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Super Blood Hockey similar games & best alternatives

Super Blood Hockey

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2017

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Quick resume

Create and manage your team in a violent, dystopic world of no-rules, fast-paced, arcade-style, ice hockey action. Adjust training regimens, control diets, administer black market pharmaceuticals, and provide healthcare (or not) to a ragtag team of convicts at the mercy of your underhanded tactics.

Global score

92/100

Genres

Indie, Sport, Arcade, Fighting

Similar games

    Pros

    • Nostalgic retro arcade hockey gameplay
    • Challenging and skill-based
    • Engaging franchise mode with management and progression
    • Fun local multiplayer co-op and versus
    • Active developer support and frequent updates

    Cons

    • No online multiplayer
    • Limited customization and team variety
    • Franchise mode can become repetitive after progression
    • Some control quirks and ai issues
    • Lack of save options in tournament mode

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over training, fighting styles, and resource management decisions, shaping their own progression and strategy."

      Capsule for Punch Club 2: Fast Forward Punch Club 2: Fast Forward

      "Players have control over team management, player training, diet, and in-game actions including fighting and strategy."

    • Competence

      Game with the same Competence vibe

      4

      "Game is described as challenging with skill-based mechanics; players feel rewarded by mastering difficult modes and mechanics."

      Capsule for Dave's Fun Algebra Class: Remastered Dave's Fun Algebra Class: Remastered

      "Game is challenging with skill-based gameplay, requiring practice to score and win, especially in higher difficulties and franchise mode."

    • Competition

      Game with the same Competition vibe

      4

      "Strong competitive element with multiplayer matches, ranked modes, and rivalry among players."

      Capsule for UNO UNO

      "Strong competitive elements with tournament mode, challenge mode, and local multiplayer fostering rivalry and skill contests."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions, habitual engagement, and high attachment to the game and community."

      Capsule for OrbusVR: Reborn OrbusVR: Reborn

      "Players engage in long sessions, franchise mode encourages habitual play and attachment to player progress."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports local multiplayer co-op for up to 4 players, fostering teamwork and shared goals; no online multiplayer yet."

      Capsule for Legend of Dungeon Legend of Dungeon

      "Supports local multiplayer co-op up to 4 players, enabling teamwork and shared objectives."

    • Creativity

      Game with the same Creativity vibe

      2

      "Customization mainly through equipment and character builds, but limited creative modification or building."

      Capsule for StarBreak StarBreak

      "Some customization in franchise mode (training, diet, drugs) but limited visual or structural creation."

    • Domination

      Game with the same Domination vibe

      2

      "Competitive play includes friendly rivalry and trolling (e.g. collision mode), but mostly balanced interactions among players."

      Capsule for Golf Around! Golf Around!

      "Competitive play includes exerting superiority via fighting and winning, but interactions are mostly balanced and friendly."

    • Escapism

      Game with the same Escapism vibe

      4

      "Provides intense distraction through violent, fast-paced gameplay and immersive dark atmosphere, helping players escape real-life stress."

      Capsule for BUTCHER BUTCHER

      "Provides stress relief and distraction through chaotic, violent arcade hockey and humorous dark themes."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and nostalgia, no obligation or external pressure noted."

      Capsule for Ex-Zodiac Ex-Zodiac

      "Players engage voluntarily out of personal interest and nostalgia, no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Challenge modes and multiple difficulties encourage trying new patterns and gameplay variations."

      Capsule for Retro/Grade Retro/Grade

      "Challenge modes and adjustable settings encourage trying new scenarios and gameplay variations."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Game environments are stable and familiar; exploration is limited to strategic experimentation rather than new areas."

      Capsule for Front Office Football Eight Front Office Football Eight

      "Game environments and teams are fixed; exploration is limited to gameplay modes and challenges rather than new areas."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; players mostly use preset avatars without much personalization."

      Capsule for Storebound Storebound

      "Limited character customization; players mostly use preset teams and avatars without personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features exaggerated arcade hockey with humorous powerups and unrealistic abilities, embracing a fantastical style."

      Capsule for Tape to Tape Tape to Tape

      "Arcade style hockey with exaggerated violence, injuries, and fictional dystopian franchise mode adds imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Local multiplayer and community engagement around the game foster social connection and shared interests."

      Capsule for RetroMania Wrestling RetroMania Wrestling

      "Local multiplayer and community engagement foster social connection and shared experiences."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills over time and engage in player development and team management in franchise mode."

      Capsule for Super Mega Baseball 3 Super Mega Baseball 3

      "Franchise mode and gameplay encourage learning, skill improvement, and player/team development."

    • Health

      Game with the same Health vibe

      -4

      "Game encourages sedentary play with intense screen time and violent content; no physical activity."

      Capsule for Shank 2 Shank 2

      "Sedentary gameplay with no physical activity; promotes extended screen time and violent content."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and focus during matches; not suited for passive or background play."

      Capsule for Bloody Good Time Bloody Good Time

      "Requires active attention and focus during matches and management; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are casual and surface-level; no evidence of close emotional relationships."

      Capsule for Skater XL - The Ultimate Skateboarding Game Skater XL - The Ultimate Skateboarding Game

      "Social interactions are casual and competitive; no evidence of close emotional relationships forming."

    • Leadership

      Game with the same Leadership vibe

      3

      "Franchise mode involves managing teams and making leadership decisions."

      Capsule for Super Mega Baseball™ 4 Super Mega Baseball™ 4

      "Franchise mode involves managing and leading a team, making strategic decisions and guiding player development."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through career mode, player collection, team upgrades, and unlocking content."

      Capsule for Rugby 22 Rugby 22

      "Strong progression through franchise mode with player stats, team upgrades, and unlocking features."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game offers a balance of challenge and fun, providing moments of relaxation and flow."

      Capsule for CHKN CHKN

      "Game offers fun and flow but also includes tension and challenge, balancing excitement and relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, music, and varied gameplay provide sensory stimulation and emotional engagement."

      Capsule for Horace Horace

      "Pixel blood, sound effects, and fast-paced gameplay provide sensory stimulation and emotional fun."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and achievements offer recognition within the community."

      Capsule for Time Rifters Time Rifters

      "Achievements and leaderboards offer recognition, though mostly in local or community contexts."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with dark humor and continuation in expansion; story influences gameplay and endings."

      Capsule for Overlord™: Raising Hell Overlord™: Raising Hell

      "Franchise mode provides narrative elements with dystopian setting and dark humor enhancing immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical thinking, positioning, and teamwork to succeed."

      Capsule for Pro Soccer Online Pro Soccer Online

      "Requires planning in team management, training, and in-game tactics to succeed."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced matches with risk of sudden defeat create suspense and excitement."

      Capsule for Circle of Sumo: Online Rumble! Circle of Sumo: Online Rumble!

      "Fast-paced, chaotic matches with risk of player injury and death create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report high replay value and satisfaction for the price, especially during sales."

      Capsule for Graviteam Tactics: Tunisia 1943 Graviteam Tactics: Tunisia 1943

      "Players report high satisfaction and replay value relative to price, especially during sales."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay centers on realistic, graphic violence and gore."

      Capsule for Blood Trail Blood Trail

      "Core gameplay centers on violent, bloody hockey with fights, injuries, and brutal humor."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage injuries, resources, and tactical positioning to avoid failure and death."

      Capsule for King Arthur: Knight's Tale King Arthur: Knight's Tale

      "Players must manage injuries, player deaths, and team resources to avoid failure in franchise mode."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Exploration, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026