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OrbusVR: Reborn similar games & best alternatives

OrbusVR: Reborn

PC (Microsoft Windows), Oculus Quest, Meta Quest 2 • 2019

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Quick resume

EDIT: Starting on February 10th 2025, OrbusVR: Reborn will no longer be available for purchase, including all in-game purchases. We will continue to maintain servers until they sunset on April 6th 2025.

Global score

77/100

Genres

Indie, Massively Multiplayer, Role-playing (RPG), Adventure

Similar games

    Pros

    • Immersive vr combat mechanics
    • Friendly and helpful community
    • Varied classes with unique playstyles
    • Active developer support and updates
    • Extensive content and social interaction

    Cons

    • Graphics are simple and blocky
    • Some bugs and occasional crashes
    • Steep learning curve for some classes
    • Limited avatar customization
    • Early access content still growing

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose character class, race, and play style; open world exploration and multiple approaches to quests."

      Capsule for The Elder Scrolls: Arena The Elder Scrolls: Arena

      "Players have freedom to choose classes, switch between them, explore the world without handholding, and make their own decisions in quests and combat."

    • Competence

      Game with the same Competence vibe

      4

      "Skill progression tied to usage, crafting and combat require effort and mastery, with meaningful feedback and leveling."

      Capsule for Kingdom of Atham: Crown of the Champions Kingdom of Atham: Crown of the Champions

      "Combat and crafting require skill and practice; players report rewarding mastery of combos, spell drawing, and physical actions."

    • Competition

      Game with the same Competition vibe

      2

      "Guild wars and PvP offer competitive elements, but much gameplay is solo or cooperative without heavy ranking pressure."

      Capsule for Ragnarok Online Ragnarok Online

      "There is PvP and ranked battlegrounds, but much gameplay focuses on cooperative and personal progression rather than direct competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long sessions, habitual play, and strong attachment to the game and community."

      Capsule for Embers Adrift Embers Adrift

      "Many players report long play sessions, habitual engagement, and high attachment to the game and community."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on group play in dungeons, community events, and social interaction; players help each other frequently."

      Capsule for Project: Gorgon Project: Gorgon

      "Strong emphasis on group play, dungeons, raids, and social interaction; community is friendly and helpful."

    • Creativity

      Game with the same Creativity vibe

      2

      "Crafting and puzzle solving offer some creative interaction, but mostly within predefined structures and limited customization."

      Capsule for SCP: Fragmented Minds SCP: Fragmented Minds

      "Some creative elements like crafting, potion making, and pet breeding, but mostly within predefined systems."

    • Domination

      Game with the same Domination vibe

      -3

      "Community described as friendly and helpful; little evidence of toxic or dominating behavior."

      Capsule for RUMBLE RUMBLE

      "Community described as friendly and supportive; little evidence of dominance or toxic behavior as a core experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players describe immersion, stress relief, and distraction from real life; engaging gameplay and social interaction provide escape."

      Capsule for SUPERVIVE SUPERVIVE

      "Players describe immersion and escape into a virtual world, socializing and adventuring as a break from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or pressure."

      Capsule for Succubus Affection Succubus Affection

      "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different classes, strategies, and unlock new skills, encouraging exploration of game mechanics."

      Capsule for Terminus: Zombie Survivors Terminus: Zombie Survivors

      "Players try different classes, learn new skills, and explore mechanics like spellcasting and combat combos."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game encourages discovering hidden areas, secrets, and quests across multiple zones despite some map navigation frustrations."

      Capsule for Super Life (RPG) Super Life (RPG)

      "Game world encourages discovery and navigation without explicit quest markers; players explore towns, dungeons, and zones."

    • Expression

      Game with the same Expression vibe

      2

      "Some avatar and truck customization options exist, but limited cosmetic modifications."

      Capsule for Star Trucker Star Trucker

      "Some customization options like transmog gear and dyes, but limited avatar customization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy setting with magic lore, mythical creatures, and imaginative story."

