Concrete Jungle similar games & best alternatives
Concrete Jungle
2015
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Quick resume
Concrete Jungle is a city planning deck-building game. Place buildings using cards in your deck and earn new ones as you progress! A genre-blending game packed with cool ideas that swaps micro-management for a more puzzle-like approach to city planning.
Global score
87/100
Genres
Indie, Strategy, Turn-based strategy (TBS), Puzzle, Card & Board Game
Similar games
Pros
- Innovative blend of deck building and puzzle mechanics
- Challenging ai and competitive modes
- Varied characters with unique skill trees
- Engaging campaign with humor and voice acting
- Pleasant art style and music
Cons
- No online multiplayer, only local co-op
- Steep learning curve and some randomness
- Campaign length limited
- Some ui clarity issues
- Ai can feel unfair or cheat in versus mode
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely build and customize decks and choose strategies, with meaningful decisions each turn."
Floppy Knights
"Players build and customize their own decks and choose strategies freely, with multiple characters and skill trees."
-
Competence
Game with the same Competence vibe
5"The game requires skillful decision-making, strategic planning, and mastery of complex mechanics with strong AI opponents."
Through the Ages
"The game requires skillful planning, strategic deck building, and tactical placement to succeed, with challenging AI opponents."
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Competition
Game with the same Competition vibe
4"Includes multiplayer modes, leaderboards, and AI opponents with difficulty levels, encouraging player comparison."
All-In-One Sports VR
"Includes versus modes with AI and local multiplayer, leaderboards, and score chasing, emphasizing player comparison."
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Continuation
Game with the same Continuation vibe
3"Players report long play sessions, replaying campaign, new game+, and experiment modes; some find it addictive and return repeatedly."
Protolife
"Campaign and custom modes encourage long play sessions; some players report high replayability and addiction."
-
Cooperation
Game with the same Cooperation vibe
-3"Primarily single-player with local multiplayer; no online cooperative modes, limited teamwork or collaborative goals."
Punch A Bunch
"Primarily single-player or competitive local multiplayer; no online co-op or teamwork-focused modes."
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Creativity
Game with the same Creativity vibe
4"Players create unique decks and builds each run, experiment with different classes and combos, and customize character progression."
Tainted Grail: Conquest
"Players customize decks, choose characters with unique skill trees, and devise varied strategies."
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Domination
Game with the same Domination vibe
2"Competitive play includes exerting superiority via fighting and winning, but interactions are mostly balanced and friendly."
Super Blood Hockey
"Competitive versus mode involves outscoring and disrupting opponents, but interactions remain balanced and respectful."
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Escapism
Game with the same Escapism vibe
3"The charming, immersive puzzles and atmosphere provide a pleasant escape and relaxation for players."
Öoo
"Players enjoy immersive puzzle and strategy gameplay with charming art and story, providing a relaxing escape."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge; no indication of obligation or pressure to play."
Clustertruck
"Players engage voluntarily for fun and challenge; no indication of obligation or pressure to play."
-
Experimenting
Game with the same Experimenting vibe
4"Game encourages trying new deck combinations, strategies, and board tactics."
Faeria
"Varied cards, characters, and skill trees encourage trying new strategies and deck combinations."
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Exploration
Game with the same Exploration vibe
-2"Gameplay focuses on known maps and strategic positions rather than discovering new areas or secrets."
Solium Infernum
"Gameplay focuses on known grids and card mechanics rather than discovering new areas or secrets."
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Expression
Game with the same Expression vibe
3"Players express themselves through card loadouts and character choice, though visual customization is limited."
Touhou Kouryudou ~ Unconnected Marketeers.
"Players express style through deck building and character choice, though visual customization is limited."
-
Fantasy
Game with the same Fantasy vibe
-3"Game is grounded in a stylized but plausible city-building scenario without strong fantasy elements."
Pile Up!
"Theme is realistic city planning, with no fantasy or mythical elements."
-
Fellowship
Game with the same Fellowship vibe
-2"Some social interaction in local multiplayer but limited community or online social features."
Egyptian Senet
"Limited social interaction mainly through local multiplayer; no online community features."
-
Growth
Game with the same Growth vibe
4"Players learn complex mechanics, improve strategies, and unlock new cards and relics through progression."
DICEOMANCER
"Players learn complex mechanics, improve strategies, and unlock new cards and characters."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity elements."
Dungreed
"Sedentary gameplay with no physical activity elements."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and planning; not suitable for casual or background play."
Guards
"Requires focused attention and planning; not suitable for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Limited social depth; interactions are mostly competitive and surface-level rather than forming close relationships."
FlatOut 2
"Social interactions are limited and surface-level, mostly competitive rather than close relationships."
-
Leadership
Game with the same Leadership vibe
-2"Players manage their own decks and heroes but do not lead groups or others; no leadership roles."
Etherlords II
"Players manage their own decks and strategies but do not lead or manage groups."
-
Progression
Game with the same Progression vibe
5"Strong progression through upgrading cards and building more powerful decks over the course of a game."
Mystic Vale
"Strong progression through unlocking cards, skills, and characters; deck building evolves over play."
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Relaxation
Game with the same Relaxation vibe
3"Relaxing music and visuals balance the challenging gameplay to create a satisfying flow."
Snake Pass
"Challenging yet rewarding gameplay with relaxing music and art style provides flow and tension release."
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Sensation
Game with the same Sensation vibe
2"Pleasant visuals and audio enhance experience, but sensory stimulation is moderate and not intense."
Terraformers
"Pleasant visuals and audio enhance experience, though sensory stimulation is moderate and not intense."
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Status
Game with the same Status vibe
3"Leaderboards and ranked modes offer recognition and social status among players."
DJMAX RESPECT V
"Leaderboards and competitive modes offer recognition and social status among players."
-
Story
Game with the same Story vibe
2"Includes humorous campaigns with light narrative and character interactions enhancing immersion."
Swords and Soldiers HD
"Campaign includes humorous narrative and voice acting, adding light story immersion."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around deep strategic planning, deckbuilding, and tactical placement."
9 Kings
"Deep strategic planning, deck building, and tactical placement are core to gameplay."
-
Thrill
Game with the same Thrill vibe
3"Competitive matches and challenging gameplay create suspense and excitement."
Cricket 26 - The Official Game of the Ashes
"Competitive matches and challenging puzzles create suspense and excitement."
-
Value
Game with the same Value vibe
4"Players report high value for money due to extensive content and replayability."
Planet Alcatraz 2
"Players report high value for money due to depth, replayability, and content."
-
Violence
Game with the same Violence vibe
-4"Gameplay focuses on constructive city building and policy management rather than combat or destruction."
Citystate
"Gameplay focuses on constructive city building and puzzle solving, no combat or destruction."
-
Survival
Game with the same Survival vibe
3"Players must manage resources and avoid failure to progress."
Fighting Fantasy Classics
"Players must avoid failure by managing resources and clearing rows to continue play."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Domination, Story. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026