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Guards similar games & best alternatives

Guards

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2016

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Quick resume

Four heroes are facing a horde of evil! Ultimate abilities, magic artifacts, hero upgrades and clever tactics... All these will help to defeat the Boss.

Global score

85/100

Genres

Adventure, Indie, Strategy, Turn-based strategy (TBS), Puzzle

Similar games

    Pros

    • Unique and engaging turn-based combat mechanic
    • Strategic depth with hero upgrades and team composition
    • Pleasant graphics and music
    • Challenging difficulty with multiple modes
    • Responsive developer and regular updates

    Cons

    • Grind-heavy progression
    • Repetitive levels and limited variety
    • No multiplayer or social features
    • Lack of mid-run save system
    • Some minor ui and control issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose heroes, tower upgrades, and strategies for each level, allowing personal control over gameplay decisions."

      Capsule for Kingdom Rush Frontiers - Tower Defense Kingdom Rush Frontiers - Tower Defense

      "Players have freedom to choose heroes, upgrade them, and decide positioning each turn, indicating high control over actions."

    • Competence

      Game with the same Competence vibe

      4

      "The game requires strategic thinking and skillful use of limited resources and hero calls to overcome challenging battles and bosses."

      Capsule for OH! RPG! OH! RPG!

      "Game requires strategic thinking, planning moves ahead, and mastering hero abilities to overcome challenging levels."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and overcoming AI challenges; no multiplayer or ranked modes mentioned."

      Capsule for Battlevoid: Harbinger Battlevoid: Harbinger

      "Focus is on personal progression and overcoming AI challenges; no multiplayer or ranked modes mentioned."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report addiction and long play sessions; game encourages multiple playthroughs with different choices."

      Capsule for Romancing SaGa 2: Revenge of the Seven Romancing SaGa 2: Revenge of the Seven

      "Players report addiction and long play sessions despite grind; game encourages repeated playthroughs for progression."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player only with no cooperative or multiplayer elements."

      Capsule for Hard Reset Extended Edition Hard Reset Extended Edition

      "Single-player only with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players experiment with different strategies and card combinations, though within the fixed game structure."

      Capsule for Twilight Struggle Twilight Struggle

      "Players experiment with different hero combinations and strategies, but gameplay follows fixed mechanics and maps."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; interactions are single-player."

      Capsule for Hitler is my crush Hitler is my crush

      "No evidence of exerting control over others; interactions are single-player and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a casual distraction and stress relief with relaxing music and simple gameplay."

      Capsule for 12 Labours of Hercules IV: Mother Nature (Platinum Edition) 12 Labours of Hercules IV: Mother Nature (Platinum Edition)

      "Players use the game as a relaxing distraction and stress relief, enjoying its music and atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."

      Capsule for Inside the Backrooms Inside the Backrooms

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different builds and upgrade paths to find effective strategies."

      Capsule for Arrow a Row Arrow a Row

      "Players try different hero lineups and upgrade paths to find effective strategies."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Game environments and mechanics are familiar and repetitive with minimal discovery."

      Capsule for How to Train Your Cock How to Train Your Cock

      "Game has limited levels and maps with repetitive environments; discovery is minimal."

    • Expression

      Game with the same Expression vibe

      1

      "Character customization limited to upgrades; no avatar personalization or cosmetic changes."

      Capsule for Dead Space (2008) Dead Space (2008)

      "Some customization through hero upgrades and item choices, but no avatar personalization or cosmetic changes."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fantasy world with heroes, monsters, magic, and mythical elements, providing an imaginative experience."

      Capsule for Super Fantasy Kingdom Super Fantasy Kingdom

      "Set in a fantasy world with heroes, magic, and monsters, providing an imaginative experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely single-player experience."

      Capsule for Ghostrunner Ghostrunner

      "No social or community features; purely single-player experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop heroes and units through experience and leveling, learning new tactics and strategies."

      Capsule for Disciples II: Gallean's Return Disciples II: Gallean's Return

      "Players develop skills and knowledge to master tactics and improve heroes through upgrades."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gameplay."

      Capsule for FAITH: The Unholy Trinity FAITH: The Unholy Trinity

      "No physical activity involved; typical sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and planning; not suitable for casual or background play."

      Capsule for Concrete Jungle Concrete Jungle

      "Requires focused attention and planning; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed within the game."

      Capsule for Iron Lung Iron Lung

      "No social or emotional connections formed within the game."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on acquiring and upgrading items, skills, and character stats throughout the game."

      Capsule for Epic Battle Fantasy 4 Epic Battle Fantasy 4

      "Strong emphasis on upgrading heroes, unlocking new characters, and improving stats to advance."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing with a good balance of challenge and flow, aided by music and atmosphere."

      Capsule for News Tower News Tower

      "Players find the game relaxing with pleasant music and a balance of challenge and flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sound are modest but pleasant; not highly stimulating but enjoyable."

      Capsule for Solace Crafting Solace Crafting

      "Visuals and sounds are simple but enjoyable; not highly stimulating but pleasant."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems present."

      Capsule for Cargo! The Quest for Gravity Cargo! The Quest for Gravity

      "No social recognition or ranking systems present."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative; focus is on gameplay rather than story immersion."

      Capsule for TowerFall Ascension TowerFall Ascension

      "Minimal narrative; focus is on gameplay rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around tactical planning, problem solving, and strategic use of character abilities."

      Capsule for Desperados: Wanted Dead or Alive Desperados: Wanted Dead or Alive

      "Core gameplay revolves around tactical positioning, planning moves, and managing hero abilities."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension from challenging levels and enemy attacks, but overall controlled experience."

      Capsule for Swarm Queen Swarm Queen

      "Some tension from challenging battles and risk of game over, but overall controlled experience."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price, especially on sale, with many hours of gameplay and fun."

      Capsule for American Fugitive American Fugitive

      "Players report good value especially on sale, with hours of engaging gameplay for the price."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting monsters and players with weapons and abilities."

      Capsule for Arcane Afterfall Arcane Afterfall

      "Combat involves attacking monsters with heroes using special abilities and attacks."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death and manage limited health resources; failure results in restarting levels."

      Capsule for A Bastard's Tale A Bastard's Tale

      "Game requires careful resource and health management to avoid losing heroes and restarting."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Exploration, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026