Teleglitch: Die More Edition similar games & best alternatives
Teleglitch: Die More Edition
2013
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Quick resume
In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.
Global score
85/100
Genres
Action, Indie, Adventure, Shooter
Similar games
Pros
- Challenging and rewarding gameplay
- Unique atmospheric sci-fi horror setting
- Robust crafting and weapon customization
- Randomized levels with secrets
- Strong sound design enhancing immersion
Cons
- Very high difficulty may frustrate casual players
- Limited content variety and environments
- No multiplayer or cooperative modes
- Some control and aiming quirks
- Lack of music may not appeal to all
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose weapons, tactics, and exploration paths; gameplay encourages personal skill and decision-making."
Serious Sam HD: The First Encounter
"Players have freedom to choose weapons, craft items, and decide strategies on the fly, with meaningful decisions impacting gameplay."
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Competence
Game with the same Competence vibe
5"High skill ceiling with challenging combat, strategic resource management, and punishing difficulty requiring mastery and learning."
Fear & Hunger 2: Termina
"High skill ceiling with challenging combat, resource management, and tactical decision-making; players improve through repeated attempts."
-
Competition
Game with the same Competition vibe
-4"Focus is on individual survival and progression without direct player-vs-player competition or leaderboards."
SKYHILL
"Focus is on individual survival and progression without direct player-vs-player competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Players repeatedly return despite frustration and difficulty, indicating strong attachment and habitual play."
My Winter Car
"Players repeatedly return despite difficulty and frequent deaths, showing strong attachment and habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative elements."
MiSide
"Entirely single-player experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
4"Robust crafting system for weapons, armor, and utilities; base building and customization available."
5089: The Action RPG
"Robust crafting system allows players to create and customize weapons and tools, encouraging experimentation."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is solitary and self-focused."
The Basement Collection
"No evidence of exerting control or superiority over others; gameplay is solitary and self-focused."
-
Escapism
Game with the same Escapism vibe
5"Players seek immersion in a tense, atmospheric sci-fi horror world to escape real life, with strong emotional and sensory engagement."
Cronos: The New Dawn
"Strong immersion in a tense sci-fi horror world provides escape from real life through atmospheric gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest and challenge rather than obligation or external pressure."
Rebel Inc: Escalation
"Players engage voluntarily driven by intrinsic interest and challenge rather than obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
4"Players try different weapons, skills, and crafting combinations; exploration of mechanics encouraged."
Gatewalkers (Alpha)
"Players try different weapons, crafting recipes, and strategies to overcome challenges and explore game mechanics."
-
Exploration
Game with the same Exploration vibe
4"Randomly generated levels and hidden secrets encourage discovery and exploration."
Caveblazers
"Randomized levels and secret areas encourage discovery and curiosity-driven exploration."
-
Expression
Game with the same Expression vibe
2"Some self-expression through weapon choice and upgrade customization, but limited avatar personalization."
Until You Fall
"Some self-expression through weapon and item crafting customization, though no avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a futuristic noir world with mutants, secret societies, and sci-fi elements, providing imaginative fiction experience."
Tesla Effect: A Tex Murphy Adventure
"Set in a sci-fi horror setting with mutants, robots, and supernatural elements, providing imaginative fiction."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; players experience the game individually."
Darksiders III
"No social or community features; players experience the game individually."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn enemy patterns, and improve strategies over time."
The Legend of Bum-Bo
"Players develop skills, learn enemy patterns, and improve strategies over many hours of play."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity or health-related benefits."
Obscure
"Primarily sedentary gameplay with no physical activity or health-related benefits."
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Idle
Game with the same Idle vibe
-4"Requires constant attention and focus due to difficulty and real-time combat."
Our Darker Purpose
"Requires constant attention and focus due to high difficulty and tense combat situations."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship building; purely solitary experience."
Titan Souls
"No social interactions or relationship-building; purely solitary experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player focused."
Marvel’s Spider-Man Remastered
"No leadership or group management roles; single-player focused."
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Progression
Game with the same Progression vibe
4"Players accumulate items, weapons, and upgrades through crafting and leveling, driving forward progression."
How to Survive
"Players accumulate weapons, upgrades, and crafting materials to advance through levels."
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Relaxation
Game with the same Relaxation vibe
-4"Sustained tension and stress due to resource scarcity, difficult enemies, and horror atmosphere."
The Evil Within
"Sustained tension and stress due to difficulty, resource scarcity, and atmospheric horror elements."
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Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation from graphics, sound design, and intense combat sequences."
Quake 4
"Strong sensory stimulation through sound design, visual effects, and intense combat sequences."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal and not widely visible."
NightSky
"No social recognition or status systems; achievements are personal and not widely attained."
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Story
Game with the same Story vibe
3"Narrative is present through lore and environmental storytelling, though some find it minimal or fragmented."
In Verbis Virtus
"Narrative is present through logs and environmental storytelling, adding depth without being central."
-
Strategy
Game with the same Strategy vibe
5"High mental challenge requiring planning, resource management, and tactical decision-making."
Project Zomboid
"High mental challenge requiring tactical planning, resource management, and situational awareness."
-
Thrill
Game with the same Thrill vibe
5"High suspense and adrenaline from fast-paced combat, risk of death, and intense enemy encounters."
BUTCHER
"High suspense and adrenaline from tense combat, limited resources, and permadeath mechanics."
-
Value
Game with the same Value vibe
4"Players perceive strong value for price given production quality, length, and replayability."
Road to Empress I
"Players perceive strong value from challenge, replayability, and depth relative to price, especially on sale."
-
Violence
Game with the same Violence vibe
4"Combat and destruction are central, with a variety of weapons causing explosions and kills."
STRAFTAT
"Combat and destruction of enemies is central, with various weapons and explosives used."
-
Survival
Game with the same Survival vibe
5"Core gameplay revolves around avoiding death, managing scarce resources, and overcoming threats."
Amnesia: The Bunker
"Core gameplay revolves around avoiding death, managing scarce resources, and overcoming threats."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Exploration. It leans lower than usual among comparable games on Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026