      Capsule for Arcane Afterfall Arcane Afterfall

      "Strong fantasy setting with magic, dragons, mythical creatures, and imaginative lore."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Active community with guilds, social events, and long-lasting friendships; players feel part of a group identity."

      Capsule for Mabinogi Mabinogi

      "Players feel part of a community with guilds, social events, and voice chat fostering group identity."

    • Growth

      Game with the same Growth vibe

      4

      "Progression through leveling classes and weapons provides continuous learning and skill development."

      Capsule for World War Z World War Z

      "Leveling multiple classes, learning complex combat mechanics, and improving skills are core to progression."

    • Health

      Game with the same Health vibe

      3

      "Physical activity through VR combat and movement is noted; players mention workout-like exertion."

      Capsule for Dungeons of Eternity Dungeons of Eternity

      "Physical activity required for combat combos and spellcasting; players report it as a workout."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and physical engagement; not a background or idle game."

      Capsule for Fruit Ninja VR Fruit Ninja VR

      "Requires active attention and physical engagement; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Close social interactions occur through cooperative play and voice chat, fostering friendships."

      Capsule for Inside the Backrooms Inside the Backrooms

      "Close social interactions and friendships form through voice chat and cooperative play."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take lead roles in groups, but overall cooperative and shared decision-making."

      Capsule for MISERY MISERY

      "Some players lead groups and guilds, but much gameplay is collaborative with shared decision-making."

    • Progression

      Game with the same Progression vibe

      4

      "Clear progression through leveling, gear acquisition, crafting, and unlocking class specializations."

      Capsule for Embers Adrift Embers Adrift

      "Leveling classes, acquiring gear, crafting, and unlocking abilities provide clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Mix of relaxing fishing and moments of tension; overall balance between calm and thrill."

      Capsule for GONE Fishing GONE Fishing

      "Fishing and socializing provide relaxing moments, though combat can be challenging and tense."

    • Sensation

      Game with the same Sensation vibe

      3

      "VR immersion and voice chat provide engaging sensory and emotional experiences, including humor and excitement."

      Capsule for Among Us 3D: VR Among Us 3D: VR

      "Immersive VR visuals and audio, physical combat motions, and social voice chat provide engaging sensory input."

    • Status

      Game with the same Status vibe

      2

      "Recognition through ranks, roles, and community reputation is present but not overwhelming."

      Capsule for Red Dead Online Red Dead Online

      "Recognition through guilds, raids, and community reputation exists but is not overly emphasized."

    • Story

      Game with the same Story vibe

      2

      "There is a narrative and quests, but story is not the main focus; some players find it engaging."

      Capsule for Mist Legacy Mist Legacy

      "There is a main storyline and quests, but some players find it lacking or less engaging than gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and dungeon navigation require tactical thinking and planning."

      Capsule for The Elder Scrolls: Arena The Elder Scrolls: Arena

      "Combat and dungeon mechanics require planning, timing, and tactical thinking."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some challenge and tension from combat and survival elements, but not intense suspense."

      Capsule for The I of the Dragon The I of the Dragon

      "Some suspense and challenge in combat and group encounters, but not a dominant theme."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for time and money, especially given its price and content."

      Capsule for Streamer Life Simulator 2 Streamer Life Simulator 2

      "Players feel the game offers good value for time and money given content and community."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and defeating monsters are core gameplay elements involving action and destruction."

      Capsule for Onigiri Onigiri

      "Combat and monster fighting are core gameplay elements involving destruction and damage."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage health and resources during combat to avoid death, but the game is not focused on survival mechanics."

      Capsule for God of War Ragnarök God of War Ragnarök

      "Players manage health and resources in combat, but the game is not focused on survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Health, Story, Competition, Status. Here, the score leans higher than usual among comparable games on Cooperation, Intimacy, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026