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Major Mayhem similar games & best alternatives

Major Mayhem

PC (Microsoft Windows), iOS, Mac, Android, Linux • 2014

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Quick resume

Arcade cover shooter inspired by Time Crisis, Metal Slug and 80's action heros! He's got an itchy trigger finger, some scratchy stubble, and a fondness for shooting dudes in the face. Run and gun your way through gorgeous 3D environments as you embark on a mission to rescue your kidnapped girlfriend from the Forces of Evil.

Global score

84/100

Genres

Action, Adventure, Casual, Indie, Shooter

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    Pros

    • Fun and addictive gameplay
    • Lots of weapons and customization
    • Good replay value with achievements
    • Simple controls and accessible
    • Humorous 80s action theme

    Cons

    • Repetitive gameplay and grind
    • Short campaign length
    • No multiplayer or co-op
    • Some bugs and performance issues
    • Slow progression for unlocks

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control movement and dashing but shooting is automatic, allowing some freedom in positioning and build choices but limited direct combat control."

      Capsule for Pizza Hero Pizza Hero

      "Players control aiming, shooting, and jumping, but movement is on rails and automatic, allowing some freedom within a constrained structure."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based shooting mechanics and challenges, though some players note limited depth and repetitive gameplay."

      Capsule for STAR WARS™ Battlefront STAR WARS™ Battlefront

      "Game offers skill-based shooting mechanics, combos, and scoring strategies, though overall gameplay is simple and accessible."

    • Competition

      Game with the same Competition vibe

      1

      "Includes leaderboards and multiplayer, but many players focus on personal improvement and casual play."

      Capsule for The Typing of The Dead: Overkill The Typing of The Dead: Overkill

      "Includes leaderboards and scoring for high scores, but no multiplayer or direct competition; focus is mostly on personal improvement."

    • Continuation

      Game with the same Continuation vibe

      3

      "High replay value due to multiple modes, collectibles, and raid mode grind encourages habitual play."

      Capsule for Resident Evil Revelations 2 Resident Evil Revelations 2

      "High replay value with many achievements, unlockables, and multiple modes encourages repeated play despite some grind."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player only with no multiplayer or cooperative elements."

      Capsule for Refunct Refunct

      "Single-player only with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Weapon customization and character perks provide some creative expression, though gameplay follows established shooter conventions."

      Capsule for Zombie Army 4: Dead War Zombie Army 4: Dead War

      "Customization of character outfits and weapons provides some creative expression, though gameplay follows a fixed path."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and non-confrontational socially."

      Capsule for Roundguard Roundguard

      "No evidence of exerting control or superiority over others; gameplay is solo and non-confrontational in social terms."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a casual, stress-relieving distraction with humorous story and lighthearted tone."

      Capsule for Weapon Shop Fantasy Weapon Shop Fantasy

      "Players use the game as a casual, stress-relieving distraction with lighthearted, humorous action."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

      Capsule for The Long Drive The Long Drive

      "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different classes, gear, and strategies, though core gameplay is repetitive."

      Capsule for Shakes and Fidget Shakes and Fidget

      "Players try different weapons, combos, and strategies to improve scores, though core gameplay is repetitive."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Levels are linear and scripted with limited exploration or discovery."

      Capsule for Call of Duty® (2003) Call of Duty® (2003)

      "Levels are scripted and linear with no open exploration; discovery is limited to unlockables and cosmetic items."

    • Expression

      Game with the same Expression vibe

      3

      "Players customize characters with outfits, hats, and visual options for self-expression."

      Capsule for Boneraiser Minions Boneraiser Minions

      "Wide range of character customization options including outfits and hats for self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features exaggerated cartoon violence, humorous characters, and a fictional movie set scenario."

      Capsule for Bloody Good Time Bloody Good Time

      "Game embraces exaggerated 80s action movie tropes and caricatured characters in a fictional setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player experience."

      Capsule for SKALD: Against the Black Priory SKALD: Against the Black Priory

      "No social or community features; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in aiming, tactics, and game mechanics, especially in multiplayer and higher difficulties."

      Capsule for Call of Duty® 2 Call of Duty® 2

      "Players develop skill in aiming and scoring, and progress through ranks and unlocks, though gameplay is simple."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity involved."

      Capsule for Rising Storm 2: Vietnam Rising Storm 2: Vietnam

      "Typical sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active aiming; not a passive or idle game."

      Capsule for Zuma Deluxe Zuma Deluxe

      "Requires active aiming and shooting; not a passive or idle experience."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connection features; purely individual gameplay."

      Capsule for STAR WARS™: Bounty Hunter™ STAR WARS™: Bounty Hunter™

      "No social or emotional connection features; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on unlocking weapons, abilities, and upgrades through gameplay."

      Capsule for Armed with Wings: Rearmed Armed with Wings: Rearmed

      "Strong emphasis on unlocking weapons, outfits, and upgrades through gameplay and currency."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game is described as relaxing and suitable for casual play, though some difficulty modes add challenge."

      Capsule for Circle Empires Circle Empires

      "Casual, easy to pick up gameplay provides a relaxing break, though some challenge exists in scoring."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals and sound effects provide enjoyable sensory stimulation."

      Capsule for HOARD HOARD

      "Bright, colorful graphics and sound effects provide enjoyable sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards provide some recognition, but no multiplayer or social status systems."

      Capsule for Zombie Driver HD Zombie Driver HD

      "Leaderboards and achievements offer some recognition, but no social status or multiplayer ranking."

    • Story

      Game with the same Story vibe

      1

      "Simple narrative with humorous elements; story is present but not deeply immersive or complex."

      Capsule for Book of Demons Book of Demons

      "Simple, humorous narrative with minimal plot; story is present but not deeply immersive."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some tactical elements in ability and weapon choice, and cooperative play, but overall straightforward gameplay."

      Capsule for Livelock Livelock

      "Some tactical elements in weapon choice and scoring combos, but overall straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension from timing hits and combos, but overall low risk and casual."

      Capsule for Bouncemasters Bouncemasters

      "Some tension from timed shooting and dodging, but overall low risk and casual pace."

    • Value

      Game with the same Value vibe

      4

      "Good perceived value for price with 10-20 hours of content and replay for achievements."

      Capsule for Oceanhorn: Monster of Uncharted Seas Oceanhorn: Monster of Uncharted Seas

      "Good perceived value for price with many hours of content, achievements, and replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves shooting and destroying enemies with various weapons."

      Capsule for Fancy Skulls Fancy Skulls

      "Core gameplay involves shooting and destroying enemies with various weapons."

    • Survival

      Game with the same Survival vibe

      1

      "Players must avoid damage and manage health, but threats are moderate and gameplay is forgiving."

      Capsule for Terror of Hemasaurus Terror of Hemasaurus

      "Players must avoid damage and manage health, but threats are predictable and gameplay is forgiving."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Fellowship, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026