Fear & Hunger 2: Termina similar games & best alternatives
Fear & Hunger 2: Termina
2022
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Quick resume
F&H 2: Termina is oppressive, relentless and hopeless. A mix of jRPG and Survival Horror. Turn-based combat meets resource management. 3 days to explore the wicked town of Prehevil and find out about its dark secrets. 3 days until the pale and sickly green moon rises at its apex. Termina is upon us!
Global score
97/100
Genres
Indie, Role-playing (RPG)
Similar games
Pros
- Deep and immersive horror atmosphere
- Challenging and rewarding gameplay
- Rich lore and narrative depth
- High replayability with multiple characters and endings
- Unique and creative combat and exploration mechanics
Cons
- Punishing difficulty and frequent loss of progress
- Limited saving system can frustrate some players
- Some rng elements may feel unfair
- Graphic and disturbing content not for all audiences
- Performance issues reported on some systems
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have extensive freedom in character creation, decision making, and party composition, with many choices affecting story and gameplay."
Baldur's Gate II: Enhanced Edition
"Players have freedom to choose among 8 characters, customize starting setups, and make meaningful choices affecting story and gameplay."
-
Competence
Game with the same Competence vibe
5"High skill ceiling with challenging tactical combat, resource management, and strategic planning requiring mastery and learning."
X-COM: UFO Defense
"High skill ceiling with challenging combat, strategic resource management, and punishing difficulty requiring mastery and learning."
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Competition
Game with the same Competition vibe
-4"Focus is on personal progression and story rather than competing with others; no evidence of PvP or leaderboards."
Your Chronicle
"Focus is on personal survival and exploration rather than competing against other players; no evidence of PvP or leaderboards."
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Continuation
Game with the same Continuation vibe
4"Players report long play sessions, repeated attempts, and strong attachment despite frustration, indicating habitual engagement."
JUMP KING QUEST
"Players report habitual play, long sessions, and repeated attempts despite frustration, indicating strong attachment and desire to continue."
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Cooperation
Game with the same Cooperation vibe
1"While the game involves party synergy and character relationships, it is a single-player experience with no multiplayer cooperation."
Star Renegades
"Some party-based mechanics and character interactions exist, but primarily single-player experience with limited collaboration."
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Creativity
Game with the same Creativity vibe
4"Players experiment with various unique weapons, movement upgrades, and strategies; the game encourages creative problem solving and exploration."
Zexion
"Players experiment with different characters, skills, strategies, and approaches; game encourages exploration and tactical creativity."
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Domination
Game with the same Domination vibe
-3"Interactions emphasize shared survival and cooperation; no strong evidence of dominating or controlling others aggressively."
Boo Men
"Interactions emphasize survival and mutual respect; no evidence of exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
5"Strong immersion and horror atmosphere provide intense escape from reality; players report stress relief and thrill."
The Brookhaven Experiment
"Strong immersion in dark, oppressive horror world provides escape from reality; players use it as distraction and stress relief."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and love for the game's style and challenge."
PUSS!
"Players engage voluntarily out of intrinsic interest and love for the game despite its brutal difficulty and punishing mechanics."
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Experimenting
Game with the same Experimenting vibe
5"Game encourages experimentation with mechanics, trial and error, and discovering solutions."
English Country Tune
"Game encourages trial and error, testing mechanics, exploring different paths, and learning through repeated playthroughs."
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Exploration
Game with the same Exploration vibe
5"Large interconnected world with many secrets and collectibles promotes discovery and curiosity-driven play."
Teslagrad 2
"Large interconnected world with secrets, multiple routes, and dynamic events encourages curiosity-driven discovery."
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Expression
Game with the same Expression vibe
2"Character customization via gear and skill trees allows some self-expression, though cosmetic options are limited."
Death Must Die
"Character customization through skill trees and backstory choices allows some self-expression, though limited cosmetic options."
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Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in dark fantasy, eldritch horror, and surreal, imaginative fiction."
