Your Chronicle similar games & best alternatives
Your Chronicle
2021
Related articles
Quick resume
"Let's begin your own story." This is a text-based idle RPG game. There are already more than 3,000 unique story actions and it's still growing.
Global score
80/100
Genres
Role-playing (RPG), Free To Play, Indie
Similar games
Pros
- Deep and engaging story with multiple endings
- Complex and strategic gameplay mechanics
- Free to play with fair monetization
- Long-term progression and addictive grind
- Active community and developer support
Cons
- Steep learning curve and lack of in-game explanations
- Slow early progression and grind-heavy
- Ui can be confusing and clunky
- Some balance and pacing issues
- Limited automation early on
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over character creation, skills, disciplines, and choices that shape the story and endings."
Vampire: The Masquerade — Night Road
"Players have significant control over choices, character progression, and strategies, including branching storylines and multiple play styles."
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Competence
Game with the same Competence vibe
3"The game offers strategic depth and requires planning and optimization, but progression is slow and repetitive, with some grind and micromanagement."
Territory Idle
"The game offers complex mechanics and requires skillful management and optimization, though some progression is grind-heavy and slow."
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Competition
Game with the same Competition vibe
-4"Focus is on personal progression and story experience rather than competing with others; no mention of PvP or leaderboards."
Dungeon Munchies
"Focus is on personal progression and story rather than competing with others; no evidence of PvP or leaderboards."
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Continuation
Game with the same Continuation vibe
5"Highly addictive with players reporting hundreds to thousands of hours and habitual long-term engagement."
Cookie Clicker
"Highly addictive with players reporting hundreds to thousands of hours, habitual play, and long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Gameplay is primarily single-player with no mention of cooperative multiplayer or teamwork."
Tiny Rogues
"Gameplay is primarily single-player with no mention of cooperative multiplayer or teamwork."
-
Creativity
Game with the same Creativity vibe
2"Players can customize party composition and upgrade paths, experimenting with different unit combinations and strategies."
Bardbarian
"Some customization and strategic choices in party composition and skill builds, but mostly structured progression."
-
Domination
Game with the same Domination vibe
-5"No indication of exerting control over others; interactions are narrative-driven and equal."
Yuppie Psycho: Executive Edition
"No indication of exerting control over others; interactions are individual and story-driven."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing distraction and time filler, often running it in background."
Soda Dungeon
"Players use the game as a time sink and distraction with immersive story and progression, often running it in background."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."
STAR WARS Jedi: Fallen Order™
"Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Branching story paths and different playstyles encourage trying new approaches and replaying the game."
Super Chibi Knight
"Multiple strategies, classes, and branching paths encourage trying new approaches and optimizing play."
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Exploration
Game with the same Exploration vibe
3"Players discover new storylines, character interactions, and hidden endings through exploration of choices."
Love Is All Around
"Players discover new storylines, areas, and mechanics progressively, with multiple endings and secrets."
-
Expression
Game with the same Expression vibe
-2"Limited cosmetic customization; focus is on strategic choices rather than avatar or environment personalization."
Offworld Trading Company
"Limited cosmetic customization; focus is more on strategic choices than avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Fantasy setting with monsters, magic, and humorous narrative elements."
Dungelot: Shattered Lands
"Strong fantasy setting with RPG elements, monsters, magic, and narrative immersion."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; community exists but gameplay is solitary."
SpaceEngine
"Minimal social interaction; community exists but gameplay is solitary."
-
Growth
Game with the same Growth vibe
4"Players learn game mechanics, optimize strategies, and improve skills over long play sessions."
Revolution Idle
"Players develop skills, optimize strategies, and learn game mechanics over long play sessions."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with long sessions and minimal physical activity."
Divinity: Original Sin 2 - Definitive Edition
"Primarily sedentary gameplay with long idle sessions and minimal physical activity."
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Idle
Game with the same Idle vibe
-2"Requires player attention to manage monsters and tasks; some automation reduces constant focus but not fully idle."
Monster Care Simulator
"Requires some active management especially early on; becomes more idle-like with automation later."
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Intimacy
Game with the same Intimacy vibe
-4"No evidence of forming close relationships or emotional sharing beyond character interactions."
Lair of the Clockwork God
"No evidence of close personal relationships or emotional sharing beyond story interactions."
-
Leadership
Game with the same Leadership vibe
-3"Players manage their own party but no leadership over other players or groups."
SaGa Frontier Remastered
"Players manage their own party but no leadership over other players or groups."
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Progression
Game with the same Progression vibe
5"Strong emphasis on leveling, item acquisition, crafting, and unlocking multiple endings."
STAR OCEAN THE SECOND STORY R
"Strong emphasis on accumulating resources, leveling up, unlocking content, and multiple endings."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and a good way to unwind despite some grind."
Riding Club Championships
"Many players find the game relaxing and a good way to unwind, though some find grind tedious."
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Sensation
Game with the same Sensation vibe
-1"Minimal sensory stimulation due to text-only format; focus on imagination rather than audiovisual excitement."
Community College Hero: Trial by Fire
"Minimal sensory stimulation due to text-based nature; some enjoy the mental challenge and story."
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Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on personal achievement."
Resident Evil 2
"No social status or recognition systems; focus is on personal achievement."
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Story
Game with the same Story vibe
5"Narrative is a core strength with deep, complex, and emotionally engaging storylines and characters."
The Witcher 3: Wild Hunt
"Narrative is a core component with branching storylines, character interactions, and lore."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, resource management, and tactical decision-making."
Kingdom: New Lands
"Requires planning, resource management, and tactical decisions to progress efficiently."
-
Thrill
Game with the same Thrill vibe
1"Some tension in combat and challenges, but overall pacing is slow and steady."
Tap Wizard 2
"Some suspense in overcoming bosses and challenges, but overall pacing is slow and methodical."
-
Value
Game with the same Value vibe
4"Free to play with optional purchases; players feel good value and fair progression without paying."
Soda Dungeon
"Free to play with optional purchases; players feel good value due to depth and longevity."
-
Violence
Game with the same Violence vibe
2"Combat is cartoonish and strategic rather than graphic or destructive."
Gems of War - Puzzle RPG
"Combat is present but not graphic; focus on strategic battles rather than destruction."
-
Survival
Game with the same Survival vibe
1"Some resource management and overcoming challenges, but low-risk compared to survival games."
Summoners War
"Some resource management and overcoming challenges, but low risk compared to survival games."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Leadership, Expression, Sensation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026