Going Medieval similar games & best alternatives
Going Medieval
2026
Related articles
Quick resume
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Global score
89/100
Genres
Indie, Role-playing (RPG), Simulator, Strategy, Early Access
Similar games
Pros
- Creative 3d building system
- Engaging colony management
- Active developer support and updates
- Relaxing and immersive gameplay
- Strong community involvement
Cons
- Limited social and multiplayer features
- Some ai and micro-management frustrations
- Early access with incomplete content
- Lack of interpersonal relationships and children
- Occasional bugs and performance issues
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to design and build houses from scratch, choose floor plans, and customize extensively, indicating high control over actions."
Builder Simulator
"Players have freedom to build and design their settlements block by block with a 3D building system, allowing creative and personal control over construction and management."
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Competence
Game with the same Competence vibe
3"The game offers a moderate challenge with resource balancing, tech tree progression, and managing settlers, requiring skillful planning and problem solving."
Havendock
"The game involves skillful management of settlers, resource gathering, defense, and construction with some technical challenges and strategic combat."
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Competition
Game with the same Competition vibe
-2"Focus is mostly on cooperative play and personal progression rather than ranked or competitive modes."
Guns, Gore and Cannoli 2
"Focus is primarily on personal colony management and survival rather than direct competition or ranked modes against other players."
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Continuation
Game with the same Continuation vibe
4"Many players report long play sessions and habitual return due to addictive and engaging gameplay."
Gooba Ball
"Many players report long play sessions and habitual returns to the game due to its addictive building and management gameplay."
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Cooperation
Game with the same Cooperation vibe
-3"Gameplay centers on managing own colony with limited multiplayer or cooperative features."
Odd Realm
"Gameplay centers on individual colony management with limited social interaction or multiplayer features; cooperation is minimal or absent."
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Creativity
Game with the same Creativity vibe
5"Strong emphasis on building, terraforming, base design, and customization in a voxel environment supports creative expression."
PixARK
"Strong emphasis on creative building with freedom to design unique structures and settlements in a voxel-based 3D environment."
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Domination
Game with the same Domination vibe
-4"Interactions with enemies are combat-focused but lack social dominance or power dynamics; gameplay is balanced and individual."
Tomb Raider: Legend
"Interactions with enemies are combat-focused but lack social dominance or trash talk; player engagement is more about survival than exerting superiority."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, immersive escape into a medieval survival setting."
Clanfolk
"Players use the game as a relaxing escape into medieval colony building and management, often citing stress relief and immersion."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and intrinsic motivation rather than obligation or external pressure."
SUPREMACY: WORLD WAR 3
"Players engage voluntarily out of personal interest and intrinsic motivation rather than obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
4"Players experiment with building designs, unit placements, and strategies to optimize defense and resource use."
Cataclismo
"Players experiment with building designs, settlement layouts, and different strategies for defense and resource management."
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Exploration
Game with the same Exploration vibe
2"Procedurally generated maps offer some novelty, but exploration is limited to city building and defense rather than open world discovery."
Roman Triumph: Survival City Builder
"Some exploration of map seeds and terrain occurs, but the game world is relatively confined with limited open-world discovery."
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Expression
Game with the same Expression vibe
4"Customization of major buildings and city design allows personal expression."
Foundation
"Customization of buildings and settlements allows for personal expression through architectural style and design choices."
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Fantasy
Game with the same Fantasy vibe
2"Medieval fantasy themed visuals and backgrounds provide an imaginative setting beyond realistic scenarios."
Bejeweled® 3
"Medieval setting with some fictional elements like raids and cannibalism, but overall grounded in plausible historical simulation."
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Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; players mostly engage solo with limited community features."
The Tenants
"Minimal social features; players mostly engage solo with limited community interaction within the game."
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Growth
Game with the same Growth vibe
3"Players develop skills, characters, and kingdom infrastructure, supporting learning and personal development."
Ni no Kuni™ II: Revenant Kingdom
"Players develop skills, research technologies, and improve their settlements, reflecting learning and personal development."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity or health-related mechanics."
Far Cry® 5
"Primarily sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires active micromanagement and attention to colonists' needs and tasks; not suitable for passive or background play."
Space Colony: Steam Edition
"Requires active management and attention; players often micromanage settlers and building tasks."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; colonists have traits but no interpersonal player interactions."
Surviving Mars
"No close relationships or emotional social interactions between settlers; no marriage or children mechanics."
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Leadership
Game with the same Leadership vibe
3"Players lead and manage their colony, assigning tasks and directing settlers."
Odd Realm
"Players lead and manage settlers by assigning jobs and priorities, guiding the colony's development."
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Progression
Game with the same Progression vibe
4"Strong emphasis on accumulating resources, upgrading skills, and expanding the settlement."
Robin Hood - Sherwood Builders - Bandit's Trail
"Research trees, resource accumulation, and settlement upgrades provide a clear sense of progression."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and enjoyable, balancing challenge with flow in survival and building."
DeadPoly
"Many players find the game relaxing and enjoyable, balancing challenge with flow in colony building."
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Sensation
Game with the same Sensation vibe
2"Visual and auditory elements are good but not exceptional; gameplay provides moderate sensory stimulation."
SpellForce: Conquest of Eo
"Visual and auditory elements are pleasant but not highly stimulating; the game offers moderate sensory engagement."
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Status
Game with the same Status vibe
-4"Achievements and social recognition are minimal; focus is on individual gameplay experience rather than social status."
Jagged Alliance 1: Gold Edition
"Achievements and recognition are minimal; gameplay is focused on individual experience without social status."
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Story
Game with the same Story vibe
1"Some narrative elements and lore exist but are minimal; gameplay is mostly sandbox."
Astro Colony
"Limited narrative elements; gameplay is mostly sandbox with emergent stories from player actions."
-
Strategy
Game with the same Strategy vibe
3"Requires planning in combat, settlement defense, and resource management."
Fallout 4
"Requires planning and problem solving in resource management, defense, and settlement layout."
-
Thrill
Game with the same Thrill vibe
2"Combat and raids add some tension, but overall gameplay remains calm and controlled."
Autonauts vs Piratebots
"Combat and raids provide moments of tension and excitement but overall gameplay is calm and methodical."
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Value
Game with the same Value vibe
4"Players report high value for time and money with many hours of gameplay and frequent updates."
Mad Games Tycoon
"Players report high value for time spent due to engaging gameplay and frequent updates."
-
Violence
Game with the same Violence vibe
2"Combat and raiding are present but not graphically violent or central to gameplay"
Land of the Vikings
"Combat and raiding are present but not overly graphic or central; violence is functional rather than gratuitous."
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Survival
Game with the same Survival vibe
3"Core gameplay involves avoiding death, managing resources like lives and power-ups, and surviving waves of enemies."
Beat Hazard 2
"Core gameplay involves managing threats, resource scarcity, and defending against raids to survive."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Expression, Relaxation, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026