Fear & Hunger
"Strongly rooted in dark fantasy, eldritch horror, and surreal narrative with supernatural elements and imaginative fiction."
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Fellowship
Game with the same Fellowship vibe
-2"Primarily solo play with minimal social connection; some community interaction via Discord but no multiplayer yet."
Vietnam War
"Primarily a solo experience with minimal social connection; some character interactions but no multiplayer community focus."
-
Growth
Game with the same Growth vibe
5"Players learn complex systems, develop skills over time, and experience personal development through gameplay."
Ryzom
"Players learn game systems, enemy behaviors, and strategies through repeated play and experimentation, fostering personal development."
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Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; themes include addiction and mental health struggles."
Disco Elysium - The Final Cut
"Sedentary gameplay with no physical activity; themes include substance abuse and self-harm, reflecting unhealthy habits."
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Idle
Game with the same Idle vibe
-4"Requires constant attention and focus due to difficulty and unforgiving mechanics; not suited for casual or background play."
DARK SOULS™: REMASTERED
"Requires constant attention and focus due to punishing difficulty and complex mechanics; not suitable for background play."
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Intimacy
Game with the same Intimacy vibe
-3"Social connections are limited; interactions with characters are narrative-driven but not focused on close relationships."
Deadeye Deepfake Simulacrum
"Limited emotional sharing or close relationships; character interactions exist but mostly narrative-driven and not social."
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Leadership
Game with the same Leadership vibe
-2"No strong evidence of leadership roles; gameplay focuses on individual or team participation without formal leadership."
Ricochet
"No evidence of player leadership roles; gameplay focuses on individual decision-making rather than managing others."
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Progression
Game with the same Progression vibe
4"Players accumulate skills, abilities, and items; progression is meaningful and tied to exploration and tasks."
Moonring
"Players accumulate skills, items, and party members; progression tied to exploration and overcoming challenges."
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Relaxation
Game with the same Relaxation vibe
-4"Sustained tension, fear, and anxiety dominate; game is designed to induce stress rather than relaxation."
Cry of Fear
"Sustained tension and stress dominate experience; game is brutal and unforgiving, causing frustration and anxiety."
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Sensation
Game with the same Sensation vibe
4"Strong sensory and emotional stimulation through visuals, sound design, and eerie atmosphere."
Psychopomp
"Strong sensory stimulation through disturbing art, sound design, and emotional intensity; evokes excitement and dread."
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Status
Game with the same Status vibe
-3"Little focus on social recognition or popularity; achievements are personal and not publicly ranked."
Reverse: 1999
"Focus on individual experience without social recognition or popularity; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
5"Deep narrative immersion with branching storylines, memorable characters, and impactful player choices."
Fallout: New Vegas
"Deep narrative immersion with multiple endings, character backstories, and evolving world events tied to player choices."
-
Strategy
Game with the same Strategy vibe
5"Turn-based combat requires tactical planning, resource management, and problem solving."
Stoneshard
"Complex turn-based combat and resource management require strategic thinking, planning, and problem solving."
-
Thrill
Game with the same Thrill vibe
5"High suspense and fear elements create thrilling and intense emotional experiences."
Infliction
"High suspense and thrill from risk, brutal difficulty, and unpredictable outcomes create intense emotional experiences."
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Value
Game with the same Value vibe
5"Players praise the game as excellent value for price with abundant content and replayability."
JellyCar Worlds
"Players praise the game’s content, depth, and replayability as excellent value for its price."
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Violence
Game with the same Violence vibe
5"The game features brutal combat, graphic violence, and intense action sequences as core gameplay elements."
The Last of Us™ Part II Remastered
"Game features graphic combat, dismemberment, body horror, and brutal violence as core thematic and gameplay elements."
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Survival
Game with the same Survival vibe
5"Central motivation is avoiding death, managing resources, and overcoming threats."
SCP: Containment Breach 2
"Central motivation is avoiding death, managing resources, and overcoming threats in a hostile environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Cooperation, Exploration, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026