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Goblins of Elderstone

PC (Microsoft Windows) • 2023

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Quick resume

This Goblin Tribe Simulator brings a challenging blend of chaos and creativity to the city-building genre. Build dwellings, manage your resources, defend your goblins, and grow your tribe to face other races and even the Gods! Do you have what it takes to control the chaos and rule the unruly?

Global score

74/100

Genres

Indie, Simulator, Strategy

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    Pros

    • Charming art style and goblin characters
    • Deep and intuitive city-building mechanics
    • Engaging resource and population management
    • Active and responsive developers
    • Good replayability and strategic depth

    Cons

    • Early access bugs and crashes
    • Ai pathfinding and behavior issues
    • Some frustrating difficulty spikes
    • Limited tutorial and guidance
    • Performance and optimization problems

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control the troll directly and allocate goblin workers, allowing personal decision-making and strategic freedom."

      Capsule for One Troll Army One Troll Army

      "Players assign jobs and manage resources but goblins act independently and may refuse orders, reflecting partial player control with AI autonomy."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves managing complex systems, survival challenges, and tactical combat requiring skill and learning."

      Capsule for Space Haven Space Haven

      "Game involves managing complex systems, overcoming challenges like winter and raids, and learning mechanics, providing skill-based progression."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal colony survival and management without player-vs-player or leaderboard competition."

      Capsule for Stranded: Alien Dawn Stranded: Alien Dawn

      "Focus is on personal colony management and survival without evidence of player-vs-player or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and habitual engagement, though some mention frustration and quitting due to bugs."

      Capsule for Soccer Manager 2020 Soccer Manager 2020

      "Players report long play sessions and habitual engagement despite bugs, showing desire to keep playing and support development."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on managing own tribe independently with limited multiplayer currently and no strong teamwork mechanics."

      Capsule for Sapiens Sapiens

      "Gameplay centers on managing own goblin tribe with limited or no multiplayer cooperation mentioned."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players build bases, customize villages, craft and combine accessories, and explore procedural worlds."

      Capsule for Tinkerlands Tinkerlands

      "Players design and build their village layout freely, customize clan crests, and shape their goblin society creatively."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are focused on survival and management rather than exerting control or superiority over other players."

      Capsule for Mech Engineer Mech Engineer

      "Interactions are mostly internal management and survival rather than exerting control over other players or social dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive fantasy escape with charming world and monster collecting."

      Capsule for Monster Hunter Stories 2: Wings of Ruin Monster Hunter Stories 2: Wings of Ruin

      "Players use the game as a relaxing, immersive escape with charming goblins and a whimsical world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different scenarios, character choices, and random elements, encouraging experimentation."

      Capsule for Mansions of Madness Mansions of Madness

      "Players explore different strategies, manage resources, and react to random events, encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration of new islands and resource management is part of gameplay, though within known maps."

      Capsule for Anno 1404 - History Edition Anno 1404 - History Edition

      "Some exploration of new map tiles and raiding for resources occurs, but focus is mainly on village management."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of characters’ appearance, names, and skills allows for personal expression."

      Capsule for Wartales Wartales

      "Customization of clan crests and naming provides personal expression, though character appearance customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features a humorous fantasy setting with demons, goblins, and magical towers, embracing imaginative fiction."

      Capsule for Evil Defenders Evil Defenders

      "Game features goblin tribes, gods, undead attacks, and fantasy elements creating an imaginative setting."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Social interaction is minimal; players mainly engage solo with limited community connection beyond sharing designs."

      Capsule for Tavern Keeper 🍻 Tavern Keeper 🍻

      "Social interaction is minimal; players mainly engage solo with limited community connection beyond dev interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn complex systems, improve management skills, and develop strategies over time."

      Capsule for Children of the Nile: Enhanced Edition Children of the Nile: Enhanced Edition

      "Players learn complex systems, improve management skills, and develop strategies over time."

    • Health

      Game with the same Health vibe

      -4

      "Game is primarily sedentary with no physical activity elements; some reports of long sessions and fatigue."

      Capsule for Memoness Memoness

      "Gameplay is sedentary with no physical activity elements; some reports of long sessions and potential fatigue."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active management and micromanagement; players report need for constant attention and interaction."

      Capsule for Infection Free Zone Infection Free Zone

      "Game requires active management and attention; players report need to micromanage and respond to events."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close social relationships forming in-game; interactions are surface-level."

      Capsule for Shadowverse CCG Shadowverse CCG

      "No evidence of close social relationships forming in-game; interactions are mostly functional and task-oriented."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage their tribe, assigning tasks and guiding progression."

      Capsule for As Far As The Eye As Far As The Eye

      "Players lead and manage their goblin tribe, making strategic decisions and assigning roles."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate resources, build upgrades, and unlock new buildings and policies, showing clear progression."

      Capsule for Tropico 4 Tropico 4

      "Players accumulate resources, build structures, and unlock new abilities, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and enjoyable despite some frustration with bugs."

      Capsule for Chocolatier®: Decadence by Design™ Chocolatier®: Decadence by Design™

      "Many players find the game relaxing and enjoyable despite some frustration from bugs."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and audio are pleasant but not highly stimulating or intense."

      Capsule for Noble Fates Noble Fates

      "Visuals and audio are charming and pleasant but not highly stimulating or intense."

    • Status

      Game with the same Status vibe

      -4

      "Game lacks social status or recognition systems; focus is individual."

      Capsule for Rodina Rodina

      "Game lacks social status or recognition systems; focus is on individual gameplay."

    • Story

      Game with the same Story vibe

      2

      "Narrative elements exist through lore and character interactions but are not deeply immersive."

      Capsule for Master of Orion Master of Orion

      "Some narrative elements like clan alignment and random events exist but story is not deeply immersive yet."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players engage in planning, resource management, and tactical decision-making to succeed."

      Capsule for Unrailed 2: Back on Track Unrailed 2: Back on Track

      "Players engage in resource management, planning, and tactical decision-making to survive and grow."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from raids and combat encounters, but overall experience is more relaxing than thrilling"

      Capsule for Drake Hollow Drake Hollow

      "Some suspense from raids and winter challenges, but overall experience is more calm than thrilling."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for its price with replayability and ongoing updates."

      Capsule for Atomic Picnic Atomic Picnic

      "Players feel the game offers good value for price with replayability and ongoing updates despite bugs."

    • Violence

      Game with the same Violence vibe

      1

      "Combat exists mainly as defense against raiders; violence is limited and tactical rather than gratuitous."

      Capsule for Farthest Frontier Farthest Frontier

      "Combat exists mainly as defense against undead and raiders but is not the main focus or highly violent."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around avoiding death, managing resources, and surviving monster threats."

      Capsule for Dark Hours: Prologue Dark Hours: Prologue

      "Core gameplay involves managing resources and threats to keep goblins alive through harsh conditions."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Competition, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026