element."
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Domination
Game with the same Domination vibe
-4"Gameplay emphasizes cooperative and equal participation rather than dominance or power over others."
LEGO® MARVEL's Avengers
"Gameplay emphasizes equal cooperation and shared achievements rather than dominance or power over others."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and immersive experience away from real-life stress."
Hadean Tactics
"Players use the game as a fun distraction and immersive experience away from real life stress."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."
Dogpile
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
4"Players try different weapons, crafting recipes, and strategies to overcome challenges and explore game mechanics."
Teleglitch: Die More Edition
"Players try different weapons, skills, and crafting combinations; exploration of mechanics encouraged."
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Exploration
Game with the same Exploration vibe
4"Procedurally generated maps and daily worlds encourage discovery and curiosity-driven play."
One Way Heroics
"Procedurally generated worlds and puzzles promote discovery and curiosity-driven activities."
-
Expression
Game with the same Expression vibe
2"Character customization via gear and skill trees allows some self-expression, though cosmetic options are limited."
Death Must Die
"Some character appearance customization and gear-based skill expression, though limited currently."
-
Fantasy
Game with the same Fantasy vibe
4"Imaginative dungeon setting with fantasy creatures, curses, and magical relics."
UnderMine
"Imaginative fantasy setting with magic, elemental bosses, and fictional worlds accessed via gates."
-
Fellowship
Game with the same Fellowship vibe
5"Strong community and social play focus; players enjoy shared experiences and group identity in co-op."
Rotwood
"Strong community and group identity through co-op play and shared goals."
-
Growth
Game with the same Growth vibe
4"Skill acquisition, character progression, and learning combat mechanics provide personal development."
ONE PIECE World Seeker
"Skill acquisition, crafting progression, and learning combat mechanics provide personal development."
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Health
Game with the same Health vibe
-3"Sedentary gameplay with no physical activity; some survival elements but no physical exercise."
TRADER LIFE SIMULATOR
"Typical sedentary gameplay with no physical activity; survival elements add mental challenge but no physical exercise."
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Idle
Game with the same Idle vibe
-4"Requires continuous attention and active engagement during missions and combat."
SURV1V3
"Requires continuous attention and active engagement in combat, crafting, and survival."
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Intimacy
Game with the same Intimacy vibe
3"Players form close social bonds through cooperative play and shared experiences."
The Timeless Child - Prologue
"Players form close bonds through cooperative play and communication with friends."
-
Leadership
Game with the same Leadership vibe
2"Some players may lead or coordinate in groups, but overall cooperative and balanced roles."
Backrooms: Escape Together
"Some players take lead in group coordination but overall balanced cooperative roles."
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Progression
Game with the same Progression vibe
5"Clear progression through leveling, skill points, equipment upgrades, and unlocking new abilities."
Super Panda Adventures
"Clear progression through crafting tiers, skill trees, and gear upgrades."
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Relaxation
Game with the same Relaxation vibe
2"Some players find flow and satisfaction in gameplay, though difficulty and challenge are prominent."
Touhou Luna Nights
"Some players find flow and satisfaction, though survival and combat add tension and challenge."
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Sensation
Game with the same Sensation vibe
3"Visual and auditory effects in combat and environments provide stimulating sensory feedback."
Dark Envoy
"Visual and auditory feedback from combat and environment provide sensory stimulation."
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Status
Game with the same Status vibe
-3"No emphasis on social recognition or leaderboards; focus on personal achievement."
Heroes of Science and Fiction
"No emphasis on social recognition or leaderboards; focus on personal and group achievement."
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Story
Game with the same Story vibe
2"There is a narrative and lore present but it is minimal and often considered underdeveloped or secondary to gameplay."
Insurmountable
"Narrative elements and lore present but considered underdeveloped and secondary to gameplay."
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Strategy
Game with the same Strategy vibe
3"Combat requires planning, timing, and tactical use of skills and equipment."
Fearless Fantasy
"Combat requires tactical dodging and skill use; crafting and survival require planning."
-
Thrill
Game with the same Thrill vibe
3"Combat encounters and survival elements provide suspense and excitement."
Hard Truck Apocalypse / Ex Machina
"Combat and survival elements provide moments of suspense and challenge."
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Value
Game with the same Value vibe
4"Players feel the alpha offers good entertainment value for free; full game expected to offer more."
Drill Deal: Borehole (Alpha)
"Free alpha with polished gameplay offers good return on time investment; players excited for full release."
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Violence
Game with the same Violence vibe
3"Combat involves tactical fighting and destruction, balanced with crafting and exploration."
New Arc Line
"Combat involves defeating enemies with weapons and skills; some destruction but balanced with crafting."
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Survival
Game with the same Survival vibe
4"Survival mechanics like managing hunger, cold, and exhaustion are integral and add challenge."
Heroine's Quest: The Herald of Ragnarok
"Survival mechanics like hunger, thirst, temperature add meaningful challenge and resource management."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026