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The Tenants similar games & best alternatives

The Tenants

PC (Microsoft Windows), PlayStation 4 • 2022

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Quick resume

Become a landlord and deal with problematic tenants as you build your rental property empire. Decide how to react to annoyed neighbors or police interventions. Will you design your apartment for a group of gamer friends or an aspiring musician looking for a new home?

Global score

79/100

Genres

Casual, Indie, Simulator

Similar games

    Pros

    • Creative and engaging decorating gameplay
    • Relaxing and chill management experience
    • Frequent developer updates and community responsiveness
    • Variety of furniture and unlockable content
    • Good value especially on sale

    Cons

    • Repetitive job types and gameplay loop
    • Minor bugs and occasional glitches
    • Limited tenant interaction depth
    • Some ui and quality of life annoyances
    • Slow progression and grind for some players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to design and decorate their park, choose placement of items and expansions, with some constraints from game mechanics."

      Capsule for Bunny Park Bunny Park

      "Players have freedom to decorate and renovate properties with some constraints from client demands and budgets, allowing personal creative choices within limits."

    • Competence

      Game with the same Competence vibe

      2

      "The game involves skillful packing and time management, especially in harder modes, but overall the tasks become repetitive and predictable over time."

      Capsule for Ship, Inc. Ship, Inc.

      "The game involves skillful decorating and managing tenants, but many tasks become repetitive and predictable over time."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progress and creativity rather than competing against others; no mention of leaderboards or ranked modes."

      Capsule for House Flipper 2 House Flipper 2

      "Focus is on personal progress and creative expression rather than competing against others; no mention of leaderboards or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes, repeated sessions, and habitual return to the game."

      Capsule for Worms Reloaded Worms Reloaded

      "Players report long play sessions and habitual return to the game, though some experience burnout due to repetition."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on individual city management with limited multiplayer or cooperative elements."

      Capsule for Fabledom Fabledom

      "Gameplay centers on individual property management and decorating; limited social or cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong emphasis on customizing inns, decorating rooms, and designing layouts with many furniture and decor options."

      Capsule for Bear and Breakfast Bear and Breakfast

      "Strong emphasis on interior design, decorating, and customizing properties with a variety of furniture and styles."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions with others are balanced and humorous; no evidence of exerting control or superiority over others."

      Capsule for Internet Cafe Simulator 2 Internet Cafe Simulator 2

      "Interactions with tenants are mostly equal or humorous; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing and immersive distraction, enjoying flow and challenge to escape reality."

      Capsule for Inertia Inertia

      "Players use the game as a relaxing, low-pressure escape with creative outlets and light management challenges."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and creativity rather than obligation or pressure."

      Capsule for Staxel Staxel

      "Players engage voluntarily for enjoyment and creativity rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different customizations and explore new areas, but gameplay loop is somewhat repetitive."

      Capsule for Locomoto Locomoto

      "Players try different decorating styles and layouts, but job types and gameplay loop become repetitive limiting novelty."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of the town and map, but mostly familiar environments with limited discovery."

      Capsule for Car Dealer Simulator: Prologue - Early Days Car Dealer Simulator: Prologue - Early Days

      "Some exploration of different districts and properties, but mostly familiar environments with limited discovery."

    • Expression

      Game with the same Expression vibe

      4

      "High level of self-expression through customization of houses, furniture, colors, and layouts."

      Capsule for Builder Simulator Builder Simulator

      "High degree of self-expression through furniture choices, color schemes, and room layouts."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Game simulates realistic supermarket management with humorous exaggerations, less focus on imaginative fiction."

      Capsule for Supermarket Together Supermarket Together

      "Game simulates realistic landlord and property management scenarios with some humorous exaggerations."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; players mostly play solo with limited community connection."

      Capsule for Storage Hunter Simulator Storage Hunter Simulator

      "Minimal social interaction; players mostly engage solo with limited community features."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn game mechanics, tenant needs, and develop strategies over time."

      Capsule for Constructor Constructor

      "Players develop skills in decorating, managing tenants, and progressing through districts and unlocks."

    • Health

      Game with the same Health vibe

      -5

      "Purely sedentary gameplay with no physical activity or health-related features."

      Capsule for Tokyo Xtreme Racer Tokyo Xtreme Racer

      "Purely sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on building and management; not designed for idle or background play."

      Capsule for Noble Legacy Noble Legacy

      "Requires active attention to manage tenants, complete jobs, and decorate; not suited for background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional or close relationships; companion interactions are shallow and mostly functional."

      Capsule for Encased: A Sci-Fi Post-Apocalyptic RPG Encased: A Sci-Fi Post-Apocalyptic RPG

      "Tenant interactions are superficial and functional rather than emotionally close or intimate."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players can manage businesses and properties, but no evidence of leading other players or groups."

      Capsule for Denizen Denizen

      "Players manage properties and tenants but no evidence of leading or managing others in a social context."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through unlocking upgrades, new floors, staff types, and contracts."

      Capsule for Smooth Operators Smooth Operators

      "Strong progression through unlocking furniture, districts, properties, and leveling up tenants and skills."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Described as chill and relaxing by players; balanced challenge with enjoyable gameplay flow."

      Capsule for SurrounDead SurrounDead

      "Generally described as a relaxing and chill game with manageable challenge and flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant graphics and sound provide sensory enjoyment, though not highly stimulating."

      Capsule for MergeCrafter MergeCrafter

      "Pleasant graphics and sound provide sensory enjoyment but not intense stimulation or excitement."

    • Status

      Game with the same Status vibe

      -3

      "No social recognition or ranking systems; focus is on personal achievement."

      Capsule for ScourgeBringer ScourgeBringer

      "No social recognition or ranking systems; focus is on personal achievement and creativity."

    • Story

      Game with the same Story vibe

      1

      "Some narrative elements and lore exist, but story is minimal and not a primary focus."

      Capsule for Soul Dossier Soul Dossier

      "Some lore and tenant stories exist but narrative is minimal and not a primary focus."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires planning and resource management but gameplay is mostly straightforward and repetitive."

      Capsule for Tavern Manager Simulator 🍻 Tavern Manager Simulator 🍻

      "Requires planning and problem solving in decorating and managing finances, but gameplay is straightforward."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low risk and tension; gameplay is calm with mild challenge but no suspenseful moments."

      Capsule for ENSCROLL ENSCROLL

      "Low risk and tension; gameplay is calm with occasional minor challenges but no strong suspense."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good value, especially on sale, with many hours of entertainment."

      Capsule for Thief Simulator Thief Simulator

      "Players feel they get good value especially when purchased on sale; game offers many hours of entertainment."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on constructive renovation and management."

      Capsule for Sunset Motel Sunset Motel

      "No combat or destructive gameplay; focus is on constructive renovation and management."

    • Survival

      Game with the same Survival vibe

      0

      "Some resource management and risk elements exist but no direct survival or threat avoidance mechanics."

      Capsule for Mystic Vale Mystic Vale

      "Some resource and tenant management challenges but no strong survival or threat avoidance elements."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Leadership, Story, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026