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Dungelot: Shattered Lands similar games & best alternatives

Dungelot: Shattered Lands

PC (Microsoft Windows), iOS, Android • 2016

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Quick resume

Dungelot: Shattered Lands takes you on an epic roguelike dungeon-crawler adventure to defeat zombie cows, splat giant evil mushrooms, and generally get back home in one piece. Deceptively simple, ever so addictive.

Global score

76/100

Genres

Action, Indie, Role-playing (RPG), Strategy, Puzzle

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    Pros

    • Addictive and fun gameplay
    • Cute and polished art style
    • Good strategic depth for a casual game
    • Multiple characters with unique skills
    • Procedurally generated dungeons with variety

    Cons

    • Some ui clunkiness and slow animations
    • Randomness can cause frustrating difficulty spikes
    • Limited story and character development
    • Lack of multiplayer or social features
    • Some players find price high compared to mobile version

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players choose their own paths through procedurally generated dungeons and select weapons, relics, and upgrades, allowing significant control over playstyle and decisions."

      Capsule for Curse of the Dead Gods Curse of the Dead Gods

      "Players choose their own path through dungeons, decide which tiles to uncover and when to fight or avoid enemies, and select upgrades and character builds."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves managing economy, diplomacy, military strategy with some complexity but accessible mechanics."

      Capsule for Making History: The Calm & the Storm Making History: The Calm & the Storm

      "Game involves strategic decision-making and skillful management of resources and combat, though it is accessible and not overly complex."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual progress and self-improvement rather than direct competition or leaderboards."

      Capsule for Rogue's Tale Rogue's Tale

      "Focus is on individual progress and self-improvement rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many reviews mention addictive gameplay, long play sessions, and repeated runs, indicating strong desire to keep playing."

      Capsule for Alina of the Arena Alina of the Arena

      "Many reviews mention addictive gameplay and desire to keep playing, with progression systems encouraging repeated runs."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player game with no multiplayer or cooperative elements."

      Capsule for Chained Echoes Chained Echoes

      "Single-player game with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize characters with costumes and equipment, but the core gameplay follows predefined structures and repeated dungeons."

      Capsule for Elsword Elsword

      "Players can customize character progression and equipment, but gameplay follows predefined dungeon layouts and mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; gameplay is solitary and balanced."

      Capsule for DEADBOLT DEADBOLT

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    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, challenging distraction with humorous elements and fantasy settings."

      Capsule for Rampage Knights Rampage Knights

      "Players use the game as a casual, relaxing distraction with humorous and lighthearted fantasy setting."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation, not due to obligation or external pressure."

      Capsule for A Game About Digging A Hole™ A Game About Digging A Hole™

      "Players engage voluntarily for fun and relaxation, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

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      "Players try different characters, item builds, and strategies to overcome challenges."

      Capsule for Holo X Break Holo X Break

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    • Exploration

      Game with the same Exploration vibe

      3

      "Game involves exploring dungeons and environments with hidden items and collectibles."

      Capsule for Mister Furry: Hot Muscles Mister Furry: Hot Muscles

      "Game involves uncovering unknown tiles and discovering items, enemies, and secrets in procedurally generated dungeons."

    • Expression

      Game with the same Expression vibe

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      "Some character upgrades and minor customization, but limited scope for personal expression."

      Capsule for Asterix & Obelix XXL 2 Asterix & Obelix XXL 2

      "Some customization of characters and mansion upgrades, but limited scope for personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative fantasy setting with magic, mythical creatures, and humorous story elements."

      Capsule for Epic Battle Fantasy 4 Epic Battle Fantasy 4

      "Fantasy setting with monsters, magic, and humorous narrative elements."

    • Fellowship

      Game with the same Fellowship vibe

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      "No social or community features; strictly single-player experience."

      Capsule for The Aquatic Adventure of the Last Human The Aquatic Adventure of the Last Human

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    • Growth

      Game with the same Growth vibe

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      "Players develop skills, acquire new abilities, and improve character stats through upgrades and progression."

      Capsule for Shantae and the Pirate's Curse Shantae and the Pirate's Curse

      "Players develop characters, unlock new heroes, and improve stats through progression and upgrades."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; some players note long sessions and repetitive tasks."

      Capsule for Harvest Moon: Light of Hope Special Edition Harvest Moon: Light of Hope Special Edition

      "Sedentary gameplay with no physical activity; some players note long sessions and addictive nature."

    • Idle

      Game with the same Idle vibe

      2

      "Can be played in short or long sessions; some automation like quick play reduces constant attention."

      Capsule for Soccer Manager 2020 Soccer Manager 2020

      "Can be played in short bursts or longer sessions; some UI elements require attention but overall casual."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solitary gameplay."

      Capsule for Portal Portal

      "No social or emotional relationship building; solitary gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through unlocking characters, items, achievements, and upgrades."

      Capsule for Noobs Are Coming Noobs Are Coming

      "Strong progression through unlocking characters, upgrading stats, equipment, and mansion bonuses."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally described as chill and relaxing with good pacing, though some difficulty spikes exist."

      Capsule for Deep Sky Derelicts Deep Sky Derelicts

      "Generally described as casual and relaxing, though some difficulty spikes cause frustration."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visuals, animations, and sound design provide sensory pleasure without intense stimulation."

      Capsule for Squirreled Away Squirreled Away

      "Enjoyable art style, sound, and animations provide sensory pleasure without overwhelming stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      2

      "Light narrative with humorous dialogue supports gameplay but is not deeply immersive."

      Capsule for Agent A: A puzzle in disguise Agent A: A puzzle in disguise

      "Light narrative and humorous dialogue present but not central to gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical thinking, planning, and problem solving in combat and character builds."

      Capsule for Disgaea 7: Vows of the Virtueless Disgaea 7: Vows of the Virtueless

      "Requires tactical thinking about tile uncovering, combat order, resource management, and character builds."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension from managing resources and encounters, but overall controlled and low-risk."

      Capsule for Keep Driving Keep Driving

      "Some tension from random elements and risk management, but overall controlled and casual experience."

    • Value

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      3

      "Generally considered good value for price, especially on sale, despite some technical issues."

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      "Generally considered good value for money, especially on sale; some complaints about price relative to mobile version."

    • Violence

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      "Combat against monsters is a core part of gameplay, involving shooting and defense."

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    • Survival

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      "Players must avoid death and manage resources to progress through dungeons."

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      "Players must manage health, armor, hunger, and avoid death to progress through dungeons."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Idle, Violence. It leans lower than usual among comparable games on Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026