Surviving Mars similar games & best alternatives
Surviving Mars
2018
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Quick resume
There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.
Global score
84/100
Genres
Simulator, Strategy
Similar games
Pros
- Challenging and deep resource management
- Immersive sci-fi setting
- Randomized tech trees for replayability
- Detailed colony and drone management
- Beautiful graphics and soundtrack
Cons
- Steep learning curve and poor tutorial
- Micromanagement can be tedious
- Late game can become repetitive
- Some ai and ui issues
- Dlc content fragmented and costly
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over base building, resource management, and strategic decisions including story choices and colony development."
The Crust
"Players have significant control over colony building, resource management, and strategic planning, requiring foresight and decision-making."
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Competence
Game with the same Competence vibe
4"The game challenges players with complex logistics, optimization, and problem-solving, rewarding skillful management and efficiency improvements."
Blueprint Tycoon
"The game challenges players with complex resource logistics, micromanagement, and strategic problem solving, rewarding skillful play."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal colony management and survival rather than direct player-vs-player competition or leaderboards."
Judgment: Apocalypse Survival Simulation
"Focus is on individual colony management and survival rather than competing against other players; some DLC adds AI rivals but not strongly competitive."
-
Continuation
Game with the same Continuation vibe
3"Many players report long play sessions and replayability through scenarios and sandbox mode, though some find late game repetitive."
Project Highrise
"Many players report long play sessions and replayability due to randomized tech trees and challenges, though some find late game repetitive."
-
Cooperation
Game with the same Cooperation vibe
-4"Single player experience focused on managing own team and base, with no multiplayer or cooperative elements."
The Last Spell
"Single-player experience focused on individual management; no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
3"Players build and customize colony layout, policies, and strategies, though within predefined game systems."
Ratopia
"Players design colony layouts, manage dome configurations, and choose tech paths, allowing creative problem solving and customization."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; interactions are with AI and environment, not other players."
The Wandering Village
"No evidence of exerting control over others; interactions are with environment and AI, not other players."
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Escapism
Game with the same Escapism vibe
4"Immersive sci-fi setting and survival challenge provide strong escape from real life"
Planetbase
"Immersive sci-fi setting and survival challenge provide a strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest and challenge; no indication of obligation or external pressure."
FEIST
"Players engage voluntarily for intrinsic interest and challenge; no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Randomized tech trees and perks encourage trying new strategies and adapting to different conditions every run."
Slipways
"Randomized tech trees and multiple strategies encourage experimentation and adapting to new conditions."
-
Exploration
Game with the same Exploration vibe
3"Players discover new areas, ruins, and mysteries on Mars, enhancing immersion and curiosity."
Per Aspera
"Exploration of Mars surface, anomalies, and resource locations is a key gameplay element."
-
Expression
Game with the same Expression vibe
2"Some customization of colony layout and upgrades allows personal expression"
Empires of the Undergrowth
"Some customization in colony design and dome layouts allows personal expression, though cosmetic options are limited."
-
Fantasy
Game with the same Fantasy vibe
3"The sci-fi colonization setting offers an imaginative fictional experience distinct from realistic scenarios."
Solar Settlers
"Futuristic sci-fi setting with speculative technologies and colonization scenarios, blending realism with imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player experience."
Prototype 2
"No social or community features; strictly single-player experience."
-
Growth
Game with the same Growth vibe
4"Players learn complex mechanics, improve strategies, and develop skills over time."
Cartel Tycoon
"Players learn complex mechanics, improve management skills, and develop strategies over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires active attention and management; not suited for passive or background play."
Majesty Gold HD
"Requires active management and attention; not suited for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; colonists act independently without interpersonal dynamics"
Planetbase
"No social or emotional relationship building; colonists have traits but no interpersonal player interactions."
-
Leadership
Game with the same Leadership vibe
4"Players lead and manage colonies, directing tasks and making strategic decisions."
RimWorld
"Player acts as colony leader, managing resources, people, and strategic decisions."
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Progression
Game with the same Progression vibe
4"Strong progression through research, resource accumulation, and colony development."
Grim Realms
"Progression through research, technology unlocks, colony expansion, and resource accumulation."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and immersive, others find it frustrating and tense due to difficulty."
Sherlock Holmes - Nemesis
"Some find the game relaxing and immersive, others find it tense due to survival challenges."
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Sensation
Game with the same Sensation vibe
2"Enjoyable soundtracks and visuals provide moderate sensory stimulation."
Cossacks: Back to War
"Enjoyable visuals, soundtracks, and atmospheric effects provide moderate sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or popularity mechanics; focus is on individual colony success."
Whiskerwood
"No social recognition or status systems; focus is on personal colony success."
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Story
Game with the same Story vibe
1"Light narrative with some lore and mission context, but story is minimal and not a major focus."
Void Crew
"Minimal narrative; some missions and mysteries add light story elements but not a strong focus."
-
Strategy
Game with the same Strategy vibe
5"Heavy emphasis on strategic planning, resource management, and problem solving."
Anno 1404 - History Edition
"Heavy emphasis on strategic planning, resource management, and problem solving."
-
Thrill
Game with the same Thrill vibe
2"Some suspense from disasters and survival challenges, but overall a controlled environment."
Banished
"Some suspense from disasters and survival threats, but overall controlled environment."
-
Value
Game with the same Value vibe
0"Mixed opinions on value; base game is cheap but DLC pricing criticized; overall seen as fair by many."
Wanba Warriors
"Mixed opinions on value; base game considered good value especially on sale, but DLC pricing criticized."
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Violence
Game with the same Violence vibe
-5"No combat or destruction; gameplay focuses on building and maintaining colony."
Microtopia
"No combat or destruction focus; gameplay centers on building and maintaining colony."
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Survival
Game with the same Survival vibe
5"Core gameplay revolves around managing threats, resource scarcity, and keeping the colony alive."
IXION
"Core gameplay revolves around survival challenges, resource scarcity, and avoiding colony failure."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Violence, Value, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026