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PC (Microsoft Windows) • 2024

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Quick resume

Fresh out of Magic Academy with a hefty student loan, you must craft and sell magic scrolls to pay off your debt. Create spells for demanding customers and manage your growing loan payments. Will your magical skills be enough to free you from student debt?

Global score

89/100

Genres

Casual, Indie, Simulator, Free To Play

Similar games

    Pros

    • Engaging and creative spell crafting
    • Relaxing and cozy atmosphere
    • Well-written character stories
    • Free to play with good value
    • Intuitive and satisfying gameplay mechanics

    Cons

    • Short game length
    • Some vague or unclear puzzle clues
    • Use of ai-generated art criticized
    • Limited replay content and no endless mode
    • Minor ui and quality of life issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to build anywhere with complex placement and rotation controls, enabling personal creative choices rather than fixed routines."

      Capsule for Don't get lost Don't get lost

      "Players have freedom to create and arrange scroll elements in any way they want, experimenting with spell combinations and designs."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves puzzle solving and minigames that require skill and thinking, with feedback and progression tied to player effectiveness."

      Capsule for 24 Killers 24 Killers

      "The game involves puzzle solving and figuring out spell combinations, with some challenges and feedback on performance."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progress and puzzle solving without competitive elements or player comparison."

      Capsule for Oddworld: Abe's Oddysee® Oddworld: Abe's Oddysee®

      "Focus is on personal progress and puzzle solving without comparison to other players or competitive modes."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players enjoy replaying for the artistic experience and story, though the game is short and easily completed."

      Capsule for Monument Valley 2 Monument Valley 2

      "Players enjoy replaying to discover new story outcomes and complete achievements, though the game is short."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Gameplay is primarily single-player with no multiplayer or cooperative elements."

      Capsule for DREDGE DREDGE

      "Gameplay is primarily single-player and independent, with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players combine runes to create spells and customize their character's appearance."

      Capsule for Hide and Shriek Hide and Shriek

      "Players creatively arrange runes and design scrolls, with freedom in visual layout and spell crafting."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are equal and narrative-driven without exerting control or superiority over others."

      Capsule for The Wardrobe - Even Better Edition The Wardrobe - Even Better Edition

      "Interactions are equal and narrative-driven without exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "The game provides a relaxing, immersive fantasy environment that players use to escape real-life stress and boredom."

      Capsule for Shop Titans Shop Titans

      "The game offers a relaxing, immersive fantasy experience that helps players escape real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."

      Capsule for Beer Factory - Prologue Beer Factory - Prologue

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different unit and spell combinations and strategies; some repetitiveness but experimentation encouraged."

      Capsule for Mage and Monsters Mage and Monsters

      "Players try new spell combinations and experiment with rune arrangements, though some late game spells become repetitive."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players discover new chapters and storylines, though environments are mostly static and limited in scope."

      Capsule for Adventure Escape Mysteries Adventure Escape Mysteries

      "Players discover new spells and storylines, but the environment is limited and mostly static."

    • Expression

      Game with the same Expression vibe

      3

      "Players can customize characters with weapons and runes, expressing playstyle preferences within the game's artistic style."

      Capsule for Zombie Vikings Zombie Vikings

      "Players can customize scroll designs and arrange runes aesthetically, expressing personal style."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with magic, spells, and an imaginative story world."

      Capsule for Magic Research 2 Magic Research 2

      "Strong fantasy theme with magic scroll crafting, mythical stories, and imaginative settings."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with limited social interaction beyond narrative."

      Capsule for Hades II Hades II

      "Mostly a solo experience with limited social interaction beyond reading stories."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn new puzzle rules and develop problem-solving skills throughout the game."

      Capsule for Linelith Linelith

      "Players learn new spells and improve puzzle-solving skills throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to solve puzzles and progress; not designed for idle or background play."

      Capsule for The Last Dream: Developer's Edition The Last Dream: Developer's Edition

      "Requires focused attention to solve puzzles and craft scrolls; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited emotional connection through narrative, but no social or close interpersonal interactions."

      Capsule for Corpse Party: Book of Shadows Corpse Party: Book of Shadows

      "Limited emotional connection through story but no direct social or intimate interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; player acts independently."

      Capsule for Crime Scene Cleaner Crime Scene Cleaner

      "No leadership or management roles; player acts independently."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress by unlocking characters, completing story campaigns, and collecting cards that modify gameplay."

      Capsule for Touhou Juuouen 〜 Unfinished Dream of All Living Ghost. Touhou Juuouen 〜 Unfinished Dream of All Living Ghost.

      "Players progress by unlocking new spells and advancing storylines, paying off debt as a goal."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "The game offers a calm, soothing atmosphere with relaxing music and low-pressure creative gameplay."

      Capsule for Passpartout: The Starving Artist Passpartout: The Starving Artist

      "The game provides a calm, cozy atmosphere with relaxing music and low-pressure gameplay."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and soothing music provide moderate sensory stimulation."

      Capsule for Hero of the Kingdom Hero of the Kingdom

      "Pleasant visuals and music create a soothing sensory experience, though not highly stimulating."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Thank Goodness You're Here! Thank Goodness You're Here!

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with quests, characters, and evolving plot."

      Capsule for Aground Aground

      "Narrative immersion through character stories and evolving quests enriches the experience."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan upgrades, weapon choices, and adapt to scroll effects, requiring tactical thinking and problem solving."

      Capsule for Immortal Redneck Immortal Redneck

      "Players must use logic and reasoning to decipher requests and create correct scrolls."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low risk and tension; gameplay is calm with occasional minor challenges but no strong suspense."

      Capsule for The Tenants The Tenants

      "Low risk and tension; gameplay is calm with mild challenge but no suspenseful moments."

    • Value

      Game with the same Value vibe

      5

      "Highly praised as a free game with good quality and enjoyable content, perceived as great value."

      Capsule for The Timeless Child - Prologue The Timeless Child - Prologue

      "Highly praised as a free game with quality content and enjoyable gameplay, offering great value."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent content; focus on constructive artistic creation."

      Capsule for SuchArt: Genius Artist Simulator SuchArt: Genius Artist Simulator

      "No violent content; focus is on constructive magic crafting and storytelling."

    • Survival

      Game with the same Survival vibe

      -4

      "Stable conditions with no direct threats or survival mechanics."

      Capsule for Splendor Splendor

      "Stable conditions with no threats or survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Value, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026