HOARD similar games & best alternatives
HOARD
2011
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Quick resume
YOU ARE THE DRAGON in this award-winning arcade strategy game. Burn villages, collect gold, and level up your dragon while playing 10 minute matches in single player or up to 4 player co-op and competitive modes. Over 30 levels and multiple game modes ensure you'll be burning for a long time!
Global score
81/100
Genres
Action, Casual, Indie, Strategy, Real Time Strategy (RTS), Shooter, Arcade
Similar games
Pros
- Fun and accessible gameplay
- Short, engaging matches
- Multiplayer and co-op modes
- Strategic upgrade system
- Strong fantasy theme
Cons
- Small and repetitive maps
- Limited local multiplayer on pc
- Weak ai opponents
- Lack of narrative or story mode
- Small multiplayer community
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players choose characters, customize upgrades during matches, and adapt playstyle freely."
Awesomenauts
"Players can choose how to upgrade their dragon's attributes and select different playstyles within each match."
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Competence
Game with the same Competence vibe
3"Game involves skillful flying, combat, upgrading ships, and managing resources, with a moderate learning curve."
3030 Deathwar Redux - A Space Odyssey
"The game involves skillful flying, managing upgrades, and strategic decisions to outscore opponents and survive."
-
Competition
Game with the same Competition vibe
4"Multiplayer modes with ranked play and leaderboards encourage comparison and competition among players."
Dune: Imperium
"Strong competitive multiplayer modes with score comparisons, stealing from other players, and leaderboards."
-
Continuation
Game with the same Continuation vibe
2"Some players report long sessions and repeated play, but others find it gets repetitive after a while."
Ultimate Tic-Tac-Toe
"Short 10-minute matches encourage repeated play sessions, though some players find it repetitive over long periods."
-
Cooperation
Game with the same Cooperation vibe
3"Supports multiplayer co-op modes where players can work together, though singleplayer is also common."
Anno 1404 - History Edition
"Co-op mode available where players work together; multiplayer supports both competitive and cooperative play."
-
Creativity
Game with the same Creativity vibe
-2"Gameplay follows set objectives and maps with limited customization or building."
Lunch Lady
"Gameplay follows predefined maps and mechanics with limited customization beyond dragon upgrades."
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Domination
Game with the same Domination vibe
3"Players can punch and kick others, steal trophies, and disrupt opponents, reflecting exertion of control over others."
Party Panic
"Players can attack and steal from others, exerting control and disrupting opponents' progress."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief, enjoying chaotic combat and immersive fantasy."
Vampire Hunters
"Players enjoy stress relief and distraction by playing as dragons causing chaos in a fantasy setting."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and relaxation without obligation or external pressure."
The Promised Land
"Players engage voluntarily for fun and relaxation without obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players try different upgrade combinations, weapons, and exploration routes; some experimentation with strategies."
Wall World
"Players experiment with different upgrade paths and strategies to suit their playstyle."
-
Exploration
Game with the same Exploration vibe
-3"Maps are small and limited; gameplay focuses on known arenas rather than discovery."
World of Tanks Blitz
"Maps are fixed and relatively small; gameplay focuses on known environments rather than discovery."
-
Expression
Game with the same Expression vibe
2"Some customization through talents and deck building, but limited visual expression of dragon types."
None Shall Intrude
"Dragon appearance changes with upgrades, allowing some degree of visual self-expression."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme with dragons, magic, mythical creatures, and epic battles."
The I of the Dragon
"Strong fantasy theme with dragons, princess kidnapping, and mythical elements."
-
Fellowship
Game with the same Fellowship vibe
3"Community and multiplayer modes foster social play and shared experiences."
Woodle Tree 2: Worlds
"Community and multiplayer modes foster social interaction and group play."
-
Growth
Game with the same Growth vibe
3"Players develop skills and improve performance through repeated play and mastering mechanics."
SUPERHOT VR
"Players develop skills and improve performance through repeated play and mastering mechanics."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires constant attention and focus during matches."
Brawlhalla
"Requires constant attention during short, intense matches."
-
Intimacy
Game with the same Intimacy vibe
-3"Social interactions are mostly surface-level competitive or cooperative play without deep emotional connection."
Rock of Ages
"Social interactions are mostly surface-level competitive or cooperative play without deep emotional connections."
-
Leadership
Game with the same Leadership vibe
-2"No explicit leadership roles; players act individually or cooperatively without formal authority."
ROCKETSROCKETSROCKETS
"No explicit leadership roles; players act individually or cooperatively without formal authority."
-
Progression
Game with the same Progression vibe
4"Strong progression system with upgrades, loot, and character development driving gameplay."
Darksiders Genesis
"In-match progression through upgrades and accumulating treasure drives gameplay."
-
Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and a good way to unwind in short bursts."
Lost Lands: A Hidden Object Adventure
"Many players find the game relaxing and a good way to unwind in short sessions."
-
Sensation
Game with the same Sensation vibe
3"Colorful visuals, animations, and sound effects provide enjoyable sensory stimulation."
Freddi Fish 3: The Case of the Stolen Conch Shell
"Colorful visuals and sound effects provide enjoyable sensory stimulation."
-
Status
Game with the same Status vibe
3"Leaderboards and achievements provide recognition and social status among players."
Verlet Swing
"Leaderboards and achievements provide recognition and social status among players."
-
Story
Game with the same Story vibe
-4"No narrative or plot; gameplay is context-free and arcade style."
Bullet Roulette VR
"No narrative or plot; gameplay is context-free and arcade-style."
-
Strategy
Game with the same Strategy vibe
3"Requires planning and reasoning about resource allocation, upgrade synergies, and prestige choices."
Tower Wizard
"Requires strategic decisions on upgrades, target prioritization, and timing."
-
Thrill
Game with the same Thrill vibe
3"Players enjoy fast-paced action and tension from time limits and enemy encounters."
GUN GODZ
"Fast-paced gameplay with tension from time limits and opponent interactions."
-
Value
Game with the same Value vibe
3"Good value especially when purchased on sale; players find it worth the price for the fun and replayability."
Shift Happens
"Good value especially when purchased on sale; provides fun and replayability."
-
Violence
Game with the same Violence vibe
4"Enjoyment of combat and destruction is central, with sword fights, explosions, and chaos."
Knight Squad
"Enjoyment of combat and destruction is central, with burning villages and fighting knights."
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Survival
Game with the same Survival vibe
3"Players must avoid death and manage limited health and lives to progress."
ORCS
"Players must avoid death and manage health to maintain score multipliers and progress."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Creativity, Exploration, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026