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HOARD similar games & best alternatives

HOARD

PC (Microsoft Windows), Mac, PlayStation Vita, PlayStation 3, PlayStation Portable, Linux • 2011

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Quick resume

YOU ARE THE DRAGON in this award-winning arcade strategy game. Burn villages, collect gold, and level up your dragon while playing 10 minute matches in single player or up to 4 player co-op and competitive modes. Over 30 levels and multiple game modes ensure you'll be burning for a long time!

Global score

81/100

Genres

Action, Casual, Indie, Strategy, Real Time Strategy (RTS), Shooter, Arcade

Similar games

    Pros

    • Fun and accessible gameplay
    • Short, engaging matches
    • Multiplayer and co-op modes
    • Strategic upgrade system
    • Strong fantasy theme

    Cons

    • Small and repetitive maps
    • Limited local multiplayer on pc
    • Weak ai opponents
    • Lack of narrative or story mode
    • Small multiplayer community

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players choose characters, customize upgrades during matches, and adapt playstyle freely."

      Capsule for Awesomenauts Awesomenauts

      "Players can choose how to upgrade their dragon's attributes and select different playstyles within each match."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful flying, combat, upgrading ships, and managing resources, with a moderate learning curve."

      Capsule for 3030 Deathwar Redux - A Space Odyssey 3030 Deathwar Redux - A Space Odyssey

      "The game involves skillful flying, managing upgrades, and strategic decisions to outscore opponents and survive."

    • Competition

      Game with the same Competition vibe

      4

      "Multiplayer modes with ranked play and leaderboards encourage comparison and competition among players."

      Capsule for Dune: Imperium Dune: Imperium

      "Strong competitive multiplayer modes with score comparisons, stealing from other players, and leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report long sessions and repeated play, but others find it gets repetitive after a while."

      Capsule for Ultimate Tic-Tac-Toe Ultimate Tic-Tac-Toe

      "Short 10-minute matches encourage repeated play sessions, though some players find it repetitive over long periods."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports multiplayer co-op modes where players can work together, though singleplayer is also common."

      Capsule for Anno 1404 - History Edition Anno 1404 - History Edition

      "Co-op mode available where players work together; multiplayer supports both competitive and cooperative play."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Gameplay follows set objectives and maps with limited customization or building."

      Capsule for Lunch Lady Lunch Lady

      "Gameplay follows predefined maps and mechanics with limited customization beyond dragon upgrades."

    • Domination

      Game with the same Domination vibe

      3

      "Players can punch and kick others, steal trophies, and disrupt opponents, reflecting exertion of control over others."

      Capsule for Party Panic Party Panic

      "Players can attack and steal from others, exerting control and disrupting opponents' progress."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief, enjoying chaotic combat and immersive fantasy."

      Capsule for Vampire Hunters Vampire Hunters

      "Players enjoy stress relief and distraction by playing as dragons causing chaos in a fantasy setting."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation without obligation or external pressure."

      Capsule for The Promised Land The Promised Land

      "Players engage voluntarily for fun and relaxation without obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different upgrade combinations, weapons, and exploration routes; some experimentation with strategies."

      Capsule for Wall World Wall World

      "Players experiment with different upgrade paths and strategies to suit their playstyle."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Maps are small and limited; gameplay focuses on known arenas rather than discovery."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Maps are fixed and relatively small; gameplay focuses on known environments rather than discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization through talents and deck building, but limited visual expression of dragon types."

      Capsule for None Shall Intrude None Shall Intrude

      "Dragon appearance changes with upgrades, allowing some degree of visual self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with dragons, magic, mythical creatures, and epic battles."

      Capsule for The I of the Dragon The I of the Dragon

      "Strong fantasy theme with dragons, princess kidnapping, and mythical elements."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer modes foster social play and shared experiences."

      Capsule for Woodle Tree 2: Worlds Woodle Tree 2: Worlds

      "Community and multiplayer modes foster social interaction and group play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and improve performance through repeated play and mastering mechanics."

      Capsule for SUPERHOT VR SUPERHOT VR

      "Players develop skills and improve performance through repeated play and mastering mechanics."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus during matches."

      Capsule for Brawlhalla Brawlhalla

      "Requires constant attention during short, intense matches."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level competitive or cooperative play without deep emotional connection."

      Capsule for Rock of Ages Rock of Ages

      "Social interactions are mostly surface-level competitive or cooperative play without deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No explicit leadership roles; players act individually or cooperatively without formal authority."

      Capsule for ROCKETSROCKETSROCKETS ROCKETSROCKETSROCKETS

      "No explicit leadership roles; players act individually or cooperatively without formal authority."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression system with upgrades, loot, and character development driving gameplay."

      Capsule for Darksiders Genesis Darksiders Genesis

      "In-match progression through upgrades and accumulating treasure drives gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and a good way to unwind in short bursts."

      Capsule for Lost Lands: A Hidden Object Adventure Lost Lands: A Hidden Object Adventure

      "Many players find the game relaxing and a good way to unwind in short sessions."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, animations, and sound effects provide enjoyable sensory stimulation."

      Capsule for Freddi Fish 3: The Case of the Stolen Conch Shell Freddi Fish 3: The Case of the Stolen Conch Shell

      "Colorful visuals and sound effects provide enjoyable sensory stimulation."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and achievements provide recognition and social status among players."

      Capsule for Verlet Swing Verlet Swing

      "Leaderboards and achievements provide recognition and social status among players."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or plot; gameplay is context-free and arcade style."

      Capsule for Bullet Roulette VR Bullet Roulette VR

      "No narrative or plot; gameplay is context-free and arcade-style."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning and reasoning about resource allocation, upgrade synergies, and prestige choices."

      Capsule for Tower Wizard Tower Wizard

      "Requires strategic decisions on upgrades, target prioritization, and timing."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players enjoy fast-paced action and tension from time limits and enemy encounters."

      Capsule for GUN GODZ GUN GODZ

      "Fast-paced gameplay with tension from time limits and opponent interactions."

    • Value

      Game with the same Value vibe

      3

      "Good value especially when purchased on sale; players find it worth the price for the fun and replayability."

      Capsule for Shift Happens Shift Happens

      "Good value especially when purchased on sale; provides fun and replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and destruction is central, with sword fights, explosions, and chaos."

      Capsule for Knight Squad Knight Squad

      "Enjoyment of combat and destruction is central, with burning villages and fighting knights."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage limited health and lives to progress."

      Capsule for ORCS ORCS

      "Players must avoid death and manage health to maintain score multipliers and progress."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Creativity, Exploration, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026