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Livelock similar games & best alternatives

Livelock

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2016

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Quick resume

Livelock is a co-operative top-down shooter where you play solo or with up to two allies to break the cycle of infinite war between machines. As one of the remaining Capital Intellects, your role is to unlock Eden and revive humanity.

Global score

80/100

Genres

Action, Adventure, Indie, Shooter, Arcade

Similar games

    Pros

    • Fun cooperative gameplay
    • Three distinct character classes
    • Satisfying combat and visual effects
    • Good character progression and customization
    • Well-optimized with controller support

    Cons

    • Short campaign and limited content
    • Small playerbase and dead multiplayer
    • Limited weapon and ability variety
    • Some bugs and occasional technical issues
    • Lack of local co-op and mod support

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have extensive freedom to customize their robot's parts and abilities, creating unique builds and playstyles."

      Capsule for Megabyte Punch Megabyte Punch

      "Players can choose from 3 different robot classes and customize weapons and abilities, allowing some freedom in playstyle."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based twin-stick shooter mechanics with increasing difficulty and meaningful upgrades."

      Capsule for Disfigure Disfigure

      "Game offers skill-based twin-stick shooter mechanics with upgrades and challenges, though difficulty is generally low except on hardest modes."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is mainly on cooperative play and personal progression rather than direct competition or leaderboards."

      Capsule for Dungeon Defenders II Dungeon Defenders II

      "Focus is mainly on cooperative play and personal progression; leaderboards exist but competitive play is minimal and playerbase is low."

    • Continuation

      Game with the same Continuation vibe

      -1

      "Short game with about 2-4 hours playtime; some players find it repetitive and easy to finish, limiting long-term engagement."

      Capsule for Sparkle 2 Evo Sparkle 2 Evo

      "Game is relatively short with limited modes; some replayability through multiple characters and difficulties but overall limited long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on online co-op with up to three players, with synergy and teamwork enhancing gameplay."

      Capsule for Temtem: Swarm Temtem: Swarm

      "Strong emphasis on 3-player online co-op with complementary classes and teamwork; co-op enhances gameplay experience significantly."

    • Creativity

      Game with the same Creativity vibe

      2

      "Customization of characters, weapons, and loadouts is available, but no strong evidence of creative building or modding."

      Capsule for Deadswitch 3 Deadswitch 3

      "Customization of characters' appearance and weapon loadouts available, but limited variety and no mod support."

    • Domination

      Game with the same Domination vibe

      -4

      "Gameplay emphasizes cooperative and equal participation; no evidence of dominance or power imposition over others."

      Capsule for Fist Puncher Fist Puncher

      "Gameplay encourages cooperative and balanced interactions; no evidence of dominance or power imposition over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Post-apocalyptic sci-fi setting and engaging combat provide immersive distraction from real life."

      Capsule for EARTH'S DAWN EARTH'S DAWN

      "Post-apocalyptic sci-fi setting with fast-paced action provides immersive distraction and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for fun and relaxation, with no indication of obligation or pressure."

      Capsule for 12 Labours of Hercules 12 Labours of Hercules

      "Players engage voluntarily for fun and relaxation; no indication of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players can experiment with different weapons, upgrade paths, and special ability usage."

      Capsule for UberSoldier II UberSoldier II

      "Players can experiment with different classes, weapons, and ability upgrades, though content variety is limited."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Levels are distinct but linear with limited exploration; focus is on combat arenas rather than discovery."

      Capsule for Metal: Hellsinger Metal: Hellsinger

      "Levels are linear and small with limited exploration; focus is on combat rather than discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and cosmetic options exist, though limited in scope."

      Capsule for GONE Fishing GONE Fishing

      "Some character customization options exist for appearance, but limited in scope."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Fictional post-apocalyptic world with robots and speculative future themes."

      Capsule for The Uncertain: Last Quiet Day The Uncertain: Last Quiet Day

      "Futuristic robots with human consciousness in a post-apocalyptic world provide a strong fantasy and sci-fi experience."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and cooperative play are important; players enjoy shared experiences and multiplayer modes."

      Capsule for Sonic the Hedgehog 4 - Episode II Sonic the Hedgehog 4 - Episode II

      "Community and cooperative play are important; players enjoy shared experiences and teamwork."

    • Growth

      Game with the same Growth vibe

      3

      "Character leveling and weapon upgrades provide clear learning and development opportunities."

      Capsule for Zombie Shooter Zombie Shooter

      "Character leveling and weapon upgrades provide a sense of progression and skill development."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity involved."

      Capsule for Majesty 2 Collection Majesty 2 Collection

      "Typical sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during gameplay; not designed for idle or background play."

      Capsule for Call of Duty®: Modern Warfare® 2 (2009) Call of Duty®: Modern Warfare® 2 (2009)

      "Requires focused attention during gameplay; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in co-op but limited evidence of close emotional connections."

      Capsule for Granvir Granvir

      "Some social interaction through co-op and chat, but limited evidence of close emotional connections."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players mostly participate cooperatively without strong leadership or authoritative roles."

      Capsule for Inglorious Waifu VS Nazi Zombies Inglorious Waifu VS Nazi Zombies

      "Players participate cooperatively without strong leadership roles or authority dynamics."

    • Progression

      Game with the same Progression vibe

      4

      "Clear progression through unlocking weapons, upgrades, and completing challenges."

      Capsule for Waves 2: Notorious Waves 2: Notorious

      "Clear progression through leveling, unlocking weapons, abilities, and cosmetic items."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Fast-paced but enjoyable gameplay provides flow and stress relief."

      Capsule for Knightmare Tower Knightmare Tower

      "Game provides satisfying, fast-paced action with visual effects that offer flow and stress relief."

    • Sensation

      Game with the same Sensation vibe

      4

      "Bright visuals, satisfying explosions, and sound design provide stimulating sensory feedback and excitement."

      Capsule for Reality Break Reality Break

      "Bright visuals, explosions, and sound design provide strong sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -2

      "Limited social recognition; achievements and ranks exist but community is small and casual."

      Capsule for Bloons TD 5 Bloons TD 5

      "Limited social recognition; achievements and leaderboards exist but community is small and not focused on status."

    • Story

      Game with the same Story vibe

      1

      "Story is present but considered bland and predictable; some narrative engagement exists."

      Capsule for Gemini: Heroes Reborn Gemini: Heroes Reborn

      "Story is present but predictable and simple; mainly serves as context for action."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some tactical elements in weapon choice and scoring combos, but overall straightforward gameplay."

      Capsule for Major Mayhem Major Mayhem

      "Some tactical elements in ability and weapon choice, and cooperative play, but overall straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      2

      "Survival and combat provide moments of suspense and excitement, though not intense or constant."

      Capsule for CHKN CHKN

      "Action-packed combat with some challenge and excitement, though limited risk due to infinite respawns."

    • Value

      Game with the same Value vibe

      1

      "Generally considered good value especially on sale; some find full price high for content amount."

      Capsule for Mushroom Wars Mushroom Wars

      "Generally considered good value especially on sale; some users feel full price is high for content amount."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves combat, shooting, and destroying robotic enemies."

      Capsule for Sublevel Zero Redux Sublevel Zero Redux

      "Core gameplay involves combat, destruction, and shooting robots with satisfying effects."

    • Survival

      Game with the same Survival vibe

      1

      "Survival mode exists but overall low threat level; focus is on skillful play rather than avoiding failure."

      Capsule for Shufflepuck Cantina Deluxe Shufflepuck Cantina Deluxe

      "Survival mode exists but is limited; main gameplay involves combat and mission completion rather than survival mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Exploration, Continuation, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026