RWBY: Grimm Eclipse Thumbnail

RWBY: Grimm Eclipse similar games & best alternatives

RWBY: Grimm Eclipse

PC (Microsoft Windows), Xbox One, PlayStation 4, Mac • 2016

Related articles

Quick resume

RWBY: GRIMM ECLIPSE is a 4 player, online co-op, hack and slash game based upon Rooster Teeth’s international hit series RWBY.

Global score

81/100

Genres

Action, Adventure, Indie, Hack and slash/Beat 'em up, Fighting

Similar games

    Pros

    • Faithful rwby character representation and voice acting
    • Fun cooperative multiplayer gameplay
    • Smooth and accessible combat
    • Engaging leveling and skill progression
    • Quality visuals and sound design

    Cons

    • Limited story and content length
    • Repetitive gameplay and combat
    • Minimal character customization
    • Network issues and occasional bugs
    • Price considered high for current content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose upgrades and weapons after each level, allowing some control over character development, but gameplay is largely linear and repetitive."

      Capsule for State of Anarchy State of Anarchy

      "Players can choose from multiple characters and upgrade skills, but gameplay is largely linear and combat routines are simple."

    • Competence

      Game with the same Competence vibe

      2

      "Combat is simple and accessible with some skill in timing blocks and combos, but overall gameplay is straightforward and not highly challenging."

      Capsule for DeathSpank DeathSpank

      "Combat is straightforward with limited combos and skill variety, but mastering timing and character differences provides some challenge."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is on cooperative multiplayer and personal/team progress rather than competitive ranking or leaderboards."

      Capsule for Never Split the Party Never Split the Party

      "Focus is on cooperative multiplayer and personal progression rather than competitive ranked modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players report addictive gameplay and replayability, but others find it repetitive and lose interest after some time."

      Capsule for Cubemen Cubemen

      "Some players report repetitive gameplay but continue playing due to fan attachment and multiplayer fun."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on 4-player co-op gameplay with teamwork and shared objectives."

      Capsule for Risk of Rain 2 Risk of Rain 2

      "Strong emphasis on 4-player co-op gameplay, with team mechanics and multiplayer modes."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some customization through skill trees and weapon choices, but levels and story are linear with limited player-driven creation."

      Capsule for Flynn: Son of Crimson Flynn: Son of Crimson

      "Limited customization and skill trees offer some player choice but no extensive creative building or modding in base game."

    • Domination

      Game with the same Domination vibe

      -3

      "Gameplay encourages teamwork and shared objectives rather than dominance or power over others."

      Capsule for Sniper Elite: Nazi Zombie Army 2 Sniper Elite: Nazi Zombie Army 2

      "Gameplay encourages teamwork and shared objectives rather than dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Fans use the game to immerse themselves in the Dragon Ball universe and escape reality through roleplaying and fantasy combat."

      Capsule for DRAGON BALL XENOVERSE 2 DRAGON BALL XENOVERSE 2

      "Fans use the game to immerse themselves in the RWBY universe and escape real life through cooperative action."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of fandom and personal interest rather than obligation."

      Capsule for MY HERO ONE'S JUSTICE MY HERO ONE'S JUSTICE

      "Players generally engage voluntarily out of fandom and personal interest rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with combat tactics and weapon use, but overall gameplay is repetitive and structured."

      Capsule for Alan Wake's American Nightmare Alan Wake's American Nightmare

      "Some experimentation with skill upgrades and character combos, but overall combat is repetitive."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Levels are mostly linear with limited exploration; puzzles and objectives guide player movement."

      Capsule for BloodRayne 2: Terminal Cut BloodRayne 2: Terminal Cut

      "Linear levels with limited exploration; players mostly follow known paths and objectives."

    • Expression

      Game with the same Expression vibe

      -2

      "Minimal character customization; mostly standard presentation with some unlockable costumes."

      Capsule for NARUTO: Ultimate Ninja STORM NARUTO: Ultimate Ninja STORM

      "Minimal character customization; mostly default appearances with some DLC costumes."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a fictional, supernatural world with horror and fantasy elements, including rituals and monsters."

