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Teleglitch: Die More Edition similar games & best alternatives

Teleglitch: Die More Edition

PC (Microsoft Windows), Linux • 2013

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Quick resume

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.

Global score

85/100

Genres

Action, Indie, Adventure, Shooter

Similar games

    Pros

    • Challenging and rewarding gameplay
    • Unique atmospheric sci-fi horror setting
    • Robust crafting and weapon customization
    • Randomized levels with secrets
    • Strong sound design enhancing immersion

    Cons

    • Very high difficulty may frustrate casual players
    • Limited content variety and environments
    • No multiplayer or cooperative modes
    • Some control and aiming quirks
    • Lack of music may not appeal to all

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose weapons, tactics, and exploration paths; gameplay encourages personal skill and decision-making."

      Capsule for Serious Sam HD: The First Encounter Serious Sam HD: The First Encounter

      "Players have freedom to choose weapons, craft items, and decide strategies on the fly, with meaningful decisions impacting gameplay."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with challenging combat, strategic resource management, and punishing difficulty requiring mastery and learning."

      Capsule for Fear & Hunger 2: Termina Fear & Hunger 2: Termina

      "High skill ceiling with challenging combat, resource management, and tactical decision-making; players improve through repeated attempts."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual survival and progression without direct player-vs-player competition or leaderboards."

      Capsule for SKYHILL SKYHILL

      "Focus is on individual survival and progression without direct player-vs-player competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players repeatedly return despite frustration and difficulty, indicating strong attachment and habitual play."

      Capsule for My Winter Car My Winter Car

      "Players repeatedly return despite difficulty and frequent deaths, showing strong attachment and habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative elements."

      Capsule for MiSide MiSide

      "Entirely single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Robust crafting system for weapons, armor, and utilities; base building and customization available."

      Capsule for 5089: The Action RPG 5089: The Action RPG

      "Robust crafting system allows players to create and customize weapons and tools, encouraging experimentation."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solitary and self-focused."

      Capsule for The Basement Collection The Basement Collection

      "No evidence of exerting control or superiority over others; gameplay is solitary and self-focused."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players seek immersion in a tense, atmospheric sci-fi horror world to escape real life, with strong emotional and sensory engagement."

      Capsule for Cronos: The New Dawn Cronos: The New Dawn

      "Strong immersion in a tense sci-fi horror world provides escape from real life through atmospheric gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest and challenge rather than obligation or external pressure."

      Capsule for Rebel Inc: Escalation Rebel Inc: Escalation

      "Players engage voluntarily driven by intrinsic interest and challenge rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different weapons, skills, and crafting combinations; exploration of mechanics encouraged."

      Capsule for Gatewalkers (Alpha) Gatewalkers (Alpha)

      "Players try different weapons, crafting recipes, and strategies to overcome challenges and explore game mechanics."

    • Exploration

      Game with the same Exploration vibe

      4

      "Randomly generated levels and hidden secrets encourage discovery and exploration."

      Capsule for Caveblazers Caveblazers

      "Randomized levels and secret areas encourage discovery and curiosity-driven exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Some self-expression through weapon choice and upgrade customization, but limited avatar personalization."

      Capsule for Until You Fall Until You Fall

      "Some self-expression through weapon and item crafting customization, though no avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a futuristic noir world with mutants, secret societies, and sci-fi elements, providing imaginative fiction experience."

      Capsule for Tesla Effect: A Tex Murphy Adventure Tesla Effect: A Tex Murphy Adventure

      "Set in a sci-fi horror setting with mutants, robots, and supernatural elements, providing imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; players experience the game individually."

      Capsule for Darksiders III Darksiders III

      "No social or community features; players experience the game individually."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn enemy patterns, and improve strategies over time."

      Capsule for The Legend of Bum-Bo The Legend of Bum-Bo

      "Players develop skills, learn enemy patterns, and improve strategies over many hours of play."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related benefits."

      Capsule for Obscure Obscure

      "Primarily sedentary gameplay with no physical activity or health-related benefits."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to difficulty and real-time combat."

      Capsule for Our Darker Purpose Our Darker Purpose

      "Requires constant attention and focus due to high difficulty and tense combat situations."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship building; purely solitary experience."

      Capsule for Titan Souls Titan Souls

      "No social interactions or relationship-building; purely solitary experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player focused."

      Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

      "No leadership or group management roles; single-player focused."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate items, weapons, and upgrades through crafting and leveling, driving forward progression."

      Capsule for How to Survive How to Survive

      "Players accumulate weapons, upgrades, and crafting materials to advance through levels."

    • Relaxation

      Game with the same Relaxation vibe

      -4

      "Sustained tension and stress due to resource scarcity, difficult enemies, and horror atmosphere."

      Capsule for The Evil Within The Evil Within

      "Sustained tension and stress due to difficulty, resource scarcity, and atmospheric horror elements."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation from graphics, sound design, and intense combat sequences."

      Capsule for Quake 4 Quake 4

      "Strong sensory stimulation through sound design, visual effects, and intense combat sequences."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not widely visible."

      Capsule for NightSky NightSky

      "No social recognition or status systems; achievements are personal and not widely attained."

    • Story

      Game with the same Story vibe

      3

      "Narrative is present through lore and environmental storytelling, though some find it minimal or fragmented."

      Capsule for In Verbis Virtus In Verbis Virtus

      "Narrative is present through logs and environmental storytelling, adding depth without being central."

    • Strategy

      Game with the same Strategy vibe

      5

      "High mental challenge requiring planning, resource management, and tactical decision-making."

      Capsule for Project Zomboid Project Zomboid

      "High mental challenge requiring tactical planning, resource management, and situational awareness."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and adrenaline from fast-paced combat, risk of death, and intense enemy encounters."

      Capsule for BUTCHER BUTCHER

      "High suspense and adrenaline from tense combat, limited resources, and permadeath mechanics."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value for price given production quality, length, and replayability."

      Capsule for Road to Empress I Road to Empress I

      "Players perceive strong value from challenge, replayability, and depth relative to price, especially on sale."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are central, with a variety of weapons causing explosions and kills."

      Capsule for STRAFTAT STRAFTAT

      "Combat and destruction of enemies is central, with various weapons and explosives used."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding death, managing scarce resources, and overcoming threats."

      Capsule for Amnesia: The Bunker Amnesia: The Bunker

      "Core gameplay revolves around avoiding death, managing scarce resources, and overcoming threats."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Exploration. It leans lower than usual among comparable games on Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026