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Gatewalkers (Alpha) similar games & best alternatives

Gatewalkers (Alpha)

PC (Microsoft Windows) • 2020

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Quick resume

Gatewalkers is a cooperative action RPG game with survival elements, where players travel across different worlds in order to save their own. Explore procedurally generated worlds, face hostile inhabitants, face challenges like extreme weather conditions, toxic atmosphere, lack of water and more.

Global score

84/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

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    Pros

    • Polished and smooth alpha gameplay
    • Engaging skill-based combat
    • Deep crafting and progression system
    • Strong cooperative multiplayer
    • Interesting survival mechanics

    Cons

    • Some ui and animation roughness
    • Combat can feel clunky or repetitive
    • Survival elements may be tedious for some
    • Limited character customization
    • Story and dialogue need polish

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely choose character build, weapons, gadgets, and playstyle with skill trees and equipment swaps."

      Capsule for Vaporum Vaporum

      "Players can freely choose weapons and skills tied to gear, mix and match builds, and explore different playstyles."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skill and timing; RPG progression and skill trees provide feedback on player effectiveness."

      Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

      "Combat requires skill aiming and dodging; progression through crafting and skill trees provides feedback on effectiveness."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative PvE and personal progression rather than direct competition or leaderboards."

      Capsule for Tribes of Midgard Tribes of Midgard

      "Focus is on cooperative PvE and personal progression without ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report habitual play, long sessions, and repeated engagement with the game due to its progression system, events, and co-op fun."

      Capsule for The Outlast Trials The Outlast Trials

      "Players report long sessions and habitual play, enjoying progression and co-op gameplay."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on co-op play with puzzles designed for teamwork and multiplayer enjoyment."

      Capsule for Trine 5: A Clockwork Conspiracy Trine 5: A Clockwork Conspiracy

      "Strong emphasis on co-op play with shared resource gathering and teamwork for puzzles and combat."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization through gear, skill trees, and build variety allows creative expression within the game's systems."

      Capsule for Death Must Die Death Must Die

      "Extensive skill tree and gear combinations allow creative build customization; crafting system adds creative element."

    • Domination

      Game with the same Domination vibe

      -4

      "Gameplay emphasizes cooperative and equal participation rather than dominance or power over others."

      Capsule for LEGO® MARVEL's Avengers LEGO® MARVEL's Avengers

      "Gameplay emphasizes equal cooperation and shared achievements rather than dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and immersive experience away from real-life stress."

      Capsule for Hadean Tactics Hadean Tactics

      "Players use the game as a fun distraction and immersive experience away from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

      Capsule for Dogpile Dogpile

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different weapons, crafting recipes, and strategies to overcome challenges and explore game mechanics."

      Capsule for Teleglitch: Die More Edition Teleglitch: Die More Edition

      "Players try different weapons, skills, and crafting combinations; exploration of mechanics encouraged."

    • Exploration

      Game with the same Exploration vibe

      4

      "Procedurally generated maps and daily worlds encourage discovery and curiosity-driven play."

      Capsule for One Way Heroics One Way Heroics

      "Procedurally generated worlds and puzzles promote discovery and curiosity-driven activities."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization via gear and skill trees allows some self-expression, though cosmetic options are limited."

      Capsule for Death Must Die Death Must Die

      "Some character appearance customization and gear-based skill expression, though limited currently."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative dungeon setting with fantasy creatures, curses, and magical relics."

      Capsule for UnderMine UnderMine

      "Imaginative fantasy setting with magic, elemental bosses, and fictional worlds accessed via gates."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong community and social play focus; players enjoy shared experiences and group identity in co-op."

      Capsule for Rotwood Rotwood

      "Strong community and group identity through co-op play and shared goals."

    • Growth

      Game with the same Growth vibe

      4

      "Skill acquisition, character progression, and learning combat mechanics provide personal development."

      Capsule for ONE PIECE World Seeker ONE PIECE World Seeker

      "Skill acquisition, crafting progression, and learning combat mechanics provide personal development."

    • Health

      Game with the same Health vibe

      -3

      "Sedentary gameplay with no physical activity; some survival elements but no physical exercise."

      Capsule for TRADER LIFE SIMULATOR TRADER LIFE SIMULATOR

      "Typical sedentary gameplay with no physical activity; survival elements add mental challenge but no physical exercise."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and active engagement during missions and combat."

      Capsule for SURV1V3 SURV1V3

      "Requires continuous attention and active engagement in combat, crafting, and survival."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form close social bonds through cooperative play and shared experiences."

      Capsule for The Timeless Child - Prologue The Timeless Child - Prologue

      "Players form close bonds through cooperative play and communication with friends."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players may lead or coordinate in groups, but overall cooperative and balanced roles."

      Capsule for Backrooms: Escape Together Backrooms: Escape Together

      "Some players take lead in group coordination but overall balanced cooperative roles."

    • Progression

      Game with the same Progression vibe

      5

      "Clear progression through leveling, skill points, equipment upgrades, and unlocking new abilities."

      Capsule for Super Panda Adventures Super Panda Adventures

      "Clear progression through crafting tiers, skill trees, and gear upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find flow and satisfaction in gameplay, though difficulty and challenge are prominent."

      Capsule for Touhou Luna Nights Touhou Luna Nights

      "Some players find flow and satisfaction, though survival and combat add tension and challenge."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory effects in combat and environments provide stimulating sensory feedback."

      Capsule for Dark Envoy Dark Envoy

      "Visual and auditory feedback from combat and environment provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "No emphasis on social recognition or leaderboards; focus on personal achievement."

      Capsule for Heroes of Science and Fiction Heroes of Science and Fiction

      "No emphasis on social recognition or leaderboards; focus on personal and group achievement."

    • Story

      Game with the same Story vibe

      2

      "There is a narrative and lore present but it is minimal and often considered underdeveloped or secondary to gameplay."

      Capsule for Insurmountable Insurmountable

      "Narrative elements and lore present but considered underdeveloped and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat requires planning, timing, and tactical use of skills and equipment."

      Capsule for Fearless Fantasy Fearless Fantasy

      "Combat requires tactical dodging and skill use; crafting and survival require planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat encounters and survival elements provide suspense and excitement."

      Capsule for Hard Truck Apocalypse / Ex Machina Hard Truck Apocalypse / Ex Machina

      "Combat and survival elements provide moments of suspense and challenge."

    • Value

      Game with the same Value vibe

      4

      "Players feel the alpha offers good entertainment value for free; full game expected to offer more."

      Capsule for Drill Deal: Borehole (Alpha) Drill Deal: Borehole (Alpha)

      "Free alpha with polished gameplay offers good return on time investment; players excited for full release."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves tactical fighting and destruction, balanced with crafting and exploration."

      Capsule for New Arc Line New Arc Line

      "Combat involves defeating enemies with weapons and skills; some destruction but balanced with crafting."

    • Survival

      Game with the same Survival vibe

      4

      "Survival mechanics like managing hunger, cold, and exhaustion are integral and add challenge."

      Capsule for Heroine's Quest: The Herald of Ragnarok Heroine's Quest: The Herald of Ragnarok

      "Survival mechanics like hunger, thirst, temperature add meaningful challenge and resource management."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026