Concrete Jungle Thumbnail

Concrete Jungle similar games & best alternatives

Concrete Jungle

PC (Microsoft Windows), iOS, Mac, Android • 2015

Related articles

Quick resume

Concrete Jungle is a city planning deck-building game. Place buildings using cards in your deck and earn new ones as you progress! A genre-blending game packed with cool ideas that swaps micro-management for a more puzzle-like approach to city planning.

Global score

87/100

Genres

Indie, Strategy, Turn-based strategy (TBS), Puzzle, Card & Board Game

Similar games

    Pros

    • Innovative blend of deck building and puzzle mechanics
    • Challenging ai and competitive modes
    • Varied characters with unique skill trees
    • Engaging campaign with humor and voice acting
    • Pleasant art style and music

    Cons

    • No online multiplayer, only local co-op
    • Steep learning curve and some randomness
    • Campaign length limited
    • Some ui clarity issues
    • Ai can feel unfair or cheat in versus mode

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely build and customize decks and choose strategies, with meaningful decisions each turn."

      Capsule for Floppy Knights Floppy Knights

      "Players build and customize their own decks and choose strategies freely, with multiple characters and skill trees."

    • Competence

      Game with the same Competence vibe

      5

      "The game requires skillful decision-making, strategic planning, and mastery of complex mechanics with strong AI opponents."

      Capsule for Through the Ages Through the Ages

      "The game requires skillful planning, strategic deck building, and tactical placement to succeed, with challenging AI opponents."

    • Competition

      Game with the same Competition vibe

      4

      "Includes multiplayer modes, leaderboards, and AI opponents with difficulty levels, encouraging player comparison."

      Capsule for All-In-One Sports VR All-In-One Sports VR

      "Includes versus modes with AI and local multiplayer, leaderboards, and score chasing, emphasizing player comparison."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, replaying campaign, new game+, and experiment modes; some find it addictive and return repeatedly."

      Capsule for Protolife Protolife

      "Campaign and custom modes encourage long play sessions; some players report high replayability and addiction."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Primarily single-player with local multiplayer; no online cooperative modes, limited teamwork or collaborative goals."

      Capsule for Punch A Bunch Punch A Bunch

      "Primarily single-player or competitive local multiplayer; no online co-op or teamwork-focused modes."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players create unique decks and builds each run, experiment with different classes and combos, and customize character progression."

      Capsule for Tainted Grail: Conquest Tainted Grail: Conquest

      "Players customize decks, choose characters with unique skill trees, and devise varied strategies."

    • Domination

      Game with the same Domination vibe

      2

      "Competitive play includes exerting superiority via fighting and winning, but interactions are mostly balanced and friendly."

      Capsule for Super Blood Hockey Super Blood Hockey

      "Competitive versus mode involves outscoring and disrupting opponents, but interactions remain balanced and respectful."

    • Escapism

      Game with the same Escapism vibe

      3

      "The charming, immersive puzzles and atmosphere provide a pleasant escape and relaxation for players."

      Capsule for Öoo Öoo

      "Players enjoy immersive puzzle and strategy gameplay with charming art and story, providing a relaxing escape."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge; no indication of obligation or pressure to play."

      Capsule for Clustertruck Clustertruck

      "Players engage voluntarily for fun and challenge; no indication of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new deck combinations, strategies, and board tactics."

      Capsule for Faeria Faeria

      "Varied cards, characters, and skill trees encourage trying new strategies and deck combinations."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Gameplay focuses on known maps and strategic positions rather than discovering new areas or secrets."

      Capsule for Solium Infernum Solium Infernum

      "Gameplay focuses on known grids and card mechanics rather than discovering new areas or secrets."

    • Expression

      Game with the same Expression vibe

      3

      "Players express themselves through card loadouts and character choice, though visual customization is limited."

      Capsule for Touhou Kouryudou ~ Unconnected Marketeers. Touhou Kouryudou ~ Unconnected Marketeers.

      "Players express style through deck building and character choice, though visual customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Game is grounded in a stylized but plausible city-building scenario without strong fantasy elements."

      Capsule for Pile Up! Pile Up!

      "Theme is realistic city planning, with no fantasy or mythical elements."

    • Fellowship

      Game with the same Fellowship vibe

      -2

      "Some social interaction in local multiplayer but limited community or online social features."

      Capsule for Egyptian Senet Egyptian Senet

      "Limited social interaction mainly through local multiplayer; no online community features."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn complex mechanics, improve strategies, and unlock new cards and relics through progression."

      Capsule for DICEOMANCER DICEOMANCER

      "Players learn complex mechanics, improve strategies, and unlock new cards and characters."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity elements."

      Capsule for Dungreed Dungreed

      "Sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and planning; not suitable for casual or background play."

      Capsule for Guards Guards

      "Requires focused attention and planning; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social depth; interactions are mostly competitive and surface-level rather than forming close relationships."

      Capsule for FlatOut 2 FlatOut 2

      "Social interactions are limited and surface-level, mostly competitive rather than close relationships."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players manage their own decks and heroes but do not lead groups or others; no leadership roles."

      Capsule for Etherlords II Etherlords II

      "Players manage their own decks and strategies but do not lead or manage groups."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through upgrading cards and building more powerful decks over the course of a game."

      Capsule for Mystic Vale Mystic Vale

      "Strong progression through unlocking cards, skills, and characters; deck building evolves over play."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Relaxing music and visuals balance the challenging gameplay to create a satisfying flow."

      Capsule for Snake Pass Snake Pass

      "Challenging yet rewarding gameplay with relaxing music and art style provides flow and tension release."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and audio enhance experience, but sensory stimulation is moderate and not intense."

      Capsule for Terraformers Terraformers

      "Pleasant visuals and audio enhance experience, though sensory stimulation is moderate and not intense."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and ranked modes offer recognition and social status among players."

      Capsule for DJMAX RESPECT V DJMAX RESPECT V

      "Leaderboards and competitive modes offer recognition and social status among players."

    • Story

      Game with the same Story vibe

      2

      "Includes humorous campaigns with light narrative and character interactions enhancing immersion."

      Capsule for Swords and Soldiers HD Swords and Soldiers HD

      "Campaign includes humorous narrative and voice acting, adding light story immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around deep strategic planning, deckbuilding, and tactical placement."

      Capsule for 9 Kings 9 Kings

      "Deep strategic planning, deck building, and tactical placement are core to gameplay."

    • Thrill

      Game with the same Thrill vibe

      3

      "Competitive matches and challenging gameplay create suspense and excitement."

      Capsule for Cricket 26 - The Official Game of the Ashes Cricket 26 - The Official Game of the Ashes

      "Competitive matches and challenging puzzles create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for money due to extensive content and replayability."

      Capsule for Planet Alcatraz 2 Planet Alcatraz 2

      "Players report high value for money due to depth, replayability, and content."

    • Violence

      Game with the same Violence vibe

      -4

      "Gameplay focuses on constructive city building and policy management rather than combat or destruction."

      Capsule for Citystate Citystate

      "Gameplay focuses on constructive city building and puzzle solving, no combat or destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid failure to progress."

      Capsule for Fighting Fantasy Classics Fighting Fantasy Classics

      "Players must avoid failure by managing resources and clearing rows to continue play."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Domination, Story. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026