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Your Chronicle similar games & best alternatives

Your Chronicle

PC (Microsoft Windows), Mac, iOS, Android, Web browser, Linux • 2021

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Quick resume

"Let's begin your own story." This is a text-based idle RPG game. There are already more than 3,000 unique story actions and it's still growing.

Global score

80/100

Genres

Role-playing (RPG), Free To Play, Indie

Similar games

    Pros

    • Deep and engaging story with multiple endings
    • Complex and strategic gameplay mechanics
    • Free to play with fair monetization
    • Long-term progression and addictive grind
    • Active community and developer support

    Cons

    • Steep learning curve and lack of in-game explanations
    • Slow early progression and grind-heavy
    • Ui can be confusing and clunky
    • Some balance and pacing issues
    • Limited automation early on

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over character creation, skills, disciplines, and choices that shape the story and endings."

      Capsule for Vampire: The Masquerade — Night Road Vampire: The Masquerade — Night Road

      "Players have significant control over choices, character progression, and strategies, including branching storylines and multiple play styles."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers strategic depth and requires planning and optimization, but progression is slow and repetitive, with some grind and micromanagement."

      Capsule for Territory Idle Territory Idle

      "The game offers complex mechanics and requires skillful management and optimization, though some progression is grind-heavy and slow."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and story experience rather than competing with others; no mention of PvP or leaderboards."

      Capsule for Dungeon Munchies Dungeon Munchies

      "Focus is on personal progression and story rather than competing with others; no evidence of PvP or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      5

      "Highly addictive with players reporting hundreds to thousands of hours and habitual long-term engagement."

      Capsule for Cookie Clicker Cookie Clicker

      "Highly addictive with players reporting hundreds to thousands of hours, habitual play, and long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Gameplay is primarily single-player with no mention of cooperative multiplayer or teamwork."

      Capsule for Tiny Rogues Tiny Rogues

      "Gameplay is primarily single-player with no mention of cooperative multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize party composition and upgrade paths, experimenting with different unit combinations and strategies."

      Capsule for Bardbarian Bardbarian

      "Some customization and strategic choices in party composition and skill builds, but mostly structured progression."

    • Domination

      Game with the same Domination vibe

      -5

      "No indication of exerting control over others; interactions are narrative-driven and equal."

      Capsule for Yuppie Psycho: Executive Edition Yuppie Psycho: Executive Edition

      "No indication of exerting control over others; interactions are individual and story-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction and time filler, often running it in background."

      Capsule for Soda Dungeon Soda Dungeon

      "Players use the game as a time sink and distraction with immersive story and progression, often running it in background."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

      Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

      "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Branching story paths and different playstyles encourage trying new approaches and replaying the game."

      Capsule for Super Chibi Knight Super Chibi Knight

      "Multiple strategies, classes, and branching paths encourage trying new approaches and optimizing play."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new storylines, character interactions, and hidden endings through exploration of choices."

      Capsule for Love Is All Around Love Is All Around

      "Players discover new storylines, areas, and mechanics progressively, with multiple endings and secrets."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited cosmetic customization; focus is on strategic choices rather than avatar or environment personalization."

      Capsule for Offworld Trading Company Offworld Trading Company

      "Limited cosmetic customization; focus is more on strategic choices than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Fantasy setting with monsters, magic, and humorous narrative elements."

      Capsule for Dungelot: Shattered Lands Dungelot: Shattered Lands

      "Strong fantasy setting with RPG elements, monsters, magic, and narrative immersion."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; community exists but gameplay is solitary."

      Capsule for SpaceEngine SpaceEngine

      "Minimal social interaction; community exists but gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn game mechanics, optimize strategies, and improve skills over long play sessions."

      Capsule for Revolution Idle Revolution Idle

      "Players develop skills, optimize strategies, and learn game mechanics over long play sessions."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with long sessions and minimal physical activity."

      Capsule for Divinity: Original Sin 2 - Definitive Edition Divinity: Original Sin 2 - Definitive Edition

      "Primarily sedentary gameplay with long idle sessions and minimal physical activity."

    • Idle

      Game with the same Idle vibe

      -2

      "Requires player attention to manage monsters and tasks; some automation reduces constant focus but not fully idle."

      Capsule for Monster Care Simulator Monster Care Simulator

      "Requires some active management especially early on; becomes more idle-like with automation later."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of forming close relationships or emotional sharing beyond character interactions."

      Capsule for Lair of the Clockwork God Lair of the Clockwork God

      "No evidence of close personal relationships or emotional sharing beyond story interactions."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Players manage their own party but no leadership over other players or groups."

      Capsule for SaGa Frontier Remastered SaGa Frontier Remastered

      "Players manage their own party but no leadership over other players or groups."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling, item acquisition, crafting, and unlocking multiple endings."

      Capsule for STAR OCEAN THE SECOND STORY R STAR OCEAN THE SECOND STORY R

      "Strong emphasis on accumulating resources, leveling up, unlocking content, and multiple endings."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and a good way to unwind despite some grind."

      Capsule for Riding Club Championships Riding Club Championships

      "Many players find the game relaxing and a good way to unwind, though some find grind tedious."

    • Sensation

      Game with the same Sensation vibe

      -1

      "Minimal sensory stimulation due to text-only format; focus on imagination rather than audiovisual excitement."

      Capsule for Community College Hero: Trial by Fire Community College Hero: Trial by Fire

      "Minimal sensory stimulation due to text-based nature; some enjoy the mental challenge and story."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on personal achievement."

      Capsule for Resident Evil 2 Resident Evil 2

      "No social status or recognition systems; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      5

      "Narrative is a core strength with deep, complex, and emotionally engaging storylines and characters."

      Capsule for The Witcher 3: Wild Hunt The Witcher 3: Wild Hunt

      "Narrative is a core component with branching storylines, character interactions, and lore."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, resource management, and tactical decision-making."

      Capsule for Kingdom: New Lands Kingdom: New Lands

      "Requires planning, resource management, and tactical decisions to progress efficiently."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension in combat and challenges, but overall pacing is slow and steady."

      Capsule for Tap Wizard 2 Tap Wizard 2

      "Some suspense in overcoming bosses and challenges, but overall pacing is slow and methodical."

    • Value

      Game with the same Value vibe

      4

      "Free to play with optional purchases; players feel good value and fair progression without paying."

      Capsule for Soda Dungeon Soda Dungeon

      "Free to play with optional purchases; players feel good value due to depth and longevity."

    • Violence

      Game with the same Violence vibe

      2

      "Combat is cartoonish and strategic rather than graphic or destructive."

      Capsule for Gems of War - Puzzle RPG Gems of War - Puzzle RPG

      "Combat is present but not graphic; focus on strategic battles rather than destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and overcoming challenges, but low-risk compared to survival games."

      Capsule for Summoners War Summoners War

      "Some resource management and overcoming challenges, but low risk compared to survival games."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Leadership, Expression, Sensation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026