      Capsule for Paper Lily - Chapter 1 Paper Lily - Chapter 1

      "Set in a fictional fantasy world with supernatural powers and monsters, based on an animated series."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community presence in multiplayer and shared fandom; players form social connections through co-op play."

      Capsule for Mass Effect™ 3 N7 Digital Deluxe Edition (2012) Mass Effect™ 3 N7 Digital Deluxe Edition (2012)

      "Strong community and social interaction through multiplayer co-op and shared fandom."

    • Growth

      Game with the same Growth vibe

      2

      "Players level up characters and unlock upgrades, supporting skill development and progression."

      Capsule for Plants vs. Zombies: Battle for Neighborville™ Plants vs. Zombies: Battle for Neighborville™

      "Players level up characters and unlock skills, providing a sense of progression and learning."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; purely sedentary gameplay."

      Capsule for Among Us Among Us

      "No physical activity involved; purely sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous player attention and active engagement during combat."

      Capsule for Zombie Shooter Zombie Shooter

      "Requires active attention and continuous engagement during combat and multiplayer sessions."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Players form friendships and social bonds through cooperative play and communication."

      Capsule for HELLDIVERS™ Dive Harder Edition HELLDIVERS™ Dive Harder Edition

      "Players form friendships and social bonds through cooperative play and community interaction."

    • Leadership

      Game with the same Leadership vibe

      -1

      "No clear leadership roles; players participate equally in multiplayer matches."

      Capsule for Zero Gear Zero Gear

      "Some players take lead roles in multiplayer, but overall gameplay emphasizes shared teamwork."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking and upgrading items, characters, and battle passes; some grind but rewards motivate continued play."

      Capsule for SUPERVIVE SUPERVIVE

      "Character leveling, skill unlocking, and rank progression motivate continued play."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though combat can be repetitive or challenging at times."

      Capsule for Penny Arcade's On the Rain-Slick Precipice of Darkness 4 Penny Arcade's On the Rain-Slick Precipice of Darkness 4

      "Gameplay provides fun and flow, but some players find combat repetitive and occasionally stressful."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals and audio are praised for quality and immersion, providing sensory enjoyment."

      Capsule for Planet Coaster 2 Planet Coaster 2

      "Visuals and sound effects are praised for quality and immersion, providing sensory enjoyment."

    • Status

      Game with the same Status vibe

      -2

      "Recognition mostly within fan community; no strong social status or leaderboard focus."

      Capsule for Attack on Titan 2 - A.O.T.2 Attack on Titan 2 - A.O.T.2

      "Limited social status or ranking systems; recognition mostly within fan community."

    • Story

      Game with the same Story vibe

      1

      "Basic narrative present but minimal; story is not a major focus."

      Capsule for Earn to Die 2 Earn to Die 2

      "Has a basic narrative separate from the show; story is short and minimal but present."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some tactical combat elements, but overall gameplay is straightforward and repetitive."

      Capsule for DeathSpank: Thongs of Virtue DeathSpank: Thongs of Virtue

      "Some tactical elements in combat and skill use, but overall gameplay is simple and repetitive."

    • Thrill

      Game with the same Thrill vibe

      1

      "Combat and survival elements provide mild suspense, but lack of challenge reduces thrill."

      Capsule for Pirates Pirates

      "Combat offers moments of excitement but lacks sustained suspense or high risk."

    • Value

      Game with the same Value vibe

      -1

      "Early access content is short, some players feel price is high for current content but generally positive value for gameplay quality."

      Capsule for Forgive Me Father 2 Forgive Me Father 2

      "Mixed opinions on value; some feel price is high for content amount, others accept it as early access."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves combat, destruction of enemies and bosses with weapons and melee attacks."

      Capsule for GIGANTIC ARMY GIGANTIC ARMY

      "Core gameplay involves combat and defeating monsters with melee and ranged attacks."

    • Survival

      Game with the same Survival vibe

      1

      "Players manage health and avoid damage in combat, but the game is forgiving with health regeneration and checkpoints."

      Capsule for Shooty Shooty Robot Invasion Shooty Shooty Robot Invasion

      "Players must manage health and avoid being overwhelmed, but gameplay is forgiving with revive mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026