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HELLDIVERS™ 2 similar games & best alternatives

HELLDIVERS™ 2

PC (Microsoft Windows) • 2024

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Quick resume

The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.

Global score

77/100

Genres

Action

Similar games

    Pros

    • Engaging cooperative gameplay
    • Strong community and developer support
    • Dynamic and cinematic combat
    • Extensive customization and progression
    • Immersive sci-fi narrative

    Cons

    • Some bugs and occasional crashes
    • Confusing event mechanics leading to community frustration
    • Performance issues on lower-end hardware
    • Matchmaking can be toxic with random players
    • Lack of cross-progression between platforms

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose loadouts, approaches, and strategies to complete missions."

      Capsule for Death to Spies: Moment of Truth Death to Spies: Moment of Truth

      "Players have freedom to choose loadouts, weapons, and strategies; can play missions at own pace and decide whether to engage in major orders or not."

    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling with challenging combat, building, and teamwork mechanics; players report a steep learning curve and rewarding mastery."

      Capsule for King Arthur's Gold King Arthur's Gold

      "High skill ceiling with challenging combat, requiring teamwork, strategic use of stratagems, and mastery of mechanics; players receive feedback through mission success and failure."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is on cooperative multiplayer and personal progression rather than competitive ranked modes or leaderboards."

      Capsule for RWBY: Grimm Eclipse RWBY: Grimm Eclipse

      "Focus is on cooperative PvE and personal/team progress rather than direct competition; no mention of ranked modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, habitual engagement, and ongoing updates encouraging continued play."

      Capsule for Age of Empires III: Definitive Edition Age of Empires III: Definitive Edition

      "Players report long playtimes, habitual engagement, and ongoing updates that encourage continued play."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork, coordinating with AI or friends, and tactical squad-based gameplay."

      Capsule for Ready or Not Ready or Not

      "Strong emphasis on teamwork, coordination, and helping others; friendly fire and squad dynamics are core gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Extensive weapon customization and player choice in loadouts and tactics support creative approaches."

      Capsule for Fracture Dominion Fracture Dominion

      "Customization of weapons and loadouts, experimentation with stratagems, and tactical approaches allow creative playstyles."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize shared fun and quirky humor rather than exerting control or superiority over others."

      Capsule for Once Upon A KATAMARI Once Upon A KATAMARI

      "Interactions emphasize mutual respect and shared objectives; friendly fire is common but often humorous rather than hostile domination."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an immersive escape into a chaotic sci-fi world, often roleplaying and enjoying cinematic battles."

      Capsule for Starship Troopers: Extermination Starship Troopers: Extermination

      "Players use the game as a fun, chaotic escape with immersive sci-fi setting and community-driven galactic war."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or pressure."

      Capsule for Windblown Windblown

      "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try new builds, weapons, and tactics frequently; the game encourages testing different loadouts and strategies."

      Capsule for Black Ice Black Ice

      "Players try new loadouts, tactics, and strategies; game encourages testing different approaches."

    • Exploration

      Game with the same Exploration vibe

      2

      "Multiple planets and large maps encourage discovery, though exploration is somewhat limited by current content."

      Capsule for Eden Crafters Eden Crafters

      "Some exploration of different planets and biomes, but missions tend to be on known maps with limited discovery."

    • Expression

      Game with the same Expression vibe

      3

      "Extensive character and weapon customization options enable self-expression."

      Capsule for STAR WARS Jedi: Survivor™ STAR WARS Jedi: Survivor™

      "Extensive character and weapon customization options allow self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong sci-fi narrative with imaginative settings, characters, and epic battles."

      Capsule for Halo: The Master Chief Collection Halo: The Master Chief Collection

      "Strong sci-fi fantasy setting with imaginative alien enemies, space warfare, and exaggerated cinematic action."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong sense of community and camaraderie among players, especially in cooperative play."

      Capsule for HELLDIVERS™ Dive Harder Edition HELLDIVERS™ Dive Harder Edition

      "Community and camaraderie are important; players share a collective purpose and identity as Helldivers."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop mastery of weapons, unlock upgrades, and improve skills through repeated play and progression."

      Capsule for Metal Unit Metal Unit

      "Progression through unlocking weapons, upgrades, and skills; players develop mastery over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for Clone Drone in the Danger Zone Clone Drone in the Danger Zone

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during missions; not suited for passive or background play."

      Capsule for Hot Brass Hot Brass

      "Requires focused attention and continuous engagement during missions; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social bonding through cooperative play and shared experiences, though not deeply emotional connections."

      Capsule for Obama Obama

      "Some social bonding and friendly interactions reported, but mostly surface-level cooperative play rather than deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players can lead squads and coordinate tactics; some leadership roles implied but not strongly emphasized."

      Capsule for Arena Breakout: Infinite Arena Breakout: Infinite

      "Players may lead squads or coordinate tactics, but leadership is shared and situational rather than authoritative."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating weapons, cosmetics, experience, and upgrades; progression is a core motivator."

      Capsule for Dungeons of Eternity Dungeons of Eternity

      "Strong emphasis on accumulating weapons, upgrades, cosmetics, and completing warbonds; progression is a key motivator."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is fast-paced and can be stressful or intense rather than relaxing."

      Capsule for Timberman Timberman

      "Gameplay is intense, chaotic, and often stressful rather than relaxing."

    • Sensation

      Game with the same Sensation vibe

      5

      "Strong sensory stimulation from explosions, fast visuals, sound effects, and intense racing action."

      Capsule for Split/Second Split/Second

      "High sensory stimulation with explosions, dynamic combat, and cinematic effects."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through community and achievements, but no strong social status focus."

      Capsule for Pirate101 Pirate101

      "Some recognition within community and through progression, but no strong focus on social status or visibility."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion through faction goals, alien invasion plot, and emergent storytelling from gameplay."

      Capsule for Terra Invicta Terra Invicta

      "Narrative immersion through evolving galactic war, player-driven events, and lore; story impacts gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning shot loadouts, resource management, and tactical use of abilities to overcome challenges."

      Capsule for Touhou Kinjoukyou ~ Fossilized Wonders. Touhou Kinjoukyou ~ Fossilized Wonders.

      "Requires tactical planning, loadout selection, and coordination to overcome challenges."

    • Thrill

      Game with the same Thrill vibe

      4

      "Gameplay delivers suspense, tension, and relief through close encounters and high stakes combat."

      Capsule for Destroyer: The U-Boat Hunter Destroyer: The U-Boat Hunter

      "Gameplay delivers suspense, tension, and excitement through chaotic combat and high stakes."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good return on investment with engaging gameplay and frequent updates."

      Capsule for Boat Crew Boat Crew

      "Players perceive good return on investment with frequent updates, fair monetization, and rewarding gameplay."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat, destruction, and explosive action is central to gameplay."

      Capsule for Cleared Hot Cleared Hot

      "Enjoyment of combat, destruction, and explosive action is central to the game experience."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay involves avoiding death, managing resources, and overcoming threats."

      Capsule for Rogue: Genesia Rogue: Genesia

      "Core gameplay involves avoiding death, managing resources, and overcoming threats."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Sensation. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026