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Fear & Hunger 2: Termina similar games & best alternatives

Fear & Hunger 2: Termina

PC (Microsoft Windows) • 2022

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Quick resume

F&H 2: Termina is oppressive, relentless and hopeless. A mix of jRPG and Survival Horror. Turn-based combat meets resource management. 3 days to explore the wicked town of Prehevil and find out about its dark secrets. 3 days until the pale and sickly green moon rises at its apex. Termina is upon us!

Global score

97/100

Genres

Indie, Role-playing (RPG)

Similar games

    Pros

    • Deep and immersive horror atmosphere
    • Challenging and rewarding gameplay
    • Rich lore and narrative depth
    • High replayability with multiple characters and endings
    • Unique and creative combat and exploration mechanics

    Cons

    • Punishing difficulty and frequent loss of progress
    • Limited saving system can frustrate some players
    • Some rng elements may feel unfair
    • Graphic and disturbing content not for all audiences
    • Performance issues reported on some systems

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive freedom in character creation, decision making, and party composition, with many choices affecting story and gameplay."

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    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with challenging tactical combat, resource management, and strategic planning requiring mastery and learning."

      Capsule for X-COM: UFO Defense X-COM: UFO Defense

      "High skill ceiling with challenging combat, strategic resource management, and punishing difficulty requiring mastery and learning."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and story rather than competing with others; no evidence of PvP or leaderboards."

      Capsule for Your Chronicle Your Chronicle

      "Focus is on personal survival and exploration rather than competing against other players; no evidence of PvP or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, repeated attempts, and strong attachment despite frustration, indicating habitual engagement."

      Capsule for JUMP KING QUEST JUMP KING QUEST

      "Players report habitual play, long sessions, and repeated attempts despite frustration, indicating strong attachment and desire to continue."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "While the game involves party synergy and character relationships, it is a single-player experience with no multiplayer cooperation."

      Capsule for Star Renegades Star Renegades

      "Some party-based mechanics and character interactions exist, but primarily single-player experience with limited collaboration."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players experiment with various unique weapons, movement upgrades, and strategies; the game encourages creative problem solving and exploration."

      Capsule for Zexion Zexion

      "Players experiment with different characters, skills, strategies, and approaches; game encourages exploration and tactical creativity."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize shared survival and cooperation; no strong evidence of dominating or controlling others aggressively."

      Capsule for Boo Men Boo Men

      "Interactions emphasize survival and mutual respect; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion and horror atmosphere provide intense escape from reality; players report stress relief and thrill."

      Capsule for The Brookhaven Experiment The Brookhaven Experiment

      "Strong immersion in dark, oppressive horror world provides escape from reality; players use it as distraction and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and love for the game's style and challenge."

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      "Players engage voluntarily out of intrinsic interest and love for the game despite its brutal difficulty and punishing mechanics."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Game encourages experimentation with mechanics, trial and error, and discovering solutions."

      Capsule for English Country Tune English Country Tune

      "Game encourages trial and error, testing mechanics, exploring different paths, and learning through repeated playthroughs."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large interconnected world with many secrets and collectibles promotes discovery and curiosity-driven play."

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      "Large interconnected world with secrets, multiple routes, and dynamic events encourages curiosity-driven discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization via gear and skill trees allows some self-expression, though cosmetic options are limited."

      Capsule for Death Must Die Death Must Die

      "Character customization through skill trees and backstory choices allows some self-expression, though limited cosmetic options."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in dark fantasy, eldritch horror, and surreal, imaginative fiction."

      Capsule for Fear & Hunger Fear & Hunger

      "Strongly rooted in dark fantasy, eldritch horror, and surreal narrative with supernatural elements and imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -2

      "Primarily solo play with minimal social connection; some community interaction via Discord but no multiplayer yet."

      Capsule for Vietnam War Vietnam War

      "Primarily a solo experience with minimal social connection; some character interactions but no multiplayer community focus."

    • Growth

      Game with the same Growth vibe

      5

      "Players learn complex systems, develop skills over time, and experience personal development through gameplay."

      Capsule for Ryzom Ryzom

      "Players learn game systems, enemy behaviors, and strategies through repeated play and experimentation, fostering personal development."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; themes include addiction and mental health struggles."

      Capsule for Disco Elysium - The Final Cut Disco Elysium - The Final Cut

      "Sedentary gameplay with no physical activity; themes include substance abuse and self-harm, reflecting unhealthy habits."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to difficulty and unforgiving mechanics; not suited for casual or background play."

      Capsule for DARK SOULS™: REMASTERED DARK SOULS™: REMASTERED

      "Requires constant attention and focus due to punishing difficulty and complex mechanics; not suitable for background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social connections are limited; interactions with characters are narrative-driven but not focused on close relationships."

      Capsule for Deadeye Deepfake Simulacrum Deadeye Deepfake Simulacrum

      "Limited emotional sharing or close relationships; character interactions exist but mostly narrative-driven and not social."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No strong evidence of leadership roles; gameplay focuses on individual or team participation without formal leadership."

      Capsule for Ricochet Ricochet

      "No evidence of player leadership roles; gameplay focuses on individual decision-making rather than managing others."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate skills, abilities, and items; progression is meaningful and tied to exploration and tasks."

      Capsule for Moonring Moonring

      "Players accumulate skills, items, and party members; progression tied to exploration and overcoming challenges."

    • Relaxation

      Game with the same Relaxation vibe

      -4

      "Sustained tension, fear, and anxiety dominate; game is designed to induce stress rather than relaxation."

      Capsule for Cry of Fear Cry of Fear

      "Sustained tension and stress dominate experience; game is brutal and unforgiving, causing frustration and anxiety."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory and emotional stimulation through visuals, sound design, and eerie atmosphere."

      Capsule for Psychopomp Psychopomp

      "Strong sensory stimulation through disturbing art, sound design, and emotional intensity; evokes excitement and dread."

    • Status

      Game with the same Status vibe

      -3

      "Little focus on social recognition or popularity; achievements are personal and not publicly ranked."

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      "Focus on individual experience without social recognition or popularity; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      5

      "Deep narrative immersion with branching storylines, memorable characters, and impactful player choices."

      Capsule for Fallout: New Vegas Fallout: New Vegas

      "Deep narrative immersion with multiple endings, character backstories, and evolving world events tied to player choices."

    • Strategy

      Game with the same Strategy vibe

      5

      "Turn-based combat requires tactical planning, resource management, and problem solving."

      Capsule for Stoneshard Stoneshard

      "Complex turn-based combat and resource management require strategic thinking, planning, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and fear elements create thrilling and intense emotional experiences."

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      "High suspense and thrill from risk, brutal difficulty, and unpredictable outcomes create intense emotional experiences."

    • Value

      Game with the same Value vibe

      5

      "Players praise the game as excellent value for price with abundant content and replayability."

      Capsule for JellyCar Worlds JellyCar Worlds

      "Players praise the game’s content, depth, and replayability as excellent value for its price."

    • Violence

      Game with the same Violence vibe

      5

      "The game features brutal combat, graphic violence, and intense action sequences as core gameplay elements."

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      "Game features graphic combat, dismemberment, body horror, and brutal violence as core thematic and gameplay elements."

    • Survival

      Game with the same Survival vibe

      5

      "Central motivation is avoiding death, managing resources, and overcoming threats."

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      "Central motivation is avoiding death, managing resources, and overcoming threats in a hostile environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Cooperation, Exploration